Can Anyone Help me remake a couple basslines Using Massive

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soner one
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Can Anyone Help me remake a couple basslines Using Massive

Post by soner one » Mon Jun 29, 2009 5:04 pm

Just wondering if anyone could help me remake a few basslines from a 16 bit tune using massive ive never asked someone how to make a bassline in my life other then the basic wobble tutorials and this 16 bit remix has alot of different bass sounds in it that sound very cool

Any ideas

the tunes called


Skizm - The Blank (16bit Remix)

http://www.youtube.com/watch?v=9bbH1vTTEUY


Main one im after is when it drops

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drokkr
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Post by drokkr » Mon Jun 29, 2009 5:10 pm

in :)

re-sampling, bit crushing, overdrive, distortion...

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lowpass
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Post by lowpass » Mon Jun 29, 2009 5:41 pm

I'm a huge 16bit fanboy (no surprise ) :roll: I'd say just listen to the different wave forms in massive, some are pure dirt without anything done on top.

Use formant filtering (gives it that high pitched vocal quality)

if you want to wobble try using LFO - master volume instead of LP filter, you dont lose all that high frequency content

does anyone know what they use btw? always wondered. (wouldn't be surprised if it is massive)

soner one
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Post by soner one » Mon Jun 29, 2009 8:54 pm

Cheers ill try out formant filtering

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futures_untold
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Post by futures_untold » Mon Jun 29, 2009 10:08 pm

I quote from another thread:
1> Take a complex waveform, (one that isn't sine/triange/saw/pulse/square)
2> Create a waveshaper on your signal path as an insert effect and get shabby.
3> Pass the the audio through a distortion unit, also set as an insert effect. Experiment to taste.

Another variation on this theme has been beautifully summarised by Deadly Habit.
Deadly Habit wrote: Try reshaping existing waveforms like sawtooths/squares so they have a more digital or fm-esque sound. (Use a waveshaper, ring modulator or bit crusher to do this).

Layer your oscillators, either several semitones or several octaves apart to thicken things up. Fine tune the distance between the top and bottom notes played by your oscillators. This will produce a beating (wobble) effect.

Possibly use subtle amounts of Frequency Modulation (FM) between your oscillators.

Phasers, chorusses and flangers can be used to add some movement to your patch.

As per usual, modulate a low pass & notch filter over the entire sound via lfo or hand drawn automation etc

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fuzz_2k
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Post by fuzz_2k » Tue Jun 30, 2009 3:17 pm

:|
Last edited by fuzz_2k on Sat Jul 04, 2009 10:34 am, edited 1 time in total.
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dynamat
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Post by dynamat » Tue Jun 30, 2009 10:41 pm

Alot of effort on modulation, the basis of a 16 bit sound probably dont sound that impressive as a preset on a synth. Lots and lots of variatons, thats why 16 bit are good at what they do, attention to lots of movement on the rippers, virtually a composistion in itself in modulation.
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dalgo
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Post by dalgo » Wed Jul 01, 2009 9:31 am

Aight ******. Take ONE(1) Lfo, say a saw form top to bottom straight line, and just start throwing it on the wavelength value, the reverb, the Sine shaper, everything. Mess with the wet and dry leveles and you should have a solid, grizzly, face melting talking wobble

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