Wobbling on a sampler

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neanderfool
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Wobbling on a sampler

Post by neanderfool » Wed Feb 28, 2007 12:13 pm

Is this possible to do? what I mean is say I make a wumphy wobble on a synth then resample the sound, can I then change the speed of the wobbles on the sampler or is it best to automate all my wobble speeds first for the whole tune and then resample the sound?
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spherix
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Post by spherix » Wed Feb 28, 2007 12:16 pm

just record the sound sans wobble then do it all in the sampler, or all in the synth and dont bother using the sampler

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twatty vagitis
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Post by twatty vagitis » Wed Feb 28, 2007 4:58 pm

Personally if i make a sound on a synth and the dynamics of that sound change as i go up and down the keyboard, i will sample it and bring into a sampler.

the foundation of the wobble effect is exactly the same on a synth and a sampler, its the fluctuation between the main filter and the envelope. Set the filter res & freq where you want it, then bring in the envelope, set the ammount first and mess with the A D S R sliders/knobs and you will instantly hear the sound morph, then you need to make that sound morph in time or randomly depending on the effect your after, thats where LFO comes into play, give it an ammount, then set the rate and you will hear your wobble, then its just a case of messing around with all those parameters until you get what you want. TWEAKY TWEAKY!!!!!

To change the rate of wobble throughout your tune is a mixture of automating the LFO, Filter & Envelope and also making your notes in the piano roll closer together or futher apart etc...

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scaramanga
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Post by scaramanga » Wed Feb 28, 2007 5:01 pm

lfo
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twatty vagitis
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Post by twatty vagitis » Wed Feb 28, 2007 5:03 pm

Scaramanga wrote:lfo
you should be a teacher, your insight is second to none




:lol:

misk
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Post by misk » Wed Feb 28, 2007 5:05 pm

LFO --> Filter Cutoff with decent resonance

*or*

LFO --> overall amplitude of sample (good for subs!)

deadly_habit
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Post by deadly_habit » Wed Feb 28, 2007 10:11 pm

what sampler in particular?
but yea linking a filter cutoff to lfo is usually the answer :wink:

shonky
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Post by shonky » Thu Mar 01, 2007 12:41 am

Or alternatively if you've got the lfo of the synth you want to sample (or the sampler patch), record the lfo'd synth at semitone intervals for say an octave in the best sounding range, record a couple of seconds or more on each note and then create a new sampler patch which you can then use different lfo speeds and filters to give more complex effects (this works particular well if you use a band reject sweep over the more standard mid range bass)
Hmm....

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neanderfool
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Post by neanderfool » Thu Mar 01, 2007 12:48 pm

Some nice tips here, thanks alot people :D
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decklyn
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Post by decklyn » Wed Mar 07, 2007 4:40 am

Neanderfool wrote:Some nice tips here, thanks alot people :D
Kontakt has great filtering. Just make a bass sound that is close to what you're looking for and record a nice long tone, then sample it and throw it into kontakt. MANY producers use kontakt for making basses. I mean MANY!

I don't generally use LFOs within the software - I'll use Cubase's sine drawing tool so as to be able to automate the sound of the bass more easily. Or i'll just straight up pencil in wobbles.

I hear great things about TC's Filtrator as well. Just installed it.

Yeah try hooking an LFO up to, or automating:

Amplitude,
Band Pass filter frequency
Low Pass filter frequency
High Pass filter frequency

for different effects. Try them all together, in combination, or even in parallel for great and various effects. Experimenting with bass is the shit! Can't wait to dig into dubstep more! currently dnb only.

Here is an example of a bass made totally from scratch. Make a basic square X 2 bass in albino or blue and recorded a solid tone, and then bounced it down. Threw it into kontakt and fucked with filtering. The filtering here is band pass. Experimentation will yield different results, but the process is basically the same. Reeses etc as made in similar ways except with saw x 2 detuned.

http://www.epicacademy.com/downloads/de ... remix2.mp3

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neanderfool
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Post by neanderfool » Thu Mar 08, 2007 11:26 am

decklyn wrote:
Neanderfool wrote:Some nice tips here, thanks alot people :D
Kontakt has great filtering. Just make a bass sound that is close to what you're looking for and record a nice long tone, then sample it and throw it into kontakt. MANY producers use kontakt for making basses. I mean MANY!

I don't generally use LFOs within the software - I'll use Cubase's sine drawing tool so as to be able to automate the sound of the bass more easily. Or i'll just straight up pencil in wobbles.

I hear great things about TC's Filtrator as well. Just installed it.

Yeah try hooking an LFO up to, or automating:

Amplitude,
Band Pass filter frequency
Low Pass filter frequency
High Pass filter frequency

for different effects. Try them all together, in combination, or even in parallel for great and various effects. Experimenting with bass is the shit! Can't wait to dig into dubstep more! currently dnb only.

Here is an example of a bass made totally from scratch. Make a basic square X 2 bass in albino or blue and recorded a solid tone, and then bounced it down. Threw it into kontakt and fucked with filtering. The filtering here is band pass. Experimentation will yield different results, but the process is basically the same. Reeses etc as made in similar ways except with saw x 2 detuned.

http://www.epicacademy.com/downloads/de ... remix2.mp3
Good post :D, I read a similar post by Ewun on DOA so many people are always asking about those reeces and he said much the same as you, make a sound, stick it in Kontakt and then fuck around with it. That really is what it should be about, just arseing around with things until ou find something you like.
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flateric
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Post by flateric » Wed Jan 14, 2009 5:35 pm

decklyn wrote: I don't generally use LFOs within the software - I'll use Cubase's sine drawing tool so as to be able to automate the sound of the bass more easily. Or i'll just straight up pencil in wobbles...
LFO's internal to the sampler/synth you're using are generally a lot higher resolution that drawing automation in your sequencer. It's a lot simpler to automate the speed and gain of an internal LFO than it is to draw your own automation. Each to their own I guess.

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