GTA V

Off Topic (Everything besides dubstep)
Forum rules
Please read and follow this sub-forum's specific rules listed HERE, as well as our sitewide rules listed HERE.

Link to the Secret Ninja Sessions community ustream channel - info in this thread
Locked
User avatar
sigbowls
Posts: 11188
Joined: Sat Nov 08, 2008 7:31 am
Location: sigland

Re: GTA V

Post by sigbowls » Fri Nov 04, 2011 9:09 pm

is this going to be the last gta?
blazen the raisin

User avatar
kruptah
Posts: 1455
Joined: Mon Jan 08, 2007 8:01 am
Location: Toronto
Contact:

Re: GTA V

Post by kruptah » Fri Nov 04, 2011 9:12 pm

signals wrote:is this going to be the last gta?
Never dat.

User avatar
wormcode
Posts: 6659
Joined: Mon Jul 20, 2009 7:43 am
Location: htx/atx

Re: GTA V

Post by wormcode » Fri Nov 04, 2011 11:53 pm

kruptah wrote:
signals wrote:is this going to be the last gta?
Never dat.
I hope it's the last one of this kind tbh. I really want them to move to other countries/locations/cities. I think it's about time for them to allow international travel to other cities in game sooner or later. Something like Second Life, but GTA, where there's countless destinations. I would gladly welcome loading times to fly in game from one country to another. Seems like the logical next step from flying to other states in San Andreas.

User avatar
aspect-dubz
Posts: 1763
Joined: Sun Aug 02, 2009 4:14 pm
Location: BRISTOL,UK
Contact:

Re: GTA V

Post by aspect-dubz » Sat Nov 05, 2011 12:55 am

wormcode wrote:
kruptah wrote:
signals wrote:is this going to be the last gta?
Never dat.
I hope it's the last one of this kind tbh. I really want them to move to other countries/locations/cities. I think it's about time for them to allow international travel to other cities in game sooner or later. Something like Second Life, but GTA, where there's countless destinations. I would gladly welcome loading times to fly in game from one country to another. Seems like the logical next step from flying to other states in San Andreas.
My guess is that it'll be the last until the next generation of consoles is announced. Rockstar take such a long time developing games, with good reason

Lichee
Posts: 1282
Joined: Tue Dec 29, 2009 1:58 am

Re: GTA V

Post by Lichee » Sat Nov 05, 2011 4:02 pm

I'd like to see somewhere like Brazil or Italy

User avatar
jameshk
Posts: 4530
Joined: Fri Jul 31, 2009 11:55 am

Re: GTA V

Post by jameshk » Sat Nov 05, 2011 4:44 pm

wormcode wrote:
kruptah wrote:
signals wrote:is this going to be the last gta?
Never dat.
I hope it's the last one of this kind tbh. I really want them to move to other countries/locations/cities. I think it's about time for them to allow international travel to other cities in game sooner or later. Something like Second Life, but GTA, where there's countless destinations. I would gladly welcome loading times to fly in game from one country to another. Seems like the logical next step from flying to other states in San Andreas.
Now THAT would be fucking sick. Go work at rockstar!
Soundcloud
P Daley wrote:Ended up at a party last night with a bunch of people I don't know and blacked out,
Woke up this morning with an email about ordering a $70 pair of UFO pants.

User avatar
HamCrescendo
Posts: 3101
Joined: Thu Jul 17, 2008 9:11 pm
Location: Manchester/London

Re: GTA V

Post by HamCrescendo » Sat Nov 05, 2011 6:01 pm

just went on gta 4 for a bit.


that game is so boring.

User avatar
TooMuch
Posts: 1997
Joined: Sat Sep 11, 2010 7:25 pm
Location: Hud
Contact:

Re: GTA V

Post by TooMuch » Sat Nov 05, 2011 6:28 pm

Wouldnt enjoy a GTA set in Italy or Brazil. Let games that wanna follow suit take up those cities.

The way Rockstar turn a real city like New York into their own carbon copy is what makes it. The uncanny-ness of NYC in GTA IV is class. I can guarantee Los Santos will be the same.

They could do a very good job on London but it has to be a city that the world knows or has a good knowledge of. I've been to NY once and from that one visit and other sources like TV ect I felt how realistic it was.

Do any of us really know what Rome is like? Rio Di Janero? Even Tokyo would be something id prefer it not to be although I could see the logic behind it.
Image

User avatar
Pistonsbeneath
Posts: 10785
Joined: Sun Jun 25, 2006 10:00 pm
Location: Croydon
Contact:

Re: GTA V

Post by Pistonsbeneath » Sat Nov 05, 2011 6:46 pm

jameshk wrote:
wormcode wrote:
kruptah wrote:
signals wrote:is this going to be the last gta?
Never dat.
I hope it's the last one of this kind tbh. I really want them to move to other countries/locations/cities. I think it's about time for them to allow international travel to other cities in game sooner or later. Something like Second Life, but GTA, where there's countless destinations. I would gladly welcome loading times to fly in game from one country to another. Seems like the logical next step from flying to other states in San Andreas.
Now THAT would be fucking sick. Go work at rockstar!
it would be ridiculously unrealistic to expect that size of sandbox game with the level of details of gta..i think
http://www.mixcloud.com/garethom/night-tracks-040-pistonsbeneath-guest-mix/

Soundcloud

BUY PISTONSBENEATH 24TH CENTURY EP CDS & DIGITAL

THREAD FOR MY GETDARKER SETS W/ YOUTUBE LINKS, ITUNES & DIRECT DOWNLOAD LINKS

SCA MIX

HEDMUK MIX

bookings - verity at subcultureartists.com

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: GTA V

Post by Trichome » Sat Nov 05, 2011 7:51 pm

Pistonsbeneath wrote:
jameshk wrote:
wormcode wrote:
kruptah wrote:
signals wrote:is this going to be the last gta?
Never dat.
I hope it's the last one of this kind tbh. I really want them to move to other countries/locations/cities. I think it's about time for them to allow international travel to other cities in game sooner or later. Something like Second Life, but GTA, where there's countless destinations. I would gladly welcome loading times to fly in game from one country to another. Seems like the logical next step from flying to other states in San Andreas.
Now THAT would be fucking sick. Go work at rockstar!
it would be ridiculously unrealistic to expect that size of sandbox game with the level of details of gta..i think
judging by the speed at which games technology/technology in general are improving, we could have a game with the whole world in it
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

__________
Posts: 6338
Joined: Tue Mar 06, 2007 5:51 pm

Re: GTA V

Post by __________ » Sat Nov 05, 2011 8:48 pm

Trainrek wrote: judging by the speed at which games technology/technology in general are improving, we could have a game with the whole world in it
Nobody has invented a technology which details maps for game designers yet.
It's easy enough to replicate the street/building layout of a city using mapping software, but the level of detail which gamers have come accustomed to does not take 5 minutes to create.

Someone could re-create London like "The Getaway" did in about 6 months these days on a home computer by themselves. That'd require non-stop mapping and texturing every day for 6 months probably. Mapping the street layout of a city is no longer particularly impressive. Detailing that empty shell of a map is what takes time. NPC's wouldn't know where to walk until you pathed the map. Everything would be dark until you've done the lighting. Everything would be gray until you texture it. Everything would be silent until you add sounds. Everything would be glitchy until you've tested it.......etc etc etc etc

They started mapping for GTA IV before they even released San Andreas!
I just looked at the GTA IV credits. There's 'only' 24 level designers credited (I thought there'd be more) but I can guarantee they probably worked 10-hour shifts since 2003 in order to get GTA IV's maps looking this good.

Regardless of that, Rockstar will never set out to map 'the whole world'.
Even if they did, it'd be 'the whole world as interpreted by Rockstar'.
They didn't make NYC in GTAIV. They made Liberty City. That's the whole point of the franchise.
Mapping London or Tokyo would be one thing. Re-imagining and redesigning London, Tokyo, or any other city, is what takes 5 years of non-stop work and the biggest budget for a videogame ever :)

As far as I can tell, the only way we're ever going to get something close to a worldwide GTA-style game is once every single building in the whole world has been 3D modelled in Sketchup and put on Google Earth, and then imported in to some next open-source GTA-style game engine. It'd be cool, but I can't see it happening!

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: GTA V

Post by Trichome » Sat Nov 05, 2011 9:00 pm

£10 Bag wrote:
Trainrek wrote: judging by the speed at which games technology/technology in general are improving, we could have a game with the whole world in it
Nobody has invented a technology which details maps for game designers yet.
It's easy enough to replicate the street/building layout of a city using mapping software, but the level of detail which gamers have come accustomed to does not take 5 minutes to create.

Someone could re-create London like "The Getaway" did in about 6 months these days on a home computer by themselves. That'd require non-stop mapping and texturing every day for 6 months probably. Mapping the street layout of a city is no longer particularly impressive. Detailing that empty shell of a map is what takes time. NPC's wouldn't know where to walk until you pathed the map. Everything would be dark until you've done the lighting. Everything would be gray until you texture it. Everything would be silent until you add sounds. Everything would be glitchy until you've tested it.......etc etc etc etc

They started mapping for GTA IV before they even released San Andreas!
I just looked at the GTA IV credits. There's 'only' 24 level designers credited (I thought there'd be more) but I can guarantee they probably worked 10-hour shifts since 2003 in order to get GTA IV's maps looking this good.

Regardless of that, Rockstar will never set out to map 'the whole world'.
Even if they did, it'd be 'the whole world as interpreted by Rockstar'.
They didn't make NYC in GTAIV. They made Liberty City. That's the whole point of the franchise.
Mapping London or Tokyo would be one thing. Re-imagining and redesigning London, Tokyo, or any other city, is what takes 5 years of non-stop work and the biggest budget for a videogame ever :)

As far as I can tell, the only way we're ever going to get something close to a worldwide GTA-style game is once every single building in the whole world has been 3D modelled in Sketchup and put on Google Earth, and then imported in to some next open-source GTA-style game engine. It'd be cool, but I can't see it happening!
£10 says it happens in my lifetime (im 15)
edit: btw i know that software advances at a fraction of the speed of hardware, but i reckon something like that will be developed within the next 10/20/30/40... years
Last edited by Trichome on Sat Nov 05, 2011 9:05 pm, edited 1 time in total.
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

User avatar
wormcode
Posts: 6659
Joined: Mon Jul 20, 2009 7:43 am
Location: htx/atx

Re: GTA V

Post by wormcode » Sat Nov 05, 2011 9:01 pm

^Yeah that's true.
I think it will be up to the modding community really. Rockstar's role in this would be keeping the game open and moddable. Game devs these days are just doing the opposite, and closing down modding options, which is just dumb and counter-productive. It used to be a case of a dev wanting their game to expand and reach new demographics through mods, but now quite a few just want to make one game, then make another one next year so they can charge another ridiculous amount for it. This is why Quake and Half-Life are still legendary. So much free content from the mod community that it allowed those games to live on past a decade.

If modding GTA were easier, I guarantee there would be new cities and total conversion mods. There have been some great mods, but it's tricky and buggy to implement stuff, especially without official SDKs or access to the code. The best was probably San Andreas Multiplayer which was only possible because the newer GTAs shipped with basic network code, just not fully implemented yet. In subsequent patches for GTASA they disabled a lot of it which broke the multiplayer mod, so it only works with SA 1.0

__________
Posts: 6338
Joined: Tue Mar 06, 2007 5:51 pm

Re: GTA V

Post by __________ » Sat Nov 05, 2011 10:55 pm

Trainrek wrote: £10 says it happens in my lifetime (im 15)
edit: btw i know that software advances at a fraction of the speed of hardware, but i reckon something like that will be developed within the next 10/20/30/40... years
The operative word is "something" in that sentence.
I don't doubt that a game with a map the size of Earth, with gameplay based around crime could exist within the next 50 years, but there's no way that something akin to the GTA experience could possibly work on this scale.
Look at the GTA IV credits. Nobody even has enough resources to even attempt a project like this. Not unless Apple teamed up with India, China and Rockstar to form the biggest software company the universe has ever seen.
Even just recording a similar amount of pedestrian voices as they used in GTAIV, for every city in the USA, would take from now until about the year 3011. By which time we wouldn't even be using .wav files any more so someone would have to spend another 2000 years converting all the wavs to some next format.
The modding community taking it on is a nice idea, but in reality about 99.8% of mods are never finished, and the idea of a worldwide GTA is about 10 million times the size of any previously completed mod, or even complete game, in history.

£10 says there are simply not enough nerds in the world for this to become reality :D

Anyway, for V, I just hope there's looooooooooooooooooooooooooooooads of property which the player can buy. And a more meaningful, challenging money system.
I thought the property buying in Vice City was pretty great til I'd completed it. If nearly every building in the game was purchasable (not enterable - that to me isn't a big deal) then people would still have something TO DO in 5 years time from now when they're still playing GTA V. I still rock GTA IV and San Andreas occasionally but since I've completed the missions there's nothing to actually do in the game any more apart from go on a rampage.

Vigilante mode needs to come back and be beefed up too. Although, having played LA Noire, I'd like to believe Rockstar are thinking the same thing!

User avatar
RandoRando
Posts: 3042
Joined: Fri Jan 07, 2011 10:26 am
Location: CA, United States of America

Re: GTA V

Post by RandoRando » Sun Nov 06, 2011 6:30 am

frank grimes jr. wrote:"This truck, for Up-N-Atom Burger, is a joke reference to legendary California burger chain In-N-Out Burger."

:? Bit of a stretch there. You would think someone named Kotaku would be able to dig a bit deeper into nerdom.
BITCHES DON'T HAVE SHIT ON IN N OUT. DOUBLEDOUBLE ANIMAL STYLE
Image
Please like my facebook here if you like my tunes!
New Track!! Getter - Fallout (RandoRando Remix)
Soundcloud
"WAR"
Soundcloud

User avatar
cosmic_surgeon
Posts: 2643
Joined: Thu Apr 16, 2009 6:19 pm
Location: Blackpool

Re: GTA V

Post by cosmic_surgeon » Sun Nov 06, 2011 12:37 pm

Can confirm. In-n-Out is the best burger franchise of all time. Not been to California for 8 years so sometimes when I'm high I look at pics of those burgers and just yearn. It's torture.
https://www.mixcloud.com/Sublogos/winter-20145-session/
The Everlasting Guest
Inorganic Tumblr|Inorganic Facebook

Psst... listen to the Inorganic Audio show on Future Music FM!
Every fortnight on Wednesdays from 2200-0000.

User avatar
therapist
Posts: 3074
Joined: Thu Jul 30, 2009 11:38 pm

Re: GTA V

Post by therapist » Sun Nov 06, 2011 2:16 pm

danrev wrote:just went on gta 4 for a bit.


that game is so boring.
You must be rubbish/have no imagination.

faust.dtc
Posts: 5162
Joined: Mon Sep 01, 2008 11:17 am

Re: GTA V

Post by faust.dtc » Sun Nov 06, 2011 2:49 pm

Think I noticed quite a few cameos in the new trailer...I'm not gonna get too hyped up by GTA V yet though, in fact I think think going back to an old city is a bit lazy. Actually San Andreas is probably my least favourite.

Playing GTA III was the one for me, the transition from top down 2D to a 'breathing' 3D city will never be topped. I do prefer the theme of Vice City though, the first time you get in the car and Billie Jean comes on is amazing.

User avatar
Pistonsbeneath
Posts: 10785
Joined: Sun Jun 25, 2006 10:00 pm
Location: Croydon
Contact:

Re: GTA V

Post by Pistonsbeneath » Sun Nov 06, 2011 4:36 pm

faust.dtc wrote:Think I noticed quite a few cameos in the new trailer...I'm not gonna get too hyped up by GTA V yet though, in fact I think think going back to an old city is a bit lazy. Actually San Andreas is probably my least favourite.

Playing GTA III was the one for me, the transition from top down 2D to a 'breathing' 3D city will never be topped. I do prefer the theme of Vice City though, the first time you get in the car and Billie Jean comes on is amazing.
yeah when i first played 3 i dont think i slept lol

ridiculous step up, and the msx station was so refreshing at the time in a game....codebreaker shouting out to liberty city really made you feel at home in the game...tbf there isnt anything majorly huge in terms of gameplay theyve tweaked since gta 3 really when you think about it...however.....a massive variety of terrain and realistism is what i want from the maps in the next one.....hopefully red dead was them sorting out certain elements of natural terrain and thats gonna lay the groundwork for a less built up centric map with more realistic transit between locations...make it so getting a flight is far more appealing than even it was in but if you want to travel by car you can
http://www.mixcloud.com/garethom/night-tracks-040-pistonsbeneath-guest-mix/

Soundcloud

BUY PISTONSBENEATH 24TH CENTURY EP CDS & DIGITAL

THREAD FOR MY GETDARKER SETS W/ YOUTUBE LINKS, ITUNES & DIRECT DOWNLOAD LINKS

SCA MIX

HEDMUK MIX

bookings - verity at subcultureartists.com

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: GTA V

Post by deadly_habit » Sun Nov 06, 2011 8:06 pm


Locked

Who is online

Users browsing this forum: No registered users and 0 guests