ekay_tomorrow

hardware, software, tips and tricks
Forum rules
By using this "Production" sub-forum, you acknowledge that you have read, understood and agreed with our terms of use for this site. Click HERE to read them. If you do not agree to our terms of use, you must exit this site immediately. We do not accept any responsibility for the content, submissions, information or links contained herein. Users posting content here, do so completely at their own risk.

Quick Link to Feedback Forum
Locked
eskay
Posts: 154
Joined: Mon Feb 20, 2006 9:48 pm
Location: Bristol - UK

ekay_tomorrow

Post by eskay » Sat Oct 14, 2006 7:20 pm

I have not had time to touch this for many weeks but have just tweaked & Eq'd it a bit.

I would welcome any comments.

http://www.yousendit.com/transfer.php?a ... 36259948C6

eskay

sgtpilko
Posts: 29
Joined: Sat Apr 08, 2006 5:32 pm
Location: Longshot SS MCR

Post by sgtpilko » Sun Oct 15, 2006 12:01 pm

hmm not that keen im afraid. I think the ideas are ok but maybe suffer from the samples you've chosen. The drums sound very real or live, but don't seem to cut through the mix enough, got no power. try layering some other hits and eqing, maybe try compressing a bit too if you haven't already.

the strings seem too high in the mix and started to grate on me after a bit. like the rasta chat and sirens. b-line didn't seem to do much, and although would probably sound v. deep on a big rig hasn't got enough movement/variation for me

hope that didn't sound too bad, fairly constructive etc its all personal taste innit!

eskay
Posts: 154
Joined: Mon Feb 20, 2006 9:48 pm
Location: Bristol - UK

Post by eskay » Sun Oct 15, 2006 8:25 pm

cheers man, thanks for listening and taking the time to comment.

i am very new to this game (first tune) so appreciatte the comments. I have a couple of other ideas floating around in my head, so I may pursue those instead.

username taken
Posts: 31
Joined: Sun Oct 15, 2006 1:09 pm
Location: arad, romania
Contact:

Post by username taken » Sun Oct 15, 2006 9:01 pm

the drums really and badly need more punch. they're too thin and shy. compress, saturate, eq and compress again. some slight limiting would also do the trick. that aside, the track is pretty nice. i would work on the structure some more tho. dubstep is rather sparse but this tends to get a bit dull on second listen.

add some more stuff. a swoosh, an dely-ed something, a lil melody...
Image

Locked

Who is online

Users browsing this forum: No registered users and 0 guests