I made Skrillex Scatta bass in FM8

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therook
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Re: I made Skrillex Scatta bass in FM8

Post by therook » Fri Sep 09, 2011 12:59 pm

Honestly its just Massive, Distortion, Bitcrusher, tube, Envelopes, Bounce -> out, and then have one long note pitched down.

amirite?
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djcainn
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Re: I made Skrillex Scatta bass in FM8

Post by djcainn » Fri Sep 30, 2011 3:01 am

therook wrote:Honestly its just Massive, Distortion, Bitcrusher, tube, Envelopes, Bounce -> out, and then have one long note pitched down.

amirite?


Not quite. I used frequency modulation. Granted you can make some pretty nasty sounds with Massive (Datsikish, Ajapai-isg, Zeds Dead-ish, Liquid Stranger-ish and the like), but you cant quite get the fullness that FM allows. It you were to make a patch in Massive then distort it as you were mentioning all you have is a super harmonic waveform that has a TON of energy in the high frequencies. Not quite the same. Even with resampling and filtering its near impossible to take an additive/subtractive synth and recreate FM. Just saying. FM is boss for dirty bass

Clean
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Re: I made Skrillex Scatta bass in FM8

Post by Clean » Tue Oct 04, 2011 11:05 pm

OMG better than Skrillex imo. I mean that shit went deeep. :n: :n: :n:
http://www.mixcloud.com/joe-randommz/deep-dubstep-mix-2/

izaac c
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Re: I made Skrillex Scatta bass in FM8

Post by izaac c » Wed Oct 05, 2011 1:41 am

post deleted by me
Last edited by izaac c on Wed Oct 05, 2011 1:58 am, edited 1 time in total.

izaac c
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Re: I made Skrillex Scatta bass in FM8

Post by izaac c » Wed Oct 05, 2011 1:47 am

djcainn wrote:
mthrfnk wrote:Any chance of a shot of your Ops and Effects windows in FM8 :P
I've been debating between myself and I about doing this. My only argument against it is that it really takes away from the experience side of things. I am a firm believer that experience is the best teacher you can have so on that note I do not think that I will post something like that on this thread seeing as how it would give away the secret and would be an injustice to everyone who see's it because its all about figuring it out yourself. HOWEVER. If you would like to know more about how this sound was created, PM me on here and I'll be more than happy to give some VERY helpful hints. Again, this sound is mostly sine waves and that is one of the biggest tips I can give right off the bat. :4:
haha, love the tip you gave, been on this for a while bro ;) big up aswel, i agree dont post a pic, experience is a great teacher and quite frankly im sick of all the youtube vids etc its the reason electronic music is so generic because no ones figuring out things for themselves there just copying shit of other shit.

misk
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Re: I made Skrillex Scatta bass in FM8

Post by misk » Wed Oct 05, 2011 5:33 am

I, too, think it's funny that people try so hard to get these dirty bass sounds with massive, when FM8 sounds so utterly EVIL! I spent a lot of time learning how to get those sounds, and I've never really had a 'production secret' until now, and Its pretty hard-earned. Even saying "I used FM8" is HARDLY a clue!

that being said, lets all get together, turn up our noses, and use words like "granted", "furthermore" and "utterly" whilst we sip our tea. Pinkies up, Gents!

Insahn
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Re: I made Skrillex Scatta bass in FM8

Post by Insahn » Thu Oct 06, 2011 5:01 am

Here's my attempt:
Soundcloud

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RandoRando
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Re: I made Skrillex Scatta bass in FM8

Post by RandoRando » Thu Oct 06, 2011 6:30 pm

Insahn wrote:Here's my attempt:
Soundcloud
sounds like a faulty lawnmower lol
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TieN
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Re: I made Skrillex Scatta bass in FM8

Post by TieN » Thu Oct 06, 2011 6:37 pm

RandoRando wrote:
Insahn wrote:Here's my attempt:
Soundcloud
sounds like a faulty lawnmower lol
+1! HAHAHA this woke me up! Sounds pretty cool though, nice attempt :)

Insahn
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Re: I made Skrillex Scatta bass in FM8

Post by Insahn » Thu Oct 06, 2011 7:33 pm

Haha, thanks man. I used Ableton operator if anyone is curious.

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Re: I made Skrillex Scatta bass in FM8

Post by Augment » Thu Oct 06, 2011 7:48 pm

TieN wrote:
RandoRando wrote:
Insahn wrote:Here's my attempt:
Soundcloud
sounds like a faulty lawnmower lol
+1! HAHAHA this woke me up! Sounds pretty cool though, nice attempt :)
Doesnt quite sound like scatta, but that is pretty ill, bro! :D
aka blinkesko
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coemgen
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Re: I made Skrillex Scatta bass in FM8

Post by coemgen » Thu Oct 06, 2011 7:54 pm

Insahn wrote:Here's my attempt:
Soundcloud
I like it, it's nasty

Insahn
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Re: I made Skrillex Scatta bass in FM8

Post by Insahn » Thu Oct 06, 2011 9:14 pm

coemgen wrote:
Insahn wrote:Here's my attempt:
Soundcloud
I like it, it's nasty
It scares the shit out of my six year old, anyway.

djcainn
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Re: I made Skrillex Scatta bass in FM8

Post by djcainn » Fri Oct 07, 2011 7:24 pm

izaac c wrote:
djcainn wrote:
mthrfnk wrote:Any chance of a shot of your Ops and Effects windows in FM8 :P
I've been debating between myself and I about doing this. My only argument against it is that it really takes away from the experience side of things. I am a firm believer that experience is the best teacher you can have so on that note I do not think that I will post something like that on this thread seeing as how it would give away the secret and would be an injustice to everyone who see's it because its all about figuring it out yourself. HOWEVER. If you would like to know more about how this sound was created, PM me on here and I'll be more than happy to give some VERY helpful hints. Again, this sound is mostly sine waves and that is one of the biggest tips I can give right off the bat. :4:
haha, love the tip you gave, been on this for a while bro ;) big up aswel, i agree dont post a pic, experience is a great teacher and quite frankly im sick of all the youtube vids etc its the reason electronic music is so generic because no ones figuring out things for themselves there just copying shit of other shit.
+1 good sir. Im sick of the youtube vids too. It really takes the piss out of learning it the fun/harder way.

djcainn
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Re: I made Skrillex Scatta bass in FM8

Post by djcainn » Fri Oct 07, 2011 7:27 pm

misk wrote: that being said, lets all get together, turn up our noses, and use words like "granted", "furthermore" and "utterly" whilst we sip our tea. Pinkies up, Gents!

^this lol I agree, do lets haha

Espiritus
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Re: Skrillex's "scatta" bass

Post by Espiritus » Wed Oct 12, 2011 5:09 pm

I am new to Dubstep, and have only been making it for a couple of weeks, but i thought i'd give it a try.
Here is my first attempt:

Soundcloud

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RandoRando
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Re: Skrillex's "scatta" bass

Post by RandoRando » Fri Oct 14, 2011 7:09 pm

Espiritus wrote:I am new to Dubstep, and have only been making it for a couple of weeks, but i thought i'd give it a try.
Here is my first attempt:

Soundcloud
the one at 10 seconds is the closet anyones got IMO
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New Track!! Getter - Fallout (RandoRando Remix)
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dbzheir2
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Re: Skrillex's "scatta" bass

Post by dbzheir2 » Sat Oct 15, 2011 11:29 am

Espiritus wrote:I am new to Dubstep, and have only been making it for a couple of weeks, but i thought i'd give it a try.
Here is my first attempt:

Soundcloud
Dude, that's amazing! How??

Espiritus
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Re: I made Skrillex Scatta bass in FM8

Post by Espiritus » Sun Oct 16, 2011 11:21 am

dbzheir2 wrote:
Espiritus wrote:I am new to Dubstep, and have only been making it for a couple of weeks, but i thought i'd give it a try.
Here is my first attempt:

Soundcloud
Dude, that's amazing! How??
First, i read all the posts in this topic. The post that helped me the most was this one:
Phallic Mcdynamite wrote: its actually incredibly simple really, load up massive and choose the deepthroat oscillator. wavetable position doesnt really matter, just stick it where you like it. next you need a scream filter. again i'd set this where ever you think sounds good, but i stuck an lfo on the "scream" knob to give it a bit of movement.

in the fx section ive got a classic tube distortion (set to about 50% wet and 50% driven) and a dimension expander. once again just set the parametres wherever your ears tell you too. you'll also need to add a tiny bit of feedback (around 9 o'clock ish). finally i added a sine shaper as an insert with the drive at around 2 o'clock and the wet at 100%. this is the basic sound in massive (and its already quite tasty).

the rest of the sound is all in the insert section of my midi track. distortion (and lots of it) comes from camel crusher but you can use whatever you prefer. ive used several instances of it adding a slight amount of distortion each time rather than fucking it up in one go. in between each distortion ive added sugarbytes wow filter a few times (which i cant say enough good things about. really fantastic filter vst for dubstep). ive used the gurgle and rejecter presets and tweaked the lfos on them to give it some movement, but i believe the effect can be achieved with any filter using band reject settings and automation. it seems to me that filtering out mid frequencies is the way to create that snarling aggresive sound (think its used a lot with dnb reeces) and ive used a really good free band reject filter before (google!) but seriously guys, that wow filter is the shit and is well worth saving up for.

finally, remove all frequencies below 90, drench in reverb/delay and stick a sub under it (i duplicated the midi track and changed the patch from evil monster rape to a lovely sine wave). and that, believe it or not, is it. play low notes (obviously) and do some pitch bends.
Allthough i have added and changed a lot of things, the text above gave me the basis information on how to make the sound.
This video may help you out too, regarding the use of presets:

First i made the basis growl in massive, and increasingly added distortion with the WOW-filter, then i removed the midrange in the Fabfilter pro equalizer, i distorted the sound again using the CamelCrusher preset and the Bertill preset (http://www.studiotoolz.net/bertill) (they are both free ;D)
I then added a compressor and some reverb.

The order of the patches does matter. This is what i did for the basis growl:
Massive -> WOW (gargle) -> WOW (bass presets) -> FabFilter Pro (remove midrange) -> CamelCrusher (annihilate) -> WOW (rejecter) -> Bertill (4 - tweak the knobs a bit!) -> Compresser -> Reverb

I tweaked and changed the sound of pretty much all the presets, so just try until you are satisfied.
After this, you still won't have the massive monster sound. There is more:

I duplicated the track, and lowered the pitch to make the sound more brütal! I then added another track and created a sub-bass in Massive. I then added a Sylenth1 track and used the "LD TeleSynth" sound to make it more atmospheric (cannot remember if i manipulated the sound further).
I then grouped the four tracks, and added some reverb. NOW comes the most important part, and what really makes the sound "speak". Add WOW with the "rejecter" preset. You can now modulate the growl to have a sort of open or closed sound. I added some more reverb and equalization.

At last i added another sub-bass outside of the group, just to make it sound deeper. I added a drum rack with kicks and cymbals. I shortened the length of a snare crash and looped it, and added a High Pass filter to that specific snare. The manipulated snare crash made the sound grainier :D

When recording, i used the pitch-bend.

And.. change the volume of each track until you get the sound you want.

Ableton Live 8 was used. This is not meant to be a step-by-step guide. Just try your best, and take your time. ;-)

Also, check out some of my film-score music: http://soundcloud.com/max-uldahl/unfini ... stration-1

Method
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Re: I made Skrillex Scatta bass in FM8

Post by Method » Wed Jan 02, 2013 6:00 pm

I had a go at this myself in FM8 with very minimal experience:

Soundcloud

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