WIPs/unfinished tunes for feedback * no finished tunes *

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rick_slater
Posts: 86
Joined: Tue Mar 10, 2009 8:42 pm

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by rick_slater » Fri Jan 13, 2012 8:57 pm

Hi i don't post very often but i'm hoping for some feed back on a dungeon style track i made with Rdubz called "under my skin" it feels a little empty in the middle of the track, anyone have any ideas?

http://soundcloud.com/rns-1/rdubz-varie ... ment-under

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ericgasparro
Posts: 22
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Location: Dublin
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by ericgasparro » Fri Jan 13, 2012 9:12 pm

sick track man! wanna see it finished and a download up for grabs haha right up my alley!

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DJRaynes
Posts: 68
Joined: Thu Mar 04, 2010 4:57 pm
Location: North Wales

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by DJRaynes » Fri Jan 13, 2012 10:32 pm

Tweaked the mix again, gave the drums room to breathe.

Whadd'ya recon'?
There is geometry in the humming of the strings, there is music in the spacing of the spheres.

Latest WIP:
Soundcloud

Neutonzz
Posts: 3
Joined: Wed Dec 28, 2011 10:02 pm

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Neutonzz » Sat Jan 14, 2012 11:02 am

@s3b Really cool intro, loved it .I'm really expecting more to come..:)
@bodom418 siiiiiick man, really loved the rhythm of bass and drums..! keep going!
@Hero couldn't hear any bass but nice intro man :)

Here's mine its my first!
Soundcloud

dansheep13
Posts: 18
Joined: Tue Jan 03, 2012 1:32 am

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by dansheep13 » Sat Jan 14, 2012 11:11 am

@ DJRaynes: I think the intro before the drums comes in needs a bit more gravitas, sounds like a similar feeling to 'Deeper Underground' by Jamiroquai. I like the tune though, could do with more variation for the second chorus.
@ Rick Slater: Really like this one, bobbing my head to it all the way through. Especially like how the snare fits in with the song.
@ Eric Gasparro: Like the vibe and the drums, however the main woodwind over the top needs a bit of tweaking in my opinion, not organic enough atm. Maybe bring sub levels up a bit as well?

Wondered if anyone could have a quick look at my tune. Started off a kind of a pisstake of house by putting ridiculous amounts of sidechain compression on it, but turned out sounding alright so I followed it up. It's my first tune that I've got anywhere near finishing, but don't use that as an excuse to not rip into it. Ideas for transitions would be helpful, plus my intro kinda sucks:
http://soundcloud.com/user878365/wip
Cheers,
Dan

dansheep13
Posts: 18
Joined: Tue Jan 03, 2012 1:32 am

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by dansheep13 » Sat Jan 14, 2012 11:12 am

@ DJRaynes: I think the intro before the drums comes in needs a bit more gravitas, sounds like a similar feeling to 'Deeper Underground' by Jamiroquai. I like the tune though, could do with more variation for the second chorus.
@ Rick Slater: Really like this one, bobbing my head to it all the way through. Especially like how the snare fits in with the song.
@ Eric Gasparro: Like the vibe and the drums, however the main woodwind over the top needs a bit of tweaking in my opinion, not organic enough atm. Maybe bring sub levels up a bit as well?

Wondered if anyone could have a quick look at my tune. Started off a kind of a pisstake of house by putting ridiculous amounts of sidechain compression on it, but turned out sounding alright so I followed it up. It's my first tune that I've got anywhere near finishing, but don't use that as an excuse to not rip into it. Ideas for transitions would be helpful, plus my intro kinda sucks:
Soundcloud
Cheers,
Dan

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Kongret
Posts: 82
Joined: Fri Dec 30, 2011 7:34 am

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Kongret » Sat Jan 14, 2012 1:54 pm

@Neutonzz
Whole track seems like a very looong intro to something, but it's a good intro :D I really like your vocal work.
@dansheep13
You need to structure your song better imo. Intro shouldn't take half of a song :D And if it's a big build up then it should really go boom after that.
@DJRaynes
You need to add different atmospheric samples and such imo.

So, i was reading the f*n manual about mixing for 2 weeks and tried to mix my first track a bit better. Still needs some work, i will add vocals later and so on.
Soundcloud
Last edited by Kongret on Sat Jan 14, 2012 4:01 pm, edited 4 times in total.

dansheep13
Posts: 18
Joined: Tue Jan 03, 2012 1:32 am

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by dansheep13 » Sat Jan 14, 2012 2:56 pm

@Kongret, cheers for the input. I am planning to extend the song and add an outro. I agree with the drop though, needs more impact. Now to figure out how to do that. One thing I can SEE from your track is that at 1.08 when the dirty bass comes in, it is not quite as loud which takes away some of the energy.

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Kongret
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Kongret » Sat Jan 14, 2012 3:05 pm

@dansheep13
Oops. Didn't notice that, ty :D

DubMikey
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by DubMikey » Sat Jan 14, 2012 3:26 pm

@Kongret - Oh my oh my, I am totally digging that intro man! Though, I got a little disappointet when it dropped. If I were you, I would remove the 'yoi' basslines (but that's probably just me, as I hate the yoi basslines more than anything). The car alarm thingy at 1:21 is just spot on, gives me goose bumps! :D

@dansheep13 - At first I was like "whaaaaa", but then it most ceritainly got a little cooler. I didn't like the first part very much (35 - 1:16), I just don't like that bassline very much. 1:16 was pure love, man. I was seriously moving my self from side to side because I felt like I was dancing at some club. But that's probably mostly the weed (:D).

@Neutonzz - Take some of the power from those kicks and give a little some to the snare fella, he needs it and Mr Kick has too much. I like your vocal work, though it's a bit weird. But keep up the good work mate! :)

Here's mine - I am running low on ideas to add on this one.
Soundcloud

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Kongret
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Joined: Fri Dec 30, 2011 7:34 am

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Kongret » Sat Jan 14, 2012 3:43 pm

@DubMikey I tried, srsly. I made that growly thing in fm8, which you can actually hear in some places, but when i tried to add it instead of yoi bass it didn't f*n fit :(

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WaffL
Posts: 46
Joined: Fri Jan 13, 2012 4:59 pm

BETTER SOUND DESIGN??

Post by WaffL » Sat Jan 14, 2012 7:48 pm

I've been producing tunes for probably 7 months now, but I still can't seem to get a really thick, processed sound. Here's an example:
http://soundcloud.com/thisfridayitsblac ... per-combat
Should I use resampling more? If anyone has some advice or good patches for Reason 5, please help :[

Thanks!

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Sethream
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Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by Sethream » Sat Jan 14, 2012 8:34 pm

Hello everyone! New to this forum! Just thought I'd upload what I'm currently working on. It's my first time using massive (I wasn't very good at manipulating albino 3 with deep bass's that sounded...full? You can listen to those tracks too however! Feedback would still be appreciated.) But the song im working on now is my main concern, seeing if I'm heading in the right direction. Thank you for your time!
-Sethream

Soundcloud

joshisrad
Posts: 384
Joined: Sun Sep 18, 2011 7:22 am

Re: BETTER SOUND DESIGN??

Post by joshisrad » Sat Jan 14, 2012 8:51 pm

Take off all your effects.
EQ out what is unnecessary. You have a shit ton of unnecessary high freqs and white noise for example. This will be much easier in a program outside of Reason.

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curmee
Posts: 176
Joined: Fri Jan 23, 2009 2:44 pm
Location: Norway

Re: BETTER SOUND DESIGN??

Post by curmee » Sat Jan 14, 2012 8:55 pm

Take off all your effects.
+1


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AxeD
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Re: BETTER SOUND DESIGN??

Post by AxeD » Sat Jan 14, 2012 9:45 pm

joshisrad wrote:Take off all your effects.
EQ out what is unnecessary. You have a shit ton of unnecessary high freqs and white noise for example. This will be much easier in a program outside of Reason.
Care to elaborate a little? Do you mean sound design like this is easier in other daws? Or that you could use a second piece
of software next to Reason.
Agent 47 wrote:Next time I can think of something, I will.

ChekOneTwo
Posts: 11
Joined: Mon Apr 18, 2011 12:50 pm

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by ChekOneTwo » Sat Jan 14, 2012 9:50 pm

Hey guys,

Would really appreciate some feedback on my first WIP, needs a second drop variation and the B drop needs resampling but would be great to get some tips and advice to help guide this tune to the finish line.

Soundcloud
My latest Dutch House Mix... Enjoy...
Soundcloud

ChekOneTwo
Posts: 11
Joined: Mon Apr 18, 2011 12:50 pm

Re: WIPs/unfinished tunes for feedback * no finished tunes *

Post by ChekOneTwo » Sat Jan 14, 2012 9:51 pm

Hey guys,

Would really appreciate some feedback on my first WIP, needs a second drop variation and the B drop needs resampling but would be great to get some tips and advice to help guide this tune to the finish line.

Soundcloud
My latest Dutch House Mix... Enjoy...
Soundcloud

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Eat Bass
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Re: BETTER SOUND DESIGN??

Post by Eat Bass » Sat Jan 14, 2012 9:51 pm

yeah sounds like you have a lot of unnecessary frequencies in there. bass line just sounds a bit crap, not the way you have it arranged, just sounds a bit muddy etc.

using an eq boost a narrow band all the way and find harsh frequencies and notch them out.

when i make a bass line i usually make a patch that sounds okay with no fx on it. then i usually freq split and add slight tape distortion to the lows, then i add an array of distortion and fx to the mids, then i give the high end some distortion, movement with a slight delay or a tremelo and of coarse reverb. your going to want to eq out a lot of the added harmonics from the fx by freq splitting again after the fx. then eq the entire thing as a whole with the method i stated before notching out unwanted frequencies.

it takes a bit of experimenting but using this method will leave you with much cleaner basses instead of muddy and thrashing ones.

^ and the above poster means that its easier to eq in a program outside of reason because reason doesn't have a spectrum analyzer or anything. but you can still eq out harsh freq just fine by using the method i mentioned.

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