NI Massive Tutorial - Carving oscillators out of white noise

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chewie
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NI Massive Tutorial - Carving oscillators out of white noise

Post by chewie » Mon Aug 31, 2009 2:56 am

This is a technique i learnt from using zebra so props to Urs Heckman for this. I thought i'd try it out in Massive and got some interesting results - like gnarly evil bass oscillators :twisted:

Right start off with an initial patch in massive
Turn off the oscillator 1 - we don't need that we're going to create our own.
Turn up the amp of the white noise a little bit like this:



Image



Next have 2 comb filters running in series with the damp and feedback parameters at maximum.
Turn down the main volume so you don't blow your speakers:



Image



Right now we stick the feedback to full at the bottom left:



Image


Now we're going to tune the oscillator by changing the pitch of comb 1.
I've put it to around the 9 o'clock position but feel free to get the tuner out in your daw and get it tuned to what you want.

Next we move comb 2's pitch higher which will create a nice phased/comb/flanged effect as you change the pitch up and down:

Image



Now we need to set up the feedback loop so it is going back into the filter circuit at comb 1 like this:

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Now it should start sounding pretty gnarly at this point. I'm now going to add some movement to the sound by sticking an lfo at 1/8ths sine wave on the damp parameter of both comb filters:

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Now i'm going to change the rhythm of the lfo by having it sidechained by another lfo. So here i have set the lfo 5 to 1/16 ( from 1/8th) and placed lfo 6 in the SC mod box in both comb 1 and 2's damp. I have set the lfo 6 to 1/2 as a sine wave also. To activate sidechaining i have clicked SC underneath the 6 and the down arrow below 5 like so:

Image



And last thing is to beef up the sound by going into the voices tab and setting unisono to 3, switch on pitch cutoff and move slider slightly across ( not too much):


Image


Now just experiment by routing the feedback to different positions to get different noises, add a simple delay to the feedback loop with a minimal seting to basically create another comb filter etc etc
Last edited by chewie on Mon Aug 31, 2009 3:00 am, edited 1 time in total.

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tripaddict
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Post by tripaddict » Mon Aug 31, 2009 3:00 am

sweet will check this 2morrow have to sleep :D

*do a vid .... magix studio is really easy to use :)

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Post by ylem » Mon Aug 31, 2009 3:02 am

i had a go at this once and got side-tracked...
will try this when i get home, cheers!
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dequo
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Post by dequo » Mon Aug 31, 2009 1:27 pm

awesome bro makes some mean shit

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Post by naroja » Tue Sep 01, 2009 2:39 am

Hey Chewie, Nice tutorial! :D

I did one thing differently which made it have more range, - took the feedback & dropped it back to around 1/3 and added 5 to it's first slot. Also put 5 on the frequency of the EQ, and turned on Pan position, offset the position a little, and put 5 on that too. The Simple Delay / Synced Delay suggestion helped out a lot too.

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Post by chewie » Tue Sep 01, 2009 3:42 am

Nice 1 bro yeah there's plenty room for experimenting. A couple of other things to try is remove the lfo modulation and have an envelope with a slow attack and full sustain controlling the feedback level say going from 3 o'clock to full to get fat evil drone bass style sound. One other thing is to try a performance lfo on comb 1's pitch to get some real wonky shit going on ( small range say 9 o'clock up to 10 to 11)
Also try S+H on the feedback loop with it fully wet and S+H to full ( with maybe a perf lfo on the S+H going down in a small range) this'll start sounding like a demented robot.
Anyone else discovers some crazy shit wack it in here :wink:

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Post by jolly wailer » Tue Sep 01, 2009 3:48 am

chewie you are quickly ascending the ranks towards the tutorial gods of dsf



big up for your contributions



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Post by naroja » Tue Sep 01, 2009 7:54 am

:idea: There should be a sticky thread with all the Tutorials like this one in it.

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Post by chewie » Tue Sep 01, 2009 2:37 pm

Jolly Wailer wrote:chewie you are quickly ascending the ranks towards the tutorial gods of dsf

:oops:
Just giving back for all the quality shit i've learnt on this forum. Ya'll know who you are. Bless up!

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chewie
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Post by chewie » Thu Sep 03, 2009 11:04 pm

:twisted:

chronicrecords
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Post by chronicrecords » Thu Sep 03, 2009 11:22 pm

cool tutorial. and nice contribution. 1 thing im having difficulty with is the routing stage. im pretty new 2 massive and havent really done much in the routing page, though im guessing its pretty vital for getting intresting sounds and such..


anyway, someone could explain what he did in the routing stage and how to do it that would be cool.

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Post by chewie » Fri Sep 04, 2009 12:38 am

On the routing tab in the bottom left is the feedback box if you follow the routing line it goes to the bottom right - here you can add effects to change the feedback signal. A classic example of this is adding a simple delay to FX slot 1 and clicking the box in the bottom right so FX1 lights up. Make sure the simple delay wet/dry is 50/50 with a very small amount of delay. Try it and see what happens (it causes a slight flanging sound as you move the delay time up a little) acting as another comb filter - that's basically what a comb filter is.
Then you can select where the feedback is routed to - on the routing page there are a few boxes with FB written on them. Click one so it lights up. If you closely at the picture above when i'm going on about routing it you'll see the FB box is selected next to filter one ( so the FB loop is going back to the first comb filter) this causes a feedback loop and really mashes the sound.

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chewie
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Post by chewie » Fri Sep 04, 2009 12:41 am

by FX 1 i mean INS 1 :wink:

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kingcannibal
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Post by kingcannibal » Fri Sep 04, 2009 1:17 am

wicked - any audio though? Would be handy.

chronicrecords
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Post by chronicrecords » Fri Sep 04, 2009 1:45 am

Chewie wrote:On the routing tab in the bottom left is the feedback box if you follow the routing line it goes to the bottom right - here you can add effects to change the feedback signal. A classic example of this is adding a simple delay to FX slot 1 and clicking the box in the bottom right so FX1 lights up. Make sure the simple delay wet/dry is 50/50 with a very small amount of delay. Try it and see what happens (it causes a slight flanging sound as you move the delay time up a little) acting as another comb filter - that's basically what a comb filter is.
Then you can select where the feedback is routed to - on the routing page there are a few boxes with FB written on them. Click one so it lights up. If you closely at the picture above when i'm going on about routing it you'll see the FB box is selected next to filter one ( so the FB loop is going back to the first comb filter) this causes a feedback loop and really mashes the sound.
damn that was a fast response! thx for taking the time to clear that up for a nub like me :lol: :lol: :lol: :lol:

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chewie
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Post by chewie » Fri Sep 04, 2009 3:13 am

KingCannibal wrote:wicked - any audio though? Would be handy.
Yeah i'll stick up some audio for each part in a bit i'm just on some next thing with this beat i'm doing at the mo

chronicrecords
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Post by chronicrecords » Fri Sep 04, 2009 3:14 am

sick sound indeed although my massive crashed when trying to process the sidechaining step =/. i have a legit version to.

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Post by corpu5 » Fri Sep 04, 2009 6:20 pm

woah! chewie you absolute legend! I've been making some ridiculously gruesome basslines sidechaining that performer with the pitch, i wouldnt say koan sound like sounds....but it's close enough! just mess around with the curves on the performer and you can get some crazy crazy shit going on haha! :lol:
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Post by chewie » Sat Sep 05, 2009 2:16 am

corpu5 wrote:woah! chewie you absolute legend! I've been making some ridiculously gruesome basslines sidechaining that performer with the pitch, i wouldnt say koan sound like sounds....but it's close enough! just mess around with the curves on the performer and you can get some crazy crazy shit going on haha! :lol:
Nice one bro! You definitely get some real fucked up shit with the perf lfo on the pitch. Remember you can then render that sound down to an audio file. Next comes re-sampling - get the bass sound into 3 seperate frequency ranges. I use the multipressor in logic on all 3 different versions cos it allows you to solo the specific band say low, mid and hi then apply FXs to each individual band. However it's probably best to do a hipass cut on the bass sound @ 180 to 200hz with a 12db filter and split it into 2 versions - one for mid ( up to 3khz ish) and hi (3khz and above). Then add a simple sine wave for the sub, seems to sound alot cleaner. Next go crazy with the FXs. Love that UAD fatso on the mid range btw :wink:

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