Help w/ Ambient/Spacey Noises

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JTreeZY
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Help w/ Ambient/Spacey Noises

Post by JTreeZY » Mon Jun 25, 2012 12:27 am

Hey I've been workin' on an ambient intro but I can't quite get it to sound spacey/hollow/atmospheric enough. I've got a high attack/reverb/phasers on multiple synths layered at different frequencies but what else would help the sound.

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ehbes
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Re: Help w/ Ambient/Spacey Noises

Post by ehbes » Mon Jun 25, 2012 12:37 am

well for ambient your not gonna want a whole lot of synths and things. and send delays are your friend
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Re: Help w/ Ambient/Spacey Noises

Post by Samuel_L_Damnson » Mon Jun 25, 2012 12:47 am

There has been a lot of discussion on this in the past. A great start is often to used timestreched vocal samples or the sounds of your keys rattling or something and then pitch it down and whack a hall reverb on it, not even necessarily on a send to get it sounding really thick and screwed up. :D Also automatic double tracking on atmospheric parts is cool.
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JTreeZY
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Re: Help w/ Ambient/Spacey Noises

Post by JTreeZY » Mon Jun 25, 2012 1:14 am

Sinestepper wrote:There has been a lot of discussion on this in the past. A great start is often to used timestreched vocal samples or the sounds of your keys rattling or something and then pitch it down and whack a hall reverb on it, not even necessarily on a send to get it sounding really thick and screwed up. :D Also automatic double tracking on atmospheric parts is cool.
Yea what I wanted was like a Halo theme song type of thing but I cant do that but what's automatic double tracking?

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Re: Help w/ Ambient/Spacey Noises

Post by Samuel_L_Damnson » Mon Jun 25, 2012 9:41 am

Its where you emulate double tracking by duplicating a track, nudging it forwards by a few milliseconds and then you pan the original copy left and the duplicate right. The difference in the time between each ear hearing the sound makes you perceive the stereo image being wider. Used on guitars a lot. I think nirvana used to double track absolubtly everything except bass and drums.
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2mb1o
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Re: Help w/ Ambient/Spacey Noises

Post by 2mb1o » Wed Jun 27, 2012 7:47 am

You can make some low drones with pitched down samples (choir, cellio, ..).
Delay, Reverb, auto-pan, bandpassed white noise, parallel notch filters, granular stuff ...
Sometime it's sounds nice when you have different processing on the dry sound and the wet sound full of reverb.

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Re: Help w/ Ambient/Spacey Noises

Post by wub » Wed Jun 27, 2012 8:10 am

There's a discussion of intro pads/ambience here that might help - http://www.dubstepforum.com/viewtopic.p ... 0#p2908413

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Gurnumsbug
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Re: Help w/ Ambient/Spacey Noises

Post by Gurnumsbug » Thu Jun 28, 2012 9:35 am

Timestretching, lots of reverb, lowpassing and delay are your friends when it comes to ambiance :)

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JTreeZY
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Re: Help w/ Ambient/Spacey Noises

Post by JTreeZY » Thu Jun 28, 2012 12:31 pm

Thanks ima try and put all this to use this weekend

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JTreeZY
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Re: Help w/ Ambient/Spacey Noises

Post by JTreeZY » Fri Jun 29, 2012 7:10 pm

Do you guys have any reccemended wavetypes

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