So I sampled a kick from a track that is peaking at -0.2 db
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- xparameterx
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So I sampled a kick from a track that is peaking at -0.2 db
The track starts off with a 4 on the floor kick that is damn near red lining, which makes for great sampling...But my question is, according to proper mixing technique, the drums should technically be peaking at around -8 to -9 db, so what's going on here? How is it that the song can start off with the kick slamming in your face, yet still leave room for the rest of the track to build and layer without sounding overly compressed? Macc? Help? 
Re: So I sampled a kick from a track that is peaking at -0.2 db
EQ, volume automation, dynamics, arrangement
Re: So I sampled a kick from a track that is peaking at -0.2 db
not to mention sidechaining...
Re: So I sampled a kick from a track that is peaking at -0.2 db
As far as I understand....
The track is built with the kick peaking at -9db or wherever, allowing headroom for the mix.
Then once it's all completed the whole thing is mastered, bringing all the levels up. That's it
If you want to compare that mix to something you're working on, drop it into your DAW and bring the level of the track down 9db (or thereabouts) -then start matching it!
The track is built with the kick peaking at -9db or wherever, allowing headroom for the mix.
Then once it's all completed the whole thing is mastered, bringing all the levels up. That's it
If you want to compare that mix to something you're working on, drop it into your DAW and bring the level of the track down 9db (or thereabouts) -then start matching it!
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damagedgoods
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Re: So I sampled a kick from a track that is peaking at -0.2 db
Er, just turn down your sampler? BTW, the -8 dB rule of thumb is absolutely nothing to do with compression or sound. It's just good mixing practice to keep everything out of the red. You'll mix better if you don't feel like you're fighting to fit everything in and can see the full travel of all the faders.
Re: So I sampled a kick from a track that is peaking at -0.2 db
-8 is for pussies, use half, -6.
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Re: So I sampled a kick from a track that is peaking at -0.2 db
narcissus wrote:not to mention sidechaining...

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Re: So I sampled a kick from a track that is peaking at -0.2 db
I think your answer lies in dynamic range compression at the mastering stage, where every part of the song is pushed to peak at 0, however many parts there are. You end up with a situation where that kick will make way for other sounds in order to avoid peaking. I find it very implausable that the song uses sidechain compression, eq, etc to avoid peaking with a kick peaking at 0, unless all other sounds disappear when the kick is being played. Its totally likely that when the song was made by the artist, that opening kick was 8db quieter than the song in full swing, just some kind ME has brickwalled the tits off it. If you sample a kick from elsewhere in the song, only layered in other sounds, it will obviously peak at 0 too.
Re: So I sampled a kick from a track that is peaking at -0.2 db
It does not really matter I dotn think. Make sure you have everything out of the red and forget about things like this and just make music! Having an amazing kick drum that is peaking and sounds really loud will not achieve much imo.
Don’t worry about people stealing an idea. If it’s original, you will have to ram it down their throats.
Re: So I sampled a kick from a track that is peaking at -0.2 db
This is it.48k wrote:As far as I understand....
The track is built with the kick peaking at -9db or wherever, allowing headroom for the mix.
Then once it's all completed the whole thing is mastered, bringing all the levels up. That's it
If you want to compare that mix to something you're working on, drop it into your DAW and bring the level of the track down 9db (or thereabouts) -then start matching it!
Sometimes on My pre-mastered track the kick will be peaking at like -7db or so in the intro, then after mastering, ie dynamics, eq all that jazz and limiting for loudness your left with a kick that does peak at say -0.2bd from the beginning.
Re: So I sampled a kick from a track that is peaking at -0.2 db
the complicated solution:
turn it down!

turn it down!
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ELLFIVEDEE
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Re: So I sampled a kick from a track that is peaking at -0.2 db
6 is half of 8?Brisance wrote:-8 is for pussies, use half, -6.
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Re: So I sampled a kick from a track that is peaking at -0.2 db
no, but -6 is half of 0ELLFIVEDEE wrote:6 is half of 8?Brisance wrote:-8 is for pussies, use half, -6.
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macc
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Re: So I sampled a kick from a track that is peaking at -0.2 db
48k wrote:As far as I understand....
The track is built with the kick peaking at -9db or wherever, allowing headroom for the mix.
Then once it's all completed the whole thing is mastered, bringing all the levels up. That's it
If you want to compare that mix to something you're working on, drop it into your DAW and bring the level of the track down 9db (or thereabouts) -then start matching it!
www.scmastering.com / email: macc at subvertmastering dot com
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macc
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Re: So I sampled a kick from a track that is peaking at -0.2 db
And a big feckingdamagedgoods wrote:Er, just turn down your sampler? BTW, the -8 dB rule of thumb is absolutely nothing to do with compression or sound. It's just good mixing practice to keep everything out of the red. You'll mix better if you don't feel like you're fighting to fit everything in and can see the full travel of all the faders.
www.scmastering.com / email: macc at subvertmastering dot com
Re: So I sampled a kick from a track that is peaking at -0.2 db
-6 = 1/4 of 0db...... if i'm right in thinking volume doubles every 3dbBrisance wrote:no, but -6 is half of 0ELLFIVEDEE wrote:6 is half of 8?Brisance wrote:-8 is for pussies, use half, -6.
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