Getting the womps to sound PERFECT

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sargentpilcher
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Joined: Sun Aug 28, 2011 11:05 pm

Re: Getting the womps to sound PERFECT

Post by sargentpilcher » Fri Sep 30, 2011 6:24 pm

Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

Wow man! Those sound great! Whenever I tried using the LFO I threw it straight to 100 because I thought that meant the LFO would be applied to 100% of the signal. What does putting the LFO to 30 accomplish?

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Jacob15728
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Re: Getting the womps to sound PERFECT

Post by Jacob15728 » Fri Sep 30, 2011 6:31 pm

Do you have to use the LFO in FM8? I can't figure out how to link the envelopes to the filter cutoff...

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xrylex
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Re: Getting the womps to sound PERFECT

Post by xrylex » Fri Sep 30, 2011 8:08 pm

Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

sparxy you are killin it! i think we would all appreciate at any specific tips you might be willing to share ;)

Augment
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Re: Getting the womps to sound PERFECT

Post by Augment » Fri Sep 30, 2011 8:50 pm

xrylex wrote:
Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

sparxy you are killin it! i think we would all appreciate at any specific tips you might be willing to share ;)
X10000000000000
aka blinkesko
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Jesus Loves Electro - Burning Love (Augment remix)

Spotify: http://spoti.fi/1m5GUjL
iTunes: http://bit.ly/1iHWose

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Sparxy
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Re: Getting the womps to sound PERFECT

Post by Sparxy » Mon Oct 03, 2011 11:10 am

I will post up a few tips when I next have some production time, will probably be Wednesday :4:

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Sparxy
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Re: Getting the womps to sound PERFECT

Post by Sparxy » Mon Oct 03, 2011 11:12 am

sargentpilcher wrote:
Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

Wow man! Those sound great! Whenever I tried using the LFO I threw it straight to 100 because I thought that meant the LFO would be applied to 100% of the signal. What does putting the LFO to 30 accomplish?
Fuck knows why it sounds better lower down. I'll be completely honest and say FM8 baffles me in many ways. Just experimenting and fucking about has led me to get my own workflow of making noises in it.
One thing I did find though is that its hard to get the filter settings bang on. I was messing with it for ages before i was anywhere near happy. the filter is a bit of a strange one on FM8 I found, it doesn't behave how you expect it to.

All you need is 2 sines though, my patches are pretty basic with a few external effects. 2 sines, drop the octave on them. have one modulating the other and route them through the filter. whack on a few effects within FM8 to taste. put your LFO on your first sine and on the filter. I found assigning the LFO by around 30 instead of 100 has yields good results. make sure you turn of the pitch and key sync in the LFO settings. For those looking for the LFO its under "MOD" I believe. I also found the velocity has very drastic effects when you turn it up. there is a velocity knob at the end of each oscillator.

this is all from memory as im currently at work, i will post up somethign more conclusive later in the week if you guys are interested

Augment
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Re: Getting the womps to sound PERFECT

Post by Augment » Mon Oct 03, 2011 12:46 pm

Sparxy wrote:
sargentpilcher wrote:
Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

Wow man! Those sound great! Whenever I tried using the LFO I threw it straight to 100 because I thought that meant the LFO would be applied to 100% of the signal. What does putting the LFO to 30 accomplish?
Fuck knows why it sounds better lower down. I'll be completely honest and say FM8 baffles me in many ways. Just experimenting and fucking about has led me to get my own workflow of making noises in it.
One thing I did find though is that its hard to get the filter settings bang on. I was messing with it for ages before i was anywhere near happy. the filter is a bit of a strange one on FM8 I found, it doesn't behave how you expect it to.

All you need is 2 sines though, my patches are pretty basic with a few external effects. 2 sines, drop the octave on them. have one modulating the other and route them through the filter. whack on a few effects within FM8 to taste. put your LFO on your first sine and on the filter. I found assigning the LFO by around 30 instead of 100 has yields good results. make sure you turn of the pitch and key sync in the LFO settings. For those looking for the LFO its under "MOD" I believe. I also found the velocity has very drastic effects when you turn it up. there is a velocity knob at the end of each oscillator.

this is all from memory as im currently at work, i will post up somethign more conclusive later in the week if you guys are interested
I am so going to test this as soon as possible, bigups :D
aka blinkesko
Soundcloud
Jesus Loves Electro - Burning Love (Augment remix)

Spotify: http://spoti.fi/1m5GUjL
iTunes: http://bit.ly/1iHWose

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xrylex
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Re: Getting the womps to sound PERFECT

Post by xrylex » Mon Oct 03, 2011 1:13 pm

Sparxy wrote: Fuck knows why it sounds better lower down. I'll be completely honest and say FM8 baffles me in many ways. Just experimenting and fucking about has led me to get my own workflow of making noises in it.
One thing I did find though is that its hard to get the filter settings bang on. I was messing with it for ages before i was anywhere near happy. the filter is a bit of a strange one on FM8 I found, it doesn't behave how you expect it to.

All you need is 2 sines though, my patches are pretty basic with a few external effects. 2 sines, drop the octave on them. have one modulating the other and route them through the filter. whack on a few effects within FM8 to taste. put your LFO on your first sine and on the filter. I found assigning the LFO by around 30 instead of 100 has yields good results. make sure you turn of the pitch and key sync in the LFO settings. For those looking for the LFO its under "MOD" I believe. I also found the velocity has very drastic effects when you turn it up. there is a velocity knob at the end of each oscillator.

this is all from memory as im currently at work, i will post up somethign more conclusive later in the week if you guys are interested
we are def interested :4:

the filter is really what perplexes me on FM8. i feel like its super powerful because its so variable, but i cant figure out how to make decent use of it for anything but basic LPF wobbles.

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Gurnumsbug
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Re: Getting the womps to sound PERFECT

Post by Gurnumsbug » Mon Oct 03, 2011 1:58 pm

off topic here...but OP what did you produce in the past?
Because those 2 examples are really foking good & your production is great!
The first reminds me of a Buckethead type tune..& the house tune is brilliant!

sargentpilcher
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Re: Getting the womps to sound PERFECT

Post by sargentpilcher » Mon Oct 03, 2011 3:29 pm

Gurnumsbug wrote:off topic here...but OP what did you produce in the past?
Because those 2 examples are really foking good & your production is great!
The first reminds me of a Buckethead type tune..& the house tune is brilliant!
Haha, thank you, although I still stand by thinking the second one's womps are pretty bad. I haven't really released much because I've been kinda waiting in the shadows until I feel like I have a bunch of songs that are good enough. I have hopes to be a songwriter, and possibly sell my songs to other people, so that also discourages me from releasing things on the internet.

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Sparxy
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Re: Getting the womps to sound PERFECT

Post by Sparxy » Mon Oct 03, 2011 5:14 pm

blinkesko wrote:
Sparxy wrote:
sargentpilcher wrote:
Sparxy wrote:Disagree, FM8 is sick for making devastating womps, wubs and wobbles!! literally dancefloor smashing sounds!
Get your head in the filter, its a tough nut to crack but works very well. Only assign the LFO by about 30 on it I find. You can also LFO the oscillators themselves. You can do some really fucked up shit with it. Check the tune in my sig. And this one:

Soundcloud

80-90% of the main sounds done with FM8

Wow man! Those sound great! Whenever I tried using the LFO I threw it straight to 100 because I thought that meant the LFO would be applied to 100% of the signal. What does putting the LFO to 30 accomplish?
Fuck knows why it sounds better lower down. I'll be completely honest and say FM8 baffles me in many ways. Just experimenting and fucking about has led me to get my own workflow of making noises in it.
One thing I did find though is that its hard to get the filter settings bang on. I was messing with it for ages before i was anywhere near happy. the filter is a bit of a strange one on FM8 I found, it doesn't behave how you expect it to.

All you need is 2 sines though, my patches are pretty basic with a few external effects. 2 sines, drop the octave on them. have one modulating the other and route them through the filter. whack on a few effects within FM8 to taste. put your LFO on your first sine and on the filter. I found assigning the LFO by around 30 instead of 100 has yields good results. make sure you turn of the pitch and key sync in the LFO settings. For those looking for the LFO its under "MOD" I believe. I also found the velocity has very drastic effects when you turn it up. there is a velocity knob at the end of each oscillator.

this is all from memory as im currently at work, i will post up somethign more conclusive later in the week if you guys are interested
I am so going to test this as soon as possible, bigups :D
In the master panel I also have the unison set to 12 voices - detune about a quarter of the way up, pan set in the middle. Polyphany 8 voices and have the mono button on so you can get the portamento going. In the quality tab have analog set to just underhalf way and digital at about 70. In the mod panel I have LFO 1 assigned 18% on operator A and about 30% on the filter - im using Z. The filter itself is set to cutoff at about 15 I think and both modes at about 50... but when im making new sounds I never find it sounds right if I try and set i the same way I did before. I've made a few patches and each time ive done something ive set the filter slightly differently.

you should be getting on for a pretty sick sound by now, if you whack both velocities to the max in the operator panel (in my patch I have A and B operators switch on, A is modulating B) you'll find it gets even more mental and the velocuty with have extreme effects on your sound. Simply automating the velocity yields pretty awesome results as well. all ive got in the effects panel is overdrive with the drive up real high , 100& tone and some reverb. you can use a shelving EQ to take some of the shit out the bottom end if you want as well.

in my sounds ive got quite alot of post processing to make it really tear and growl, but if the above guidelines work for you you should have the basis of some really nice sounds. You can then start experiementing with saws and shit, it starts getting really wacky

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-[2]DAY_-
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Re: Getting the womps to sound PERFECT

Post by -[2]DAY_- » Mon Oct 03, 2011 5:30 pm

nice one man. good looks
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