just got an iphone 4s. any good production apps/ gadgets?
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just got an iphone 4s. any good production apps/ gadgets?
bassicall the question im asking is in the subject already haha
Dont get mad at the ignorant, educate them.
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Re: just got an iphone 4s. any good production apps/ gadgets
cool thanks guys!
Dont get mad at the ignorant, educate them.
Re: just got an iphone 4s. any good production apps/ gadgets
Technobox is sick easily, the best DAW iv'e used on a Iphone
- Trifficspurs
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Re: just got an iphone 4s. any good production apps/ gadgets
Djay is a fun app if your bored, but not a great standard to be fair.
Garageband is quite poor and not worth the money, so stay away...
Garageband is quite poor and not worth the money, so stay away...
http://www.mixcloud.com/jaketeagle/may-2012-explorations-in-bass/
Re: just got an iphone 4s. any good production apps/ gadgets
So far ive looked at maschine and nano and so far i like the nanoloops layout
Dont get mad at the ignorant, educate them.
Re: just got an iphone 4s. any good production apps/ gadgets
demo of nanostudio:
there's been quite a few updates since then such as the ability to have 16 tracks.
it's a bit more expensive than the above but well worth the $$$ imo.
there's been quite a few updates since then such as the ability to have 16 tracks.
it's a bit more expensive than the above but well worth the $$$ imo.
- Sexual_Chocolate
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Re: just got an iphone 4s. any good production apps/ gadgets
propellerheads figure
SoundcloudLaszlo wrote:and yay, upon imparting his knowledge to his fellow Ninjas, Nevalo spoke wisely that when aggrieved by a woman thou shalt put it in her bum.
https://labelarecs.bandcamp.com
Re: just got an iphone 4s. any good production apps/ gadgets
http://itunes.apple.com/us/app/animoog/id471638724?mt=8
$1.99 for 4 more days
then goes back up to $30
$1.99 for 4 more days
then goes back up to $30
Re: just got an iphone 4s. any good production apps/ gadgets
Figure - no copy/paste capability... no thanks.
Also:
http://www.dubstepforum.com/viewtopic.php?f=8&t=234986
And +1,000,000 on Nanostudio. It's the shit. You literally don't need anyting else 'cept some samples to throw in it and you have just about everything you need.
Animoog, Alchemy Mobile are also very much worthwhile; NLog, Sunrizer XS, Addictive, are all very cool & capable synths. NodeBeat, Funkbox, and DXi all get honorable mentions in my book too.
Also:
http://www.dubstepforum.com/viewtopic.php?f=8&t=234986
And +1,000,000 on Nanostudio. It's the shit. You literally don't need anyting else 'cept some samples to throw in it and you have just about everything you need.
Animoog, Alchemy Mobile are also very much worthwhile; NLog, Sunrizer XS, Addictive, are all very cool & capable synths. NodeBeat, Funkbox, and DXi all get honorable mentions in my book too.
- Sexual_Chocolate
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Re: just got an iphone 4s. any good production apps/ gadgets
true.... but its good for a fuck-around if you're killing time (and not actually wanting to use it for producing)alphacat wrote:Figure - no copy/paste capability... no thanks.
SoundcloudLaszlo wrote:and yay, upon imparting his knowledge to his fellow Ninjas, Nevalo spoke wisely that when aggrieved by a woman thou shalt put it in her bum.
https://labelarecs.bandcamp.com
Re: just got an iphone 4s. any good production apps/ gadgets
should have got an Android
Re: just got an iphone 4s. any good production apps/ gadgets
Actually, um... No. No he shouldn't have.BASED wrote:should have got an Android
And from the comments section of the first article link to Synthtopia above, this nails it from a more technically descriptive perspective:
re: Why there aren't more musicmaking apps for Android -
Based on what I've been reading, it comes down to a single factor: latency. The iPhone from version 3 onwards has < 60 ms latency, which is not bad, even in the world of dedicated audio hardware. Android, by comparison, has something around 300 ms of latency just out of the box, and that tanks further when the device has memory or processor bottlenecks. This makes it unacceptable for most anybody thinking about using it as a live musical interface and compromises the experience of anybody using it just for shits and giggles, with stuff like synthesis being noticeably laggy.
The Google people know about this and while it's serious enough to get mentioned it still hasn't been fixed years on now.
http://www.synthtopia.com/content/2012/ ... -platform/
http://www.rossbencina.com/code/dave-sp ... le-io-2011
http://www.synthtopia.com/content/2011/ ... oid-phone/
That said, I've played with the Caustic app for Android (http://causticapp.blogspot.com/) and it's alright. Reminds me a bit of Propellerheads stuff. NodeBeat is also available for Android.
There's definitely more/better on iPhone (and I'm not a fan of Apple in general, but will acknowledge the reality of the situation.) Ironically a lot of what's available for iPhone is either buggy or useless though... much like Windows freeware & cheapware.
When you start counting only the apps that support either AudioCopy/Paste or general Pasteboard - so you can get the sounds from the app making the sounds into a recording or sampling app - the selection thins drastically. There's a lot of stupid little noisemaker apps that might entertain you for a couple minutes and then make you say "why the hell did I just pay $1.99 for that?!"
An iPhone with Nanostudio, Alchemy and Sunrizer XS, NLog, and/or Addictive = a solid mobile music production platform with all the basics - beats, sampling, synthesis.
reposted from: http://dubstepforum.com/viewtopic.php?f ... 0#p2782466
comment wrote:
I’ve commented on a lot of other peoples’ replies on here so far, so thought I’d gather my thoughts in one place. For the record, I work as a software engineer for a company in the MI industry that you’ve probably heard of. I have 2 published iOS applications which between them have had about 100k downloads. We constantly have users complaining that there isn’t an android version.
Here’s why audio developers are staying clear of Android:
1) Lack of Application Programming Interface support: Large amount of useful stuff just isn’t there in Android, or if it is, it isn’t suited to writing audio applications. iOS on the other hand use the same APIs as MacOSX, and they work and perform exactly the same. Apple provides some really handy, optimised DSP acceleration libraries.
1a) Portability. Lots of audio software already exists for MacOSX. It’s fairly easy to port to iOS. Almost nobody on the other hand has written audio software in Java that can be re-used.
2) Consistency: Audio software is all about the user-experience. Android devices have a wide range of capabilities, performance, screen size and versions of Android. There are some *really* cheap and nasty android products out there. Where would you as a developer draw the line? Do you support them all? Do you accept the experience will suck for some of your customers?
3) Lack of USB Audio and MIDI support. This rules out all loads of potential applications
4) Lack of stardardized (or indeed any) dock connector. You won’t be plugging Android devices into a mixer, keyboard or dock anytime soon. iPad/iPhone docks have become feature-du-jour on lots of MI products recently.
5) Testing. Yes, we do actually do some of it. But with device fragmentation in Android, just how many devices do we need to test? It gets mind-boggling.
6) Developer Tools. Google’s are getting better. Apple is miles ahead. Especially when it comes to performance tuning – which is something you tend to do lots of for audio apps.
7) Low latency audio is a minefield on Android. Milage varies between devices. Good luck explaining to the customer with a non-name tablet why the app they’ve just paid for has 50ms of latency.
Java: Synthesis and audio effects tend to be highly optimised, and phones and tablets are relative underpowered compared to desktop PCs. For this reason, they tend to be developed in C, C++ and even assembler in order to squeeze every last ounce of performance out of the hardware. Whilst the Dalvik virtual machine in Android is good, optimising for the vector processors isn’t one of its strong suits. Not doing this on the ARM Cortex processors in almost all phones and tablets is a BIG performance drag.
Yes, you can write native code for Android in C or C++, but interfacing this into Java is not pretty.
9) Market share. Android phones are outselling iPhone (just) but iPad is outselling all of its competitors put together by a factor of 3 to 4 if market analysts are to be believed. QED if you’re selling tablet apps, the market for iPad is about 10 times larger.
If you target an android app at later versions, just how big is the market share then?
Of course, the dearth of Android audio apps means that there is less competition…
10) Content protection. Audio apps are often laden with content. iOS is generally a more secure environment. Certainly in my dealings with right-holders, the possibility of Jail-broken iDevices hasn’t been a concern. Android on the other hand is considered to the wild-west, and further more, rights-holders feel that Google is out to shaft them (again).
In saying this, there are still lots of audio apps you *can* develop easily for Android – control surfaces being the obvious type. Just so long as you don’t need low-latency audio, USB-MIDI or USB-Audio, and don’t want to dock into a device, you should be fine.
Re: just got an iphone 4s. any good production apps/ gadgets
also the android OS outdates faster on more platforms than the iphone's OS, simply put if you buy an iphone, it will be able to update to the current firmware for a longer time period than most anroid os updates.
i really hate mac, and i don't even have a smartphone, but facts are facts i guess.
i really hate mac, and i don't even have a smartphone, but facts are facts i guess.
Re: just got an iphone 4s. any good production apps/ gadgets
Ive had 3 androids and all of them got to the point where ide get pissed off because theyd start running soooo slow even after I cleaned them out so i figured fuck it and sold out to apple hahaBASED wrote:should have got an Android
Dont get mad at the ignorant, educate them.
- Cornbreadddd
- Posts: 1376
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Re: just got an iphone 4s. any good production apps/ gadgets
Holy shit, that guy is so sick on that keyboard.frizzwah wrote:demo of nanostudio:
Re: just got an iphone 4s. any good production apps/ gadgets
^ Totally. I let my disdain for Apple's philosophy color my decision when my job set me up with my first smart phone - iPhone or Blackberry 9000. Like a fucking moron I chose the Blackberry and didn't realize for a while what a p.o.s. it was... but it's literally impossible to make music on that model Blackberry; not even the most rudimentary midi editor was available.ariosa wrote:also the android OS outdates faster on more platforms than the iphone's OS, simply put if you buy an iphone, it will be able to update to the current firmware for a longer time period than most anroid os updates.
i really hate mac, and i don't even have a smartphone, but facts are facts i guess.
When that phone's hardware died (after less than 2 years normal usage!) I switched to the iPhone and ate a big fat plate of humble pie - as much as I might not be a Mac person, iOS is actually pretty well designed (esp. compared to Blackberry

Re: just got an iphone 4s. any good production apps/ gadgets
The Maschine for it was fun it was nice just to make a quick loop when your bored. (Not really used it for proper production)
I've tried a couple of the studios for the phone and well you can essentially get song's made, the size of the screen just makes it too frustrating
I've tried a couple of the studios for the phone and well you can essentially get song's made, the size of the screen just makes it too frustrating

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Evolution Mastering (Analogue/Digital) : 1st track Free sample + 50% off.
What Is Mastering?
http://www.facebook.com/outbounduk
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