Snap Crackle and Pop
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Snap Crackle and Pop
when rendering audio from acid, I occasionally get little crackles and pops actually recorded to the audio file, not sure why this is happening. My soundcard is just a cheap built in to motherboard one, could this be my problem?
^this one but I`m afraid that your integrated soundcircuit doesn`t support asio at all.. so investing to decent soundcard fixes your problem and many others..Blunt-DMO wrote:if you are using an on board sound card make sure you are using enough samples as if you go too low for to achieve better latency the wdm drivers tent to get pissed and start spitting at you.
you could try using asio4all drivers which will help

- Maree-Jaine
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I use on board sound at the moment and the ASIO drivers work like a badman for me... If you aint had a go at using the ASIO yet, give it a try if you have the option, it might sort it...don't forget to turn the buffer thing up.
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Its been a while since I used Acid. If your samples are clean, then it could well be down to the drivers. If Acid supports ASIO then use ASIO4ALL (http://www.asio4all.com/) like blunt said. Windows WDM is a really basic interface mainly used to trigger sounds from applications (like the error noise and friends) and without a decent buffer layer it can glitch quite easily under low load.
Also, if your onboard sound is an AC97 variant (the most common on board chip) remember to update to the latest windows drivers as well. ASIO4ALL loves the AC97.
Also, if your onboard sound is an AC97 variant (the most common on board chip) remember to update to the latest windows drivers as well. ASIO4ALL loves the AC97.
ASIO is a layer on top of the WDM. All soundcards that support WDM in Windows are ASIO compatible. A new soundcard would be the best option.[/code]^this one but I`m afraid that your integrated soundcircuit doesn`t support asio at all.. so investing to decent soundcard fixes your problem and many others..Wink
i thought it was the other way around, that WDM adds alot of extra process before it plays the sound, and that asio was good becasue it gets rid of all that unwanted stuff.TA7 wrote: Windows WDM is a really basic interface .[/code]
for example i hear that microsoft added all kinds of wierd process things to bypass copyrights that apple actually got rights to. like rendering sounds backwards and then shifting them around before playing them,
or is that Wav vs Aiff im thinking about?
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partiallyOblivious wrote:i thought it was the other way around, that WDM adds alot of extra process before it plays the sound, and that asio was good becasue it gets rid of all that unwanted stuff.TA7 wrote: Windows WDM is a really basic interface .[/code]
for example i hear that microsoft added all kinds of wierd process things to bypass copyrights that apple actually got rights to. like rendering sounds backwards and then shifting them around before playing them,
or is that Wav vs Aiff im thinking about?
the native WDM's are not designed for music recording and tend to collapse when hit with busy plugins and samples if the samplerate and buffer is too low.
they are designed to handle generic windows tasks and movies/games/audio playback where latency is not an issue as its a complete file its playing back rather than segments.
always use asio unless you cant for some reason (driver issues)
asio4all is good for people without dedicated soundcards as it doesnt interfere with the drivers already present and can be assignable by your DAW's
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