well what anyone is going to tell you is practice... and they're right.
even if you're making bad tunes, chances are you're going to pick something useful up with each one, so you just gotta keep working at it.
Search found 25 matches
- Thu Sep 20, 2012 3:59 am
- Forum: Production, Hardware & Technical
- Topic: Production - How to Get Your Shit Together?
- Replies: 49
- Views: 5172
- Sun Sep 02, 2012 10:20 pm
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
just curious, whats your guys policy regarding other players? i used to be shoot on sight but ive starting talking to players more and its pretty rewarding most of the time
- Fri Aug 31, 2012 8:11 pm
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
haha grillis, hell of a lot more interesting than my first murder i just turned a corner inside of a building and was faced with a survivor so as a reflex i just killed him luckily i was carrying a double barrel and he only had a 1911 so he was done before he could get a shot off then of course ther...
- Wed Aug 29, 2012 1:53 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
im way down for the squad deal..
also since schools starting up soon im going to be playing deep into the am tonight, give me a location and ill leave off there.
also since schools starting up soon im going to be playing deep into the am tonight, give me a location and ill leave off there.
- Sat Aug 25, 2012 11:27 pm
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
im down to but it seems as though my schedule doesnt really line up with everyone else.
can only play later in the day or night and im already in an early timezone (-8)
hit me up on steam whenever though and ill see if i can
can only play later in the day or night and im already in an early timezone (-8)
hit me up on steam whenever though and ill see if i can
- Mon Aug 20, 2012 2:45 am
- Forum: Production, Hardware & Technical
- Topic: How To Make Feed Me, Dillon Francis, Madeon- Guitar Lead
- Replies: 2
- Views: 841
Re: How To Make Feed Me, Dillon Francis, Madeon- Guitar Lead
good share thanks man!
- Tue Aug 14, 2012 4:02 am
- Forum: Production, Hardware & Technical
- Topic: Subbass is stealing my kick! [FL Studio]
- Replies: 16
- Views: 2736
Re: Subbass is stealing my kick! [FL Studio]
is there something wrong with sytrus? i was under the impression that it was a very nice synth and i use it pretty frequentlylegend4ry wrote:I just saw you're using Sytrus (It begs the question - why? but alas..)
- Tue Aug 14, 2012 3:58 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
thanks guys, got it to work
just have to be pretty selective with my server choice but its chill
just have to be pretty selective with my server choice but its chill
- Tue Aug 14, 2012 12:45 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?
anyone have/ has had this issue?
- Sun Aug 12, 2012 6:29 am
- Forum: Production, Hardware & Technical
- Topic: How To Make This Sound - August/September 2012
- Replies: 233
- Views: 42542
Anjunabeats/Arty soundscape?
Well I know this isn't really the thing here but I'd be really interested in how you guys would go about creating some of these atmospheres http://www.youtube.com/watch?v=DXQhVmnNmxk&feature=relmfu http://www.youtube.com/watch?v=DXQhVmnNmxk&feature=relmfu I understand the whole reverb/delay/...
- Sun Aug 12, 2012 6:13 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..
I've hit around 5 spawns and none of them are there..
- Thu Aug 09, 2012 5:51 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
Just added, should have gotten something from E-Thug
- Thu Aug 09, 2012 5:19 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
just got it, still getting to grips with it but its loads of fun already.
deadly you got a steam?
deadly you got a steam?
- Thu Aug 09, 2012 4:23 am
- Forum: Production, Hardware & Technical
- Topic: Subbass is stealing my kick! [FL Studio]
- Replies: 16
- Views: 2736
- Tue Aug 07, 2012 2:16 am
- Forum: Sound Design
- Topic: The Official Growl Bass Thread
- Replies: 2683
- Views: 940316
Re: The Official Growl Bass Thread
very nice tutorial on vocoding basslines that wub posted, thought i would throw it in this thread
if you haven't seen all of the seamless tutorials they're worth your time
- Tue Aug 07, 2012 2:11 am
- Forum: Production, Hardware & Technical
- Topic: How To Bass/How To Bass Harder/Bass Resampling
- Replies: 52
- Views: 12712
Re: How To Bass/How To Bass Harder/Bass Resampling
Best tutorials on youtube... props seamless
- Mon Aug 06, 2012 4:06 am
- Forum: Secret Ninja Hideout
- Topic: DayZ: An open-world, perma-death zombie survival game
- Replies: 897
- Views: 23026
Re: DayZ: An open-world, perma-death zombie survival game
going to be picking this up soon, what time zone are you all in?
im down to roll with some of you guys haha
im down to roll with some of you guys haha
- Sun Jul 08, 2012 10:06 pm
- Forum: Production, Hardware & Technical
- Topic: DSF Q&A 20: Downlink
- Replies: 170
- Views: 28181
Re: DSF Q&A 20: Downlink
What guys (if any) do you look up to that are in the game right now? as in actively releasing material?
- Sun Jul 08, 2012 7:03 pm
- Forum: Production, Hardware & Technical
- Topic: Keeping resampled basses clear & crisp?
- Replies: 18
- Views: 1656
Re: Keeping resampled basses clear & crisp?
Bump. My resamples either don't do much to the sound or throw them in a blender and liquify them.
- Wed Jul 04, 2012 8:11 am
- Forum: Production, Hardware & Technical
- Topic: Music production belt system
- Replies: 38
- Views: 3164
Re: Music production belt system
Eh, don't think it takes 1000 hours to learn the fundamentals of "DAW, synthesis, sampling, sequencing, common effects, basic theory, common styles, etc."
1000 hours is a bit much for the basics imho.
1000 hours is a bit much for the basics imho.