or you could have an expensive paperweight if it's powered on

Sorry, to clarify, don't use my guide on a mix that your making in your DAW. That guide was for making custom kicks, not making them in your tune. Simple bounce your new drum hit out then use in a tune, less CPU usage that way that customising drums inside your project.nate_day wrote:Rendr wrote:How to get super fat drums in Logic Pro!!!!!![]()
Step 1,
Get 3 Kicks and a closed Hi Hat
Step 2,
Layer them up so they all play at once, make sure they all begin at the same point to to millisecond!
Step 3,
Remove unwanted frequency's from thee hits, using EQ, high pass & low pass. adjust their volume levels to sound good
Step 4,
On the master channel add an EQ, that has a high pass on 48Db/oct set to 90 Hz.
Then add the Sub Bass plugin and set it to 'deep club kick'
Then add the Bass Amp, plugin and set to 'Top Class DI Warm' adjust output to 0 Db.
Then add the gain plugin, and set the mix to 'mono' nobody wants a kick drum in stereo, YUK!
Finally add the standard compressor (second one down in dynamics) and select 'kick drum compression' then set the circuit type to 'ClassA_U'
Now adjust the master fader so that when played the drum hit comes in at around 0.0 Db without showing up in the red. Otherwise you'll end up with a digitally distorted drum hit. When rendering do not select normalize.
And that is how to get fat drums in logic pro 8!
Great tip but its probably best to route all of those hits to a seperate bus therefore you can keep your master fader at 0 and not have to use all of those plugins on the whole tune. Just use the bus fader to adjust your levels.
or do 0 red and use a lil psp vintage warmer with mod of presets a bit to taste tape saturation/overdrive presets-JQ- wrote:Likkle finishing off tip..
Get ur tune just right with the mixing and make sure it never hits the red (i.e. +0db) and no unnecessary distortion..
Render/make the best quality file you can mp3, wav, whatever..
Take that single file and put it through a compressor, make sure all those peaking sounds get cut down.. set the threshold at about -18db and the ratio at 2.00:1.. use ur attack and release to fit the peaks.. u got long peaks; then push ur attack/release to fit the whole peak wave.. you got short peaks then lower the attack/release time so you don't compress too much of your lower waves.
Now you got a compressed single file tuned that won't ever reach -5db.. so... pump! pump! pump! it up...
Get the volume up so again it doesn't reach anything over 0db. Now you've just raised the volume without causing distortion or stripping too much off your original tune..
Render it again and you should have a pretty good home-made professional sounding track.. It's not professional mastering but it'll do!
peace
This is wise. Saves tons of time. Plus, if you do different genre's, you should set up a Master file for each style.spencerTron wrote: This might be obvious to some but to get idea's up and running quicker...keep a 'Master Project' file where mundane things are already set-up (like drum busses for example, with EQ, compression gate plug-ins already set-up)...then all you have to do is sequence drums accordingly.
how did you change edisons default location,? that would save me a whole lot of time from navigating from its stupid default from the developers. the folder is in way too deep in the imageline folder and not even accessible from the browser.wub wrote:^^ I like that.
I have a seperate folder on my desktop just called 'Bounced' which I have set as my default Edison save location for when I'm just doing nothing but sound design
Serious shit^Altron wrote:The big part is just getting your arrangement down.
Brothulhu wrote:...EQing with the subtlety of a drunk viking lumberjack
I do this too its crazy how it works. I just look off to the side and pertend that i'm hearing the track for the first time and that it's not mine. then i'm able to pick things out that I wouldn't catch because I'm focusing on them too much ie white noise level, hi hat, anything that i want to be very particular.IC0N wrote:As you're producing, periodically turn off or don't look at the computer screen (or even close your eyes) when playing back something. I do this mostly when doing final mixdowns and stuff but it helps in many other situations. In my opinion, you'll hear different things when you're not staring at a bunch of blocks.
fuagofire wrote:just almost got hit by an electric car, could't hear the bastard coming.
Yes on the tip for guitar. This is related to that - what I do is just record 2 seperate left and right tracks a bunch of times until the rhythm is as close as I can get it. For those of you that don't know, this is what Billy Corgan did on the Pumpkins records. Some of the tracks on Siamese Dream had up to 40-something guitar tracks, all recorded separately.SLASH wrote:when remixing a song find all the original accompanying notes and notes that go with the tune with a piano first. you will drive yourself crazy if you try to start out finding the key with a synth.. and like somebody said, start with a personalized template with everything already routed and bussed and continue to modify it and make a new one every so often.
*edit also the tip about turning your stereo tracks to 2 mono is HUGE. I've been meaning to do that again and you can slightly offset them and get a FAT sound. I always do this when recording an accoustic guitar
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