Malstrom Lfo problem
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Malstrom Lfo problem
Got a rather nice little synth on the go, every bar or so it completely changes and f*#"s up my flo.
Thought the 1 shot buttons were supposed to sort this out, but once activated it only makes it worse.
At the end of my tether with it now, can any of you help?
Thought the 1 shot buttons were supposed to sort this out, but once activated it only makes it worse.
At the end of my tether with it now, can any of you help?
Re: Malstrom Lfo problem
Don't think this should happen if you have it on sync. The 1 shot button is something else, like the name suggests it only triggers 1 wavecycle of the LFO wave, then stops.
Re: Malstrom Lfo problem
Both Lfos are synced, I just want the same sound to continue being played (dont really fancy bouncing it).
Havent had this prob with any of my other Malstrom sounds, dont get what ive done differently
Havent had this prob with any of my other Malstrom sounds, dont get what ive done differently

Re: Malstrom Lfo problem
Hmmm, maybe post up screenshot or if you sent me the patch I can look into it a bit better and maybe fix the problem.
Re: Malstrom Lfo problem
I shall send you the patch and a wav of how its supposed to sound
Re: Malstrom Lfo problem
Aight have it, will have a lookEchoi wrote:I shall send you the patch and a wav of how its supposed to sound
Re: Malstrom Lfo problem
I don't exactly see or hear what you mean. The cycles of the lfo repeat normally when a note is pressed and the lfo also retriggers with each new note. The thing is that mod a has a speed of 3/16 and mod b 1/4, maybe this is tricking you to believe the sound changes. The wav doe not show a full cycle of the mods, what I hear from the patch are 4 'wobbles' per cycle and these repeat without chages if the note is on. If you want only the first 3 to repeat then you'll have to retrigger the note. I'm just assuming this is what you meant so correct me if i'm wrong.
Re: Malstrom Lfo problem
do you mean Oscillator Phases ?
Re: Malstrom Lfo problem
Basically, so far i have drawn in one note on the sequencer, copied and pasted that block to trigger once every 8 bars. First trigger, sounds just like the wav, second trigger, sounds completely different, etc etc, so on and so on.
I know if i keep the note playing it will continue as i want it to sound, but thats just masking over the problem.
I know if i keep the note playing it will continue as i want it to sound, but thats just masking over the problem.
Re: Malstrom Lfo problem
Ah ok, how long is the note. Will try this aswell.Echoi wrote:Basically, so far i have drawn in one note on the sequencer, copied and pasted that block to trigger once every 8 bars. First trigger, sounds just like the wav, second trigger, sounds completely different, etc etc, so on and so on.
I know if i keep the note playing it will continue as i want it to sound, but thats just masking over the problem.
Re: Malstrom Lfo problem
Maelstrom's LFOs are free cycling, just like subtractor's one LFO. They do, however, seem to respond a little bit tighter to key triggering. "one shot" makes the modulator cycle only one time, so its better for low rates and/or the odd waveforms Maelstrom offers (S+H, weird stepper shapes and funky curves) .. it is keytrigged, but after one wavecycle stops modulating.
To be honest, the only surefire way to have retrig LFOs in Reason is to borrow Thor's. It shouldn't be too painful to replace the Maelstrom mods with Thor LFO's via CV outs and the Mod matrix. Don't forget to combine both synths in a combinator so the key triggering does in fact occur.
To be honest, the only surefire way to have retrig LFOs in Reason is to borrow Thor's. It shouldn't be too painful to replace the Maelstrom mods with Thor LFO's via CV outs and the Mod matrix. Don't forget to combine both synths in a combinator so the key triggering does in fact occur.
Re: Malstrom Lfo problem
Well this explains it thenToday wrote:Maelstrom's LFOs are free cycling

Thor lfo's dont have a ramp down though, which he has on mod a of the malstrom. Setting a negative mod amount in the mod matrix will achieve the same I think, no?
Re: Malstrom Lfo problem
you can always combine with another synth(thor) and use its lfo's
Re: Malstrom Lfo problem
Project EX wrote:Well this explains it thenToday wrote:Maelstrom's LFOs are free cycling![]()
Thor lfo's dont have a ramp down though, which he has on mod a of the malstrom. Setting a negative mod amount in the mod matrix will achieve the same I think, no?



of course, you have to compensate by repositioning the destination parameter. It's being pulled down by the ramp, not pushed up and then returned to baseline
i.e. if its filter modulation, you will wanna raise the cutoff freq. substantially if you switch to a Thor ramp-up LFO with a negative modulation value
Re: Malstrom Lfo problem
Thanks for the help people. Will have another bash at it later onski.
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