Resampling Tutorial

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ephyks
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Resampling Tutorial

Post by ephyks » Sun May 20, 2012 3:48 am

As a producer, I honestly never knew resampling was THIS IMPORTANT. I've only ever resampled once or twice, mostly just to chop up my basses as a wav file. but fuuuuuck.



Very much of an eye opener for me. Got dat new Chasing Shadows/KillSonik sounds.
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Marzz
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Re: Resampling Tutorial

Post by Marzz » Mon May 28, 2012 6:34 am

ephyks wrote:As a producer, I honestly never knew resampling was THIS IMPORTANT. I've only ever resampled once or twice, mostly just to chop up my basses as a wav file. but fuuuuuck.



Very much of an eye opener for me. Got dat new Chasing Shadows/KillSonik sounds.
Did you get like Killsonik - Bloodlust sounds? lol so curious to find out how to make that high pitched wobble
 
 
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subfect
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Re: Resampling Tutorial

Post by subfect » Mon May 28, 2012 6:47 am

It's really not that necessary. All it does is trade one type or aspect of creativity for another. Don't believe me? Guys like Syrebral never resample and have basslines just as heavy.
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ephyks
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Re: Resampling Tutorial

Post by ephyks » Mon May 28, 2012 7:14 am

subfect wrote:It's really not that necessary. All it does is trade one type or aspect of creativity for another. Don't believe me? Guys like Syrebral never resample and have basslines just as heavy.
Clearly a pleb. Resampling gives you superoir sounds.

>2012
>not resampling
>georgecostanza.jpg

But seriously though, regardless of how necessary it is, resampling is an incredibly interesting sound design technique that has endless possibilities. Unless you pretty much understand everything about frequency and wave shapes, you're pretty much rolling the dice everytime you resample hoping that what you're processing sounds awesome every time. I just found out about resampling and have never been so active with sound design in my life. It's taken my shit basses and turned them into crisp, fat, works of art. I also feel that because my results are pretty random when resampling, it's hard for someone else to really ever "copy" a sound of mine.

Just my thoughts.
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subfect
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Re: Resampling Tutorial

Post by subfect » Mon May 28, 2012 7:35 am

Totally agree - I am yet to create the same sound twice, even when using the same FX chain :)
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Re: Resampling Tutorial

Post by sunny_b_uk » Tue May 29, 2012 12:33 pm

ephyks wrote:
subfect wrote:It's really not that necessary. All it does is trade one type or aspect of creativity for another. Don't believe me? Guys like Syrebral never resample and have basslines just as heavy.
Clearly a pleb. Resampling gives you superoir sounds.

>2012
>not resampling
>georgecostanza.jpg

But seriously though, regardless of how necessary it is, resampling is an incredibly interesting sound design technique that has endless possibilities. Unless you pretty much understand everything about frequency and wave shapes, you're pretty much rolling the dice everytime you resample hoping that what you're processing sounds awesome every time. I just found out about resampling and have never been so active with sound design in my life. It's taken my shit basses and turned them into crisp, fat, works of art. I also feel that because my results are pretty random when resampling, it's hard for someone else to really ever "copy" a sound of mine.
Just my thoughts.
fair enough but setting up a long FX chain then slightly tweaking the start of it can always give you nice complex sounds much quicker in my opinion. i use a bunch of very cpu light plugins for the sake of making longer chains & i always save them as templates.. just adding 1 new plugin near the start will change everything about the sound. if people are resampling by constantly adding plugins and then setting up what to automate each time etc for a new song then id say that takes too long IMO.
just thought id share that since iv messed around a lot with resampling for the past 2 years and i find long FX chains more sufficient rather than treating the same audio file again and again.

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Re: Resampling Tutorial

Post by Dankstep » Tue May 29, 2012 1:16 pm

Are there any good synths similar to harbor that aren't FL only, because that's neat. Like where you can drop a sample in.

joegrizzly
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Re: Resampling Tutorial

Post by joegrizzly » Tue May 29, 2012 2:44 pm

it's definately not absolutely necessary that you have to resample, if you get the sound you want from the patch itself, whats the point in going further and possibly changing/ruining the sound you had?

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Re: Resampling Tutorial

Post by MKRUGGER » Tue May 29, 2012 4:26 pm

Hmm, never tried using Edison like that.

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Re: Resampling Tutorial

Post by Hashkey » Tue May 29, 2012 5:15 pm

I prefer long chains too

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Re: Resampling Tutorial

Post by OfficialDAPT » Tue May 29, 2012 5:22 pm

I've dabbled a little in resampling and to me it really isn't anything special. I hear a lot of people say "RESAMPLING IS A MUST FOR DIRTY PHAT BASSLINES" but no one ever says what FX chains/vsts to use. So personally, I really don't think it matters too much.
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Re: Resampling Tutorial

Post by bassbum » Tue May 29, 2012 5:25 pm

I made this in massive in 5minits. It has no external FXs.

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In the OSC tab turn on Restart Via Gate. Add EQ, Distortion and FXs to taste.

Increase the unison number for a fatter sound.

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Re: Resampling Tutorial

Post by TheWallOfSacrifice » Tue May 29, 2012 5:51 pm

i think resampling is good when you are REALLY doing something technical and overprocessed (cpu saving + next level chains)
what's the point resampling oldfashioned ni massive sounds, 2005 neurofunk reeces, prehistoric moderntalking wobbles, shitty s......x cheesyness when with modern processors you can easily go with long chains/channel duplication/bypass activation etc?
this is resampling, IMHO , you simply can't do it in a totally look-mama-no-audio enviroment :)

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(ps this guy friends are called richard devine, otto von schirach, joshua kay and all those crazy detroitunderground/schematic insanely technically advanced guys.. so really expect good futuristic DSP (and also an innovative compression technique, for the record) :Q:
Last edited by TheWallOfSacrifice on Tue May 29, 2012 6:16 pm, edited 1 time in total.

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bassbum
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Re: Resampling Tutorial

Post by bassbum » Tue May 29, 2012 6:08 pm

TheWallOfSacrifice wrote:
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(ps if you already didn't know this guy friends are called richard devine, otto von schirach, joshua kay and all those crazy detroitunderground/schematic insanely technically advanced guys.. so really expect good futuristic DSP (and also an innovative compression technique, for the record) :Q:
That reminds me of ............


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Re: Resampling Tutorial

Post by TheWallOfSacrifice » Tue May 29, 2012 6:18 pm

bassbum wrote:
TheWallOfSacrifice wrote:
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(ps if you already didn't know this guy friends are called richard devine, otto von schirach, joshua kay and all those crazy detroitunderground/schematic insanely technically advanced guys.. so really expect good futuristic DSP (and also an innovative compression technique, for the record) :Q:
That reminds me of ............


yeah man, fantastic album/masterpiece :U:
shame he's producing proto-bro stuff now with that glitchmob nonsense ..

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Re: Resampling Tutorial

Post by Huts » Tue May 29, 2012 7:50 pm

TheWallOfSacrifice wrote: what's the point resampling oldfashioned ni massive sounds, 2005 neurofunk reeces, prehistoric moderntalking wobbles, shitty s......x cheesyness when with modern processors you can easily go with long chains/channel duplication/bypass activation etc?
consistency within your sounds. reuseability (i've got a folder full of bounced reese clips i've reused). slicing elements from within a note rather than having to play each not from the start. working with audio has been a lot nice to me than reopening 6 month old tracks to find that for some reason all my modulation, automation, and effects sounds completely different. etc

If I play a reese for example from my synth at C1, it's going to sound different than if I bounce a long note from say C0 and pitch it up to C1. The change in the sound is sometimes desired, so you bounce rather than use MIDI

if all you're doing is bouncing to pile on effects without actually taking advantage of the fact that you're working with audio instead of MIDI, then yea don't bother resampling, its just a CPU saver in that case
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ephyks
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Re: Resampling Tutorial

Post by ephyks » Tue May 29, 2012 7:52 pm

I've never tried FX chaining. Does anyone know of any tutorials on FX chaining?

Can't really find one that directly addresses FX chaining.
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Re: Resampling Tutorial

Post by TheWallOfSacrifice » Tue May 29, 2012 8:04 pm

Huts wrote:
TheWallOfSacrifice wrote: what's the point resampling oldfashioned ni massive sounds, 2005 neurofunk reeces, prehistoric moderntalking wobbles, shitty s......x cheesyness when with modern processors you can easily go with long chains/channel duplication/bypass activation etc?
consistency within your sounds. reuseability (i've got a folder full of bounced reese clips i've reused). slicing elements from within a note rather than having to play each not from the start. working with audio has been a lot nice to me than reopening 6 month old tracks to find that for some reason all my modulation, automation, and effects sounds completely different. etc

If I play a reese for example from my synth at C1, it's going to sound different than if I bounce a long note from say C0 and pitch it up to C1. The change in the sound is sometimes desired, so you bounce rather than use MIDI

if all you're doing is bouncing to pile on effects without actually taking advantage of the fact that you're working with audio instead of MIDI, then yea don't bother resampling, its just a CPU saver in that case
yeah man, don't get me wrong, resampling is essential for example also for long drones /soundscapes / glitches / morphing pad / long tails in dub delays / reverseverb and other similar stuff... but what the majoriy of brostep producers and some neuronerd too are doing is a pretty lame use of resampling techniques, stuff you can do simply duplicating channels

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Re: Resampling Tutorial

Post by Huts » Tue May 29, 2012 8:19 pm

I think problem is people are trying to resample and come up with these intricate effect chains not because they have a sound in mind or out of necessity, but because someone told them to do so. Working with audio, for me, is a lot nice than MIDI. I feel like I have more control because every time a like how something sounds, I can bounce it and essentially have a "save" point to go back to. This isn't possible with MIDI
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Re: Resampling Tutorial

Post by Almighty Alias » Tue May 29, 2012 8:52 pm

all these comments on this post are making wonder and wanna see the OP's video.... guess i'll have to wait to get home. no video at work... well, most video. Vimeo still isn't blocked for some reason.
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