The 'help me make that dungeon sound' thread

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Dyssomnia
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Re: The 'help me make that dungeon sound' thread

Post by Dyssomnia » Mon Dec 19, 2011 9:37 pm

Yeah, I understand that haha!
Think I'm going to look at your tutorial again soon, hope it helps this time!
Thanks for answering btw! :)

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TherapyBE
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Re: The 'help me make that dungeon sound' thread

Post by TherapyBE » Mon Dec 19, 2011 9:40 pm

where can i find that tutorial? big ups to you district btw!
aka Therapy
http://www.mixcloud.com/therapydj/drum-and-bass-summermix-2013/

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Re: The 'help me make that dungeon sound' thread

Post by Dyssomnia » Mon Dec 19, 2011 9:44 pm

I'll post it here, so everyone can take a look at it again!
Hope some of you guys can get something useful out of it :)

been working on this sorta thing for a minute now, i'll show you how i do it but i use cubase so you'll have to bastardise some of the techniques and plugins for ableton.

using massive you want settings along the lines of this:

Image

osc 1 has the standard initialised square - saw 1 waveform, i've put the wavetable postion all the way to the right (5 o clock) so its just a pure square wave and set the intensity and amplitude to about 1/2 o clock on the dials. i've pitched this down an octave and set the filter settings on the right so it's only being sent to filter 1

oscillators two and three are both using the va - pulse saw pwm waveforms and are detuned (one + 0.25 and the other - 0.25) both are being sent to filter 2. note theres not too much wulse width modulation going on. you only need a little bit.

i've dragged the filter 2 routing to serial and set a lowpass 2 filter on filter 1 and a scream on the other. by separating the sub oscillator with the detuned oscillators you get a stronger low end, it's not wobbling up and down like the pwm oscillators and basically means that you've got some dynamics in the lower mid frequencies but the subs still punching through. (this methods pretty similar to how most people did it on the old juno synths)

other things to note on the patch, got a hard clipper on insert 1 which has been placed infront of filter one, (see pic 2 for routing) a classic tube distortion on fx1, just to bring out the harmonics a little bit and some chorus (settings also on pic 2) on fx2 just to thicken it out, makes the patch a bit wider. (its worth playing with for a bit too just to see how far you can stretch it)

Image

now you've got your patch set up you need to do a few things to bring it out a bit more.

if you wanna be anal you can save a few multi shot samples of your patch say 8 bar loop playing one long note for the duration (i tend to use C2 sometimes A or F)

in this instance i've just used c2 though.

you wanna export the midi loop from your patch back into your daw as an audio mixdown, and then duplicate the audio loop onto three channels.
we're gonna separate it into sub, mids and highs so using a decent eq ( i'm using the waves rennaisance EQ's, they'r ok but not very strong so i've used two on each channel like this...)


(gonna have to copy and paste this image link in, its too big for the forum)
http://img843.imageshack.us/img843/7968/eqsx.jpg

the first channel has two req's on the inserts low-passed down to 300 hz, note its got a sharp cutoff too on the filter
next channel has the mids so it's low passed and high passed so only 300 hz - 3000hz is coming through
and lastly, you've got your highs, everything abover 3000hz.

usually i'll stick a limiter on the sub channel, but in this instance it's already pretty weighty so we dont need to (if you used more chorus or different effects you may have to. cos i used the hard clipper in massive earlier its not needed)

mid range channel i've put cubase's native plug in amp simulator hardly doing anything to the initialised patch just boosting it and giving it a touch of overdrive. LESS IS ALWAYS MORE. when you're resampling like this it's loads better to apply slight effects rather than caking it all on we just want to get some more harmonics in the sound here. again heres a pic of the settings just so you can see how i've done it

Image

cos' we've just distorted it we need to put another mid filter on, it just tidies up any artefacts the amp sim might have placed on the low end and top end and keeps the sound tight for those frequencies (dont want any distortion on the sub atm)

some of the braver production heads on here may go for a bit of chorus on the the mids as well but i'd advise only a very slight amount

high end channel, gonna put another amp sim on, boost the drive and overall volume a bit as well here, the tops are gonna be the quietest so they'll need a bit of amping just so we can get them in the mix.

again make sure you're putting eq's after each stage of processing, keep the frequency bands nice and tight dont go mad with the distortion. cant stress this enough.

added a very short reverb (one of the cubase legacy reverbs from the good ol' days of sx) short decay, small room low in the mix, just to spread the sound out a little bit and a really slow phaser. clock the dry/wet mix signals on them all. you dont need much

(again, gonna have to copy and paste this image link in, its too big for the forum)
http://img340.imageshack.us/img340/9076/hiend.jpg

you wanna solo all three channels and export that as a single waveform now. if you've done it right, it shouldn't be peaking on the master out but it will probably sound a bit harsh on the tops, we're gonna sort this out now.

now you can either choose to go back and repeat the previous methods adding different effects like phasing and filters to the different frequency bands and start getting some neurofunk style bass stuff or you can load your wav into a sampler and start playing with it like that.

i'd recommend the freeware sampler shortcircuit, it's a vst so will work in ableton or whatever other daw you've got and its a little lighter on the cpu than kontakt i find. (also running a shedload of these is loads better than a tonnes of massives or albino's or whatever you're using)
get it here! ---> http://vemberaudio.se/shortcircuit.php



fire a track up with shortcircuit and load your newly multisampled wav in. once loaded should look like this:
Image

what you're gonna have to do to get it playing across your keyboard is bring your low key right down to c-2 or whatever (you probably wont get further than C0 anyway) set your root as C2 (or whatever note you saved it as on the midi editor earlier!) and shoot the high key right up so it's mapped across the whole keyboard. it's also worth setting the velocity sensitivity from -30db to 0db so its hitting at the same level each time, its a bass not a hi-hat you want it punchy each and every. pitch benders might wanna knock the pb range up to 12 so you can fuck about a bit more in the automation later on.

i've stuck a 2-pole lowpass filter on mine so it's a bit deeper but still sounds like a classic reese. cos its a 2 pole filter you're gonna get some of those low mid harmonics slightly poking through, giving it a bit of character and helping it stand out more in the mix (it's also gonna give off the impression your bass is a bit louder. this is also a good thing.)

and finally to give it a bit of movement ive added a sine wave lfo which is keytriggered and moving at a rate of 0.401 hz (the number isn't important, just the fact it's nice and slow) and its moving the cutoff on the filter up and down very slightly (check the modulation routing window) you only need it moving by a touch, drive the depth up and its gonna start opening the filter up more but it's also gonna knock the lower end out on the second part of the sines cycle (to avoid this change the bottom scoop on the step lfo so its just a straight line, you'll get this cutoff opening that keeps the low end in but just growls ever so slightly)

other finishing touches, maybe set the voice mode to legato and stick a bit of glide in using the portamento. just have a play with it. i'd say learning how to make a decent reese is as important in this sorta production as learning to ollie on a skateboard.

hope this helps, any questions i'll try and answer em. sorry if its a bit patronising at times, tried to explain it all so you understand why everythings been done. knowing the process is nothing compared to understanding it and then being able to fuck about with it and just lording it over bass sounds.

anyone wants to hit me up i'm on soundcloud @ http://soundcloud.com/district
twitter: http://twitter.com/District2019
and myspace: http://www.myspace.com/district2019

allow the spamming, writing this up was long!

Edit: added images

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Re: The 'help me make that dungeon sound' thread

Post by benjam » Mon Dec 19, 2011 9:48 pm

^ big ups district

Dublicious
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Re: The 'help me make that dungeon sound' thread

Post by Dublicious » Tue Dec 20, 2011 11:36 pm

Out to everyone contributing to this thread, i know there's a similar decent thread on BIAB Forum as-well,

Anyone wanna share there taboo'd area of getting dungeon bass arrangement, in the sense of you have all the tools but placing them in the track without getting a boring repetitive loop, but not so random that the track has no flow! In a weirdly similar way to some Neurofunk tracks with their organic reece bass, placement dungeon also have a very organic bass structure, specifically in traks by Biome/Sleeper & District/TMSV tracks if you wanna put it in context, anyone got any tips?

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TherapyBE
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Re: The 'help me make that dungeon sound' thread

Post by TherapyBE » Fri Dec 23, 2011 1:58 pm

Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
aka Therapy
http://www.mixcloud.com/therapydj/drum-and-bass-summermix-2013/

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Re: The 'help me make that dungeon sound' thread

Post by CHRISVICESLUDGE » Fri Dec 23, 2011 6:33 pm

kingfbz wrote:anyone know good drumkits to use when making dungeon sound on logic or possibly a free sample kit with nice drum samples in? would help alot :)

cheers

lol dont use the kits that come with logic brother. look up vengeance kits and download those then load them into ultrabeat or whatever

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Re: The 'help me make that dungeon sound' thread

Post by Dublicious » Sun Dec 25, 2011 1:11 am

dj stick wrote:Soundcloud

how do you make this hollow, sucking bass you hear alot in dnb? i'm in love with that sound. :U:
That tune is fiyahhhhh

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Gutcha
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Re: The 'help me make that dungeon sound' thread

Post by Gutcha » Mon Dec 26, 2011 5:44 pm

in case someone hasn't seen this yet;


not a fan of massive myself, but definitely an eye opener for creating darkness

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Sonika
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That subby, organic, beautiful bass

Post by Sonika » Wed Dec 28, 2011 7:30 am

Okay, so been wondering how to really get that "organic" feel to my bass.

It would seem that it would be as easy as taking a sine, perhaps bringing the cutoff and drive up a little, and then routing the Filter Cutoff to the LFO.

But that doesn't quite achieve the fatness and (yes, I'm overusing this word) organic feel.

There are many many variations on this idea of a bass, but they all have the same vibe to em.

Anyone got some pointers?

Example are:
Stagger by Skream
Haunted by Digital Mystikz
Cold Blooded by Kryptic Minds and Youngsta
Ruffhouse by J:Kenzo
....and many many more
Image

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Turnipish_Thoughts
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Re: That subby, organic, beautiful bass

Post by Turnipish_Thoughts » Wed Dec 28, 2011 7:38 am

use waveforms that are rich in harmonics, Low pass filter with resonance, play with the cut-off point till you find a sweet spot, add a teeny bit of distortion, split freqs, keep low end mono, add light chorus/flange e.t.c. to widen higher freqs, buss back together, compress, EQ/LP filter again... e.t.c.

You want the 'hint' of harmonics while keeping the overall timbre really low end, there's your 'warmth'. :4:
Soundcloud
Altron wrote:The big part is just getting your arrangement down.
Serious shit^
Brothulhu wrote:...EQing with the subtlety of a drunk viking lumberjack
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Sonika
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Re: That subby, organic, beautiful bass

Post by Sonika » Wed Dec 28, 2011 7:41 am

Sorry, im sort of a noob, what do you mean
Low pass filter
Low end mono
Split frequencies
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DrSpliff
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Re: That subby, organic, beautiful bass

Post by DrSpliff » Wed Dec 28, 2011 7:51 am

Hey Sonika, this forum has really great custom Google search. You can search all of those words there, they've been pretty heavily covered over the years.

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Re: That subby, organic, beautiful bass

Post by alexvont12 » Wed Dec 28, 2011 8:10 am

:-? Lol, how do you not know what a low pass filter is if you've made those songs in your soundcloud?

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Sonika
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Re: That subby, organic, beautiful bass

Post by Sonika » Wed Dec 28, 2011 4:08 pm

alexvont12 wrote::-? Lol, how do you not know what a low pass filter is if you've made those songs in your soundcloud?

I've probably used it, just don't know the terminology
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Insahn
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Re: The 'help me make that dungeon sound' thread

Post by Insahn » Tue Jan 17, 2012 1:30 pm



The filter movement in this song is sick. Any tips on how to get something like this? I'm creating a decent initial timbre in Massive, resampling split frequencies into Kontakt, gradually adding small amounts of distortion, but can't figure how to get that really organic sounding filter movement. I would be trying out Short Circuit, but I'm on a mac so it's not happening.

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Re: The 'help me make that dungeon sound' thread

Post by topmo3 » Fri Jan 20, 2012 11:21 am

what i want is that dark, vibey growl that is pretty much a standard in any 'dungeon' style tracks. i've yet to master synthesizing that sound because to this point i've concentrated into different aspects of producing. i've tried to create it myself and failed, searched for tuts on youtube without any result...

as i'm a beginner in synthesizing my own sounds please keep it simple! ie. no difficult lingo :Q:
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Re: That subby, organic, beautiful bass

Post by Electric_Head » Fri Jan 20, 2012 11:31 am

Sonika wrote:Okay, so been wondering how to really get that "organic" feel to my bass.

It would seem that it would be as easy as taking a sine, perhaps bringing the cutoff and drive up a little, and then routing the Filter Cutoff to the LFO.

But that doesn't quite achieve the fatness and (yes, I'm overusing this word) organic feel.

There are many many variations on this idea of a bass, but they all have the same vibe to em.

Anyone got some pointers?

Example are:
Stagger by Skream
Haunted by Digital Mystikz
Cold Blooded by Kryptic Minds and Youngsta
Ruffhouse by J:Kenzo
....and many many more
I use Tone2 Bi-Filter on Comb 1 or 2 and fiddle with the frequency.
Gives a very lush, round, organic feel.

lowpassed of course
Image ImageImage Image
Image

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antipode
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Re: The 'help me make that dungeon sound' thread

Post by antipode » Sat Jan 21, 2012 11:12 am

Insahn wrote:
illlll tune
jrkhnds wrote:
and I've never really rated dubstep..
- dubstepforum, 2014.

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Re: The 'help me make that dungeon sound' thread

Post by Dublicious » Sat Jan 21, 2012 11:06 pm

Does anyone know how to achieve that dark dungeon tone in the reece/growls, sleeper's got it down to a tea, DJ MADD, TMSV etc.. anyone got anytips on moving away from a neuro-dnb reece into a dark dungeon styled growl

e.g


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