Dead Island

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wub
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Dead Island

Post by wub » Thu Aug 18, 2011 6:30 am

Right, think I've found what my next game is going to be...



Zombie themed FPS action RPG with emphasis on melee combat, Fallout style experience system, Civilisation 2 style skills 'tree', enemies that level up with your character...fuck yes.

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NW_DUBAHOLIC
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Re: Dead Island

Post by NW_DUBAHOLIC » Thu Aug 18, 2011 8:18 am

I've been looking forward to this for quite awhile. There's so many good games coming out this year.
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brettheaslewood
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Re: Dead Island

Post by brettheaslewood » Thu Aug 18, 2011 8:25 am

look cool!
i wonder how long gameplay is?
been waiting on this for a while though!
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JBoy
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Re: Dead Island

Post by JBoy » Thu Aug 18, 2011 8:46 am

This looks amazing, is it out yet?

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brettheaslewood
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Re: Dead Island

Post by brettheaslewood » Thu Aug 18, 2011 8:56 am

JBoy wrote:This looks amazing, is it out yet?
not yet, first week of september i think
kruptah wrote:I play the technics.
My english teacher gave me a weird look when I mentioned that as the musical instrument I played. Like the wtf stare. I had to give her the 'wiki wiki' dj motion to confirm what i meant.

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Re: Dead Island

Post by Phigure » Thu Aug 18, 2011 8:59 am

i haven't played a single game in at least a year

this and skyrim are gonna break that
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wub
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Re: Dead Island

Post by wub » Thu Aug 18, 2011 9:18 am

brettheaslewood wrote:look cool!
i wonder how long gameplay is?
been waiting on this for a while though!

Gameplay length aside, you've got 4 characters to choose from, weapon customisation options, vehicle customisation options, different skill paths...replay value all round.

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pikeymobile
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Re: Dead Island

Post by pikeymobile » Thu Aug 18, 2011 12:19 pm

Didn't realise this was out so soon. That first trailer that came out was absolutely amazing.

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oli90
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Re: Dead Island

Post by oli90 » Thu Aug 18, 2011 1:43 pm

I dunno the combat looks like it feels kind of weak, as if when your playing it it doesn't feel like theres any power behind your blows. Might be different if you actually have the controller in your hands though I dunno. Hand to hand doesn't look as good as condemned, which is probably the most simmilar game I can think of. Doesn't look as scary either.

Script sounds terrible as well. At about 6:19 when you meet that guy. "oh my god your alive. You should go see the James, I'm sure he'll be suprised your alive. Follow me to James, I'm sure he'll be glad to see your alive."

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Re: Dead Island

Post by wub » Thu Aug 18, 2011 1:45 pm

oli90 wrote:Script sounds terrible as well. At about 6:19 when you meet that guy. "oh my god your alive. You should go see the James, I'm sure he'll be suprised your alive. Follow me to James, I'm sure he'll be glad to see your alive."

I think that was a static NOC speech immediately being followed by the player triggering interaction with an NPC.

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JBoy
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Re: Dead Island

Post by JBoy » Thu Aug 18, 2011 1:52 pm

Weapons are never as powerful as they should be in games but as ive never sliced anyones head off with a cleaver before i wouldnt know. looks pretty decent though, hopefully you'll be able to roam around freely instead of following map markers constantly.

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pkay
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Re: Dead Island

Post by pkay » Thu Aug 18, 2011 2:33 pm

interested to see how the Chrome 5 engine works. Haven't been too impressed in the past with Chrome engines but this game looks wicked. Only a few more weeks!

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brasco
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Re: Dead Island

Post by brasco » Sat Sep 10, 2011 12:22 pm

is this any good then?
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pikeymobile
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Re: Dead Island

Post by pikeymobile » Sat Sep 10, 2011 12:58 pm

I've heard a lot of mixes reactions. This video made me lol though, they accidentally shipped the dev version to steam


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Re: Dead Island

Post by faust.dtc » Sat Sep 10, 2011 1:27 pm

pikeymobile wrote:I've heard a lot of mixes reactions. This video made me lol though, they accidentally shipped the dev version to steam

:lol: Genuine lol from 4.15 onwards with the character animation and the players response.

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Re: Dead Island

Post by Phigure » Sat Sep 10, 2011 5:28 pm

those animations are fucking terrible
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doonedave
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Re: Dead Island

Post by doonedave » Sat Sep 10, 2011 8:59 pm

nearly bought this today, couldn't part with 40 quite tho. il wait till it gets cheaper.
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Re: Dead Island

Post by ninthy4 » Sat Sep 10, 2011 9:42 pm

I remember reading about this game 4-5 years ago

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Kodachrome
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Re: Dead Island

Post by Kodachrome » Sat Sep 10, 2011 10:17 pm

It's good, really good.

I forgot we play games for "story" and "animations". We play it for gameplay and experiences, which there are plenty of. It's a damn fine game, if not a little buggy in places. There are games with great stories, this isn't one of them, but who cares? It's about killing zombies and roaming a huge free roam island...
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pikeymobile
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Re: Dead Island

Post by pikeymobile » Sat Sep 10, 2011 10:36 pm

Are the animatimations different on the proper version though? The video I posted is from the dev version, hence the greater number of bugs.

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