It's quite something... [Deus Ex 2: Human Revolution]
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- Capture pt
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Re: It's quite something... [Deus Ex 2: Human Revolution]
deadly habit wrote:i was hyped for skyrim till i saw they made it even more casual than oblivionCapture pt wrote:Im so fucking hyped on this and Skyrim
So hyped.
in what way?
admittedly i havnt actually read much into it other that "its coming" and thats been enough.
I thought they were just streamlining things rather than making it more casual?
- the wiggle baron
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Re: It's quite something... [Deus Ex 2: Human Revolution]
Ahhh i dunno isnt it just going to be lame? Its going to be another variation on a futuristic fps, with a few clever guns and a "wow look how different my version of 'special powers' is" but at the same time factor in some bs story line I know I havent got time for and youre off.
Zombies on black ops is the only game worth playing. Maybe 4 player anaconda in timesplitters 2...
Zombies on black ops is the only game worth playing. Maybe 4 player anaconda in timesplitters 2...
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Re: It's quite something... [Deus Ex 2: Human Revolution]
they dropped classes for a fallout 3 style stats and perk systems for oneCapture pt wrote:deadly habit wrote:i was hyped for skyrim till i saw they made it even more casual than oblivionCapture pt wrote:Im so fucking hyped on this and Skyrim
So hyped.
in what way?
admittedly i havnt actually read much into it other that "its coming" and thats been enough.
I thought they were just streamlining things rather than making it more casual?
only 18 skills available now too
also what was gay about oblivion is you could do all the faction sidequests without having impact or bearing on one another
unlike say morrowind where your decisions may lead to having a faction against you or not being able to do or master its quests
Re: It's quite something... [Deus Ex 2: Human Revolution]
so so so hyped for this.
been playing the first one again, mmm i love me my transhumanism.
been playing the first one again, mmm i love me my transhumanism.
Re: It's quite something... [Deus Ex 2: Human Revolution]
the wiggle baron wrote:Ahhh i dunno isnt it just going to be lame? Its going to be another variation on a futuristic fps, with a few clever guns and a "wow look how different my version of 'special powers' is" but at the same time factor in some bs story line I know I havent got time for and youre off.
Zombies on black ops is the only game worth playing. Maybe 4 player anaconda in timesplitters 2...
Zombies bore me, I am a hard boiled sci-fi fan

- aspect-dubz
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Re: It's quite something... [Deus Ex 2: Human Revolution]
looks awesome, i just hope it doesn't get delayed
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Re: It's quite something... [Deus Ex 2: Human Revolution]
some more skyrim info:
Skyrim General!
Confirmed info:
* New classless leveling system in which every individual skill leveled contributes to overall level
* Each level gives perks
* Levels go from 1-50, though 50 is “soft-capped,” which means leveling after 50 is possible, just slower
* Mysticism skill removed
* There are 18 skills this time around, which is down from 21 in Oblivion and down from 27 in Morrowind
* Story takes place 200 years after Oblivion and is set in the titular region of Skyrim, which is north of the Imperial City
* The king is dead, so there is an ongoing civil war
* Focuses on dragons returning to the world, and the player, a “dragonborn”, trying to stop a dragon god
* Five huge cities, and better variation in dungeons
* Dragons can attack the cities
* Combat is supposed to be more tactical than previous franchise installments
* Each hand has to be assigned a specific function, such as magic or weapons
* Emphasis on improving combat
* Improved third-person view (thank god)
* There is an option to turn off the HUD in first-person view
* Conversations won’t be a static shot anymore, as the people the player is talking to will move around and continue with chores or tasks, as they would in real life
* Quests are going to be more dynamic and based on how a player builds their character and their individual actions
* Quests will try to lead the player to places in the world they haven’t yet been
* Example: If a player drops a weapon in the street, a civilian may find said weapon and try to bring it back to the player, which may open up other events
* There will be weapon forging
* Players can dual-wield weapons however they like
* Players can duel NPCs on the street
* Finishing moves will be added to combat
* There aren’t many details yet, but players can perform jobs, such as tailoring, cooking, farming, mining, woodcutting, blacksmithing
* Fast-travel is back
* Players can now sprint using stamina
* Obligatory graphical and animation upgrade
* Character creation will feature customizable body parts
http://bethblog.com/index.php/2011/01/1 ... on-engine/
too for some eye candy
Skyrim General!
Confirmed info:
* New classless leveling system in which every individual skill leveled contributes to overall level
* Each level gives perks
* Levels go from 1-50, though 50 is “soft-capped,” which means leveling after 50 is possible, just slower
* Mysticism skill removed
* There are 18 skills this time around, which is down from 21 in Oblivion and down from 27 in Morrowind
* Story takes place 200 years after Oblivion and is set in the titular region of Skyrim, which is north of the Imperial City
* The king is dead, so there is an ongoing civil war
* Focuses on dragons returning to the world, and the player, a “dragonborn”, trying to stop a dragon god
* Five huge cities, and better variation in dungeons
* Dragons can attack the cities
* Combat is supposed to be more tactical than previous franchise installments
* Each hand has to be assigned a specific function, such as magic or weapons
* Emphasis on improving combat
* Improved third-person view (thank god)
* There is an option to turn off the HUD in first-person view
* Conversations won’t be a static shot anymore, as the people the player is talking to will move around and continue with chores or tasks, as they would in real life
* Quests are going to be more dynamic and based on how a player builds their character and their individual actions
* Quests will try to lead the player to places in the world they haven’t yet been
* Example: If a player drops a weapon in the street, a civilian may find said weapon and try to bring it back to the player, which may open up other events
* There will be weapon forging
* Players can dual-wield weapons however they like
* Players can duel NPCs on the street
* Finishing moves will be added to combat
* There aren’t many details yet, but players can perform jobs, such as tailoring, cooking, farming, mining, woodcutting, blacksmithing
* Fast-travel is back
* Players can now sprint using stamina
* Obligatory graphical and animation upgrade
* Character creation will feature customizable body parts
http://bethblog.com/index.php/2011/01/1 ... on-engine/
too for some eye candy
Re: It's quite something... [Deus Ex 2: Human Revolution]
Yeah the trailer is mind blowing! Anyone seen this? (again must watch in HD)
Re: It's quite something... [Deus Ex 2: Human Revolution]
DRTY wrote:Yeah the trailer is mind blowing! Anyone seen this? (again must watch in HD)

- Capture pt
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Re: It's quite something... [Deus Ex 2: Human Revolution]
deadly habit wrote: * Character creation will feature customizable body parts
This essentially means you can give your female characters oversized tits, basically.
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Re: It's quite something... [Deus Ex 2: Human Revolution]
save the mod community some workCapture pt wrote:deadly habit wrote: * Character creation will feature customizable body parts
This essentially means you can give your female characters oversized tits, basically.
Re: It's quite something... [Deus Ex 2: Human Revolution]
Check this out
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Re: It's quite something... [Deus Ex 2: Human Revolution]
dc universe online looks aight, no WoW killer though
i've almost debated going back into playing anarchy online or eve again only to remember how much like crack mmorpgs are
i've almost debated going back into playing anarchy online or eve again only to remember how much like crack mmorpgs are
Re: It's quite something... [Deus Ex 2: Human Revolution]
I have banned myself from Eve. It's too easy to spend 48 continuous hours playing the game, stopping only to piss, roll fat ones and eat microwavable food.
What's the next big fps then? Bad Company 2 is a laugh, not fussed on CoD games... I am waiting for something a bit different but nothing seems to be on the horizon?
Oh and where did you get your Steam badge from?
What's the next big fps then? Bad Company 2 is a laugh, not fussed on CoD games... I am waiting for something a bit different but nothing seems to be on the horizon?
Oh and where did you get your Steam badge from?
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Re: It's quite something... [Deus Ex 2: Human Revolution]
rage, crysis 2, or next id game if you ask me for non casual as hell ones worth a damn. i used to love fps till the modern iterations that involve no skillfirky wrote:I have banned myself from Eve. It's too easy to spend 48 continuous hours playing the game, stopping only to piss, roll fat ones and eat microwavable food.
What's the next big fps then? Bad Company 2 is a laugh, not fussed on CoD games... I am waiting for something a bit different but nothing seems to be on the horizon?
Oh and where did you get your Steam badge from?
ummm steam badge i forget i think i just googled steam forum banner
eve is crack period, a true mmo that you can self sustain an account in, and make money irl off of, that was my problem, had to quit
i'm hoping next gen of fps pc wise at least brings back skill based arena shooters not these iron sight reload camping etc fests
- Capture pt
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Re: It's quite something... [Deus Ex 2: Human Revolution]
FPS?
One game: Team Fortress 2
One game: Team Fortress 2
Re: It's quite something... [Deus Ex 2: Human Revolution]
Nah, TF2 is too stupid. TFC was brilliant.
- Capture pt
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Re: It's quite something... [Deus Ex 2: Human Revolution]
Beats playing a call of duty OMG REALISM clone 

Re: It's quite something... [Deus Ex 2: Human Revolution]
I have never liked CoD games, spray n pray 

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