


Fair play thats a bit OTT!Macc wrote:That's fair enoughSome people do *drastically* overdo it though, and still want the tune to sound loud. I'm talking 6-8dB too much sub
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think this is the one http://dubstepforum.com/viewtopic.php?t=81641TATHAGATA wrote:This topic is brilliant, thanks so much Macc.
I had it in my head that someone posted a link to a little rough guide to frequency ranges on this thread i.e. where a snare 'should' peak etc., (and it had something about putting a notch e.q. around the frequency of human speech to clean a mix up) but I can't find it.
Can anyone remember that please?
That's it, cheers man.thecrane wrote:think this is the one http://dubstepforum.com/viewtopic.php?t=81641TATHAGATA wrote:This topic is brilliant, thanks so much Macc.
I had it in my head that someone posted a link to a little rough guide to frequency ranges on this thread i.e. where a snare 'should' peak etc., (and it had something about putting a notch e.q. around the frequency of human speech to clean a mix up) but I can't find it.
Can anyone remember that please?
Nitz wrote:Damm Bob your a god man no lie
am the person who that send you the PM lol
i spend a good time reading through all 8 pages post by post!
and have some questions to ask
1. i am using reason and reason only i do not no where what channel peak because it does not show DB’s
2. What do you accuracy mean by the word “head room”? Does it mean to give your mix space?
3. When you talk about what element need to be at what DB do you mean the master fader or the channel it self?
4. What’s dynamical range and can you explain clashing frequencies?
Thank you once again!
Thank you much veryfutures_untold wrote:Nitz wrote:Damm Bob your a god man no lie
am the person who that send you the PM lol
i spend a good time reading through all 8 pages post by post!
and have some questions to ask
1. i am using reason and reason only i do not no where what channel peak because it does not show DB’s
2. What do you accuracy mean by the word “head room”? Does it mean to give your mix space?
3. When you talk about what element need to be at what DB do you mean the master fader or the channel it self?
4. What’s dynamical range and can you explain clashing frequencies?
Thank you once again!
I'll have a pop at answering your questions.
1> In Reason, just leave the master mixer 'master volume' at 0. If the whole mix crosses it, you can assume that you've clipped the audio somewhat (gone past zero and distorted the audio!!!!)
I think the M Class compressor gives real output data, not just 0-127 like the rest of hte controls in Reason. Thus, you could run everything through that to check your output dB. (Apply 0 threshold and 1:1 compression for no compression)
The ultimate guage in Reason is the clip meter, a little red light that comes on if you exceed 0db in the bottom left of the transport bar.
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2> Headroom refers to the amount of dB you have left before you 'redline', that is, before you hit 0dB on a mixer and your audio starts distorting.
If you turned every element of your tune down by 15dB, you'd have lot's of 'headroom'. If you ran everything 'hot' (loud), you would quickly hit 0dB and thus have no 'headroom'. One way around this is to compress all the elements of your mix individually, but that negates the point of decent mixing in the first place! (Because you limit the dynamic range of your audio to gain headroom. Turning everything down allows you to maintain the full dynamic range of each element of your audio as well as headroom!)
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3> Turn down each channel, not the master fader. That way, you know that the master output is 0dB. If you were to turn down the master volume, you would be mixing to a lower volume level than neccessary. You could do this, but you would have to normalise your audio at the end to bring the volume back up to 0dB, thus, to use all your available headroom.
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4> This is two questions, thus two answers are needed.
A> Dynamic range is the range between the quietest and loudest points in your audio. Thus, a singer who skreams () one moment and whispers the next, has a huge dynamic range. Using compressors and limiters reduces dynamic range by forcing gain (volume) reduction at the threshold you set.
One reason to mix without using compressors is to maintain maximum dynamic range within your audio.
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B> Clashing frequencies are simple. If you have two elements in your track, both that contain the same frequencies, they will cause phase problems (phase reinforcement and phase cancelation).
To minimise this effect, we would use an eq to 'cut out' a dip in the clashing frequency range on one of the elements. That way, one element would contain the full frequency range at its original volume. The other would have a reduced volume in the problem frequency range.
Hope that explains things haha!
Mate, do you think all i did was, ask bob?Depone wrote:Your better off asking google mate.Nitz wrote:Damm Bob your a god man no lie
am the person who that send you the PM lol
i spend a good time reading through all 8 pages post by post!
and have some questions to ask
1. i am using reason and reason only i do not no where what channel peak because it does not show DB’s
2. What do you accuracy mean by “head room”? Does it mean to give your mix space?
3. When you talk about what element need to be at what DB do you mean the master fader or the channel it self?
4. What’s dynamical range and can you explain clashing frequencies?
Thank you once again!
Not that macc cant answer your questions, its that your asking quite broad questions, I know macc will/can answer, probably pages long. But your pushing your luck there man, hes not the only resource to your production questionsand is quite busy man most of the time.
Sorry for the 'bitchin
i just tried that, i didn't work i think i did something wrongMegaladon wrote:Just to mention briefly re clashing frequencies (I only saw this the other week) you can use the vocoder as a very rough analyser while you work. Whack an Aux send into the modulator input of a vocoder, and if you think two elements are clashing just solo them and have a look at the frequencies they're hitting.
I realise this might be such an old trick but thought I'd mention it. Can be useful.
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