Fallout New Vegas

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Electric_Head
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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 10:24 am

no it's called 'that gun'

never tried it myself

I love the anti-matt rifle with explosive rounds.
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wub
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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:31 am

Standard kit for me is the Hunting rife (fully modded), varmint rifle (fully modded), sturdy carvan shotgun, anti mat rifle (fully modded), broad machete and a shovel.

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Re: Fallout New Vegas

Post by BonerJams04 » Mon Jul 23, 2012 10:38 am

how do i kill mr house? his robots keep fucking me
butter_man wrote: who do you think taught you smoke tree's, OD'S, Ice cubes and DOC's?
God, thats who.

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SheepShagga
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Re: Fallout New Vegas

Post by SheepShagga » Mon Jul 23, 2012 10:43 am

JBoy wrote:Third playthrough now and i cant believe how good 'that' gun is, tougher enemies such as deathclaws go down with one or two shots without fail.
Really ? I always assumed it was shit.

Currently doing OWB and I must admit I'm pretty stuck. Dropped mu Combat armour for Christines Recon Armour and it's bollocks, keep dying all the time. Bloody robots.

Loving the talking furniture though.

Standard kit for me is anti material rifle, ratslayer, hunting shotgun and assault carbine.

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:44 am

Reverb wrote:how do i kill mr house? his robots keep fucking me
Lucky 38 > Penthouse > Antechamber > Private elevator


Though not sure if you can do this outside of a quest where you're assigned to do it. And killing house doesn't knock the Securitrons offline, from what I remember.

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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 10:45 am

Reverb wrote:how do i kill mr house? his robots keep fucking me
Run past the robots.
They're so slow I just strolled past them.
But they're easy to kill anyway.
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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 10:48 am

SheepShagga wrote:Dropped mu Combat armour for Christines Recon Armour and it's bollocks, keep dying all the time. Bloody robots.

Go for the Mark 2 reinforced combat armour - Gunrunners guards are perfect for bitch slapping to get this, they respawn every few game days, and you don't lose karma/faction respect for doingn them.

Plus any extra bits you can get, sell to the Vendortron outside. My last playthrough, I think all the humanoid companions had this setup, looked like a bunch of colonial marines wandering around the penthouse :lol:

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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 10:51 am

I'm using the recon armor with a valence on my head.
I'm silent and my health regens.
Every now and then though I shit myself when she says, "Initiating combat......... just joking."
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Re: Fallout New Vegas

Post by JBoy » Mon Jul 23, 2012 10:54 am

That gun is quite powerful when you're perked up etc. Same as all american, although that can be quite weak unless you score criticals with it. The amount of shots that can be fired through vats makes up for its weakness though. I usually wear joshua graham's armour because it increases your critical chance, plus its light and can be repaired with any suit or shit piece of wasteland clothing (if you have the perk that is). My favourite rifle is probably this machine or the survivalists rifle. I'm getting back into this game again, i haven't fast travelled once so far and i find it adds to your immersion in the game. I have stashes all over and i can't remember where i put my set of the unique desert ranger armour.

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Re: Fallout New Vegas

Post by Electric_Head » Mon Jul 23, 2012 10:59 am

I haven't stashed a thing.
I just gather to sell sell sell.
I have 1 more mod to buy from The Dish.
And 1 more to get from the medical center in Mojave.
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Re: Fallout New Vegas

Post by SheepShagga » Mon Jul 23, 2012 11:28 am

wub wrote:
SheepShagga wrote:Dropped mu Combat armour for Christines Recon Armour and it's bollocks, keep dying all the time. Bloody robots.

Go for the Mark 2 reinforced combat armour - Gunrunners guards are perfect for bitch slapping to get this, they respawn every few game days, and you don't lose karma/faction respect for doingn them.

Plus any extra bits you can get, sell to the Vendortron outside. My last playthrough, I think all the humanoid companions had this setup, looked like a bunch of colonial marines wandering around the penthouse :lol:
I had it but I used it to repair the shitty recon armour which is now on 11 DT, big regrets. I've got the jury rigger perk but i can't find any usable armour in the big empty. 18000 caps to repair.

Not got any companions and not using VATS at all, I found it too simple like that.

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Re: Fallout New Vegas

Post by JBoy » Mon Jul 23, 2012 1:24 pm

SheepShagga wrote:
wub wrote:
SheepShagga wrote:Dropped mu Combat armour for Christines Recon Armour and it's bollocks, keep dying all the time. Bloody robots.

Go for the Mark 2 reinforced combat armour - Gunrunners guards are perfect for bitch slapping to get this, they respawn every few game days, and you don't lose karma/faction respect for doingn them.

Plus any extra bits you can get, sell to the Vendortron outside. My last playthrough, I think all the humanoid companions had this setup, looked like a bunch of colonial marines wandering around the penthouse :lol:
I had it but I used it to repair the shitty recon armour which is now on 11 DT, big regrets. I've got the jury rigger perk but i can't find any usable armour in the big empty. 18000 caps to repair.

Not got any companions and not using VATS at all, I found it too simple like that.
Im pretty sure that there are a few sets of combat armour in big mt mate. I think i ended up wearing the hazmat suit because my gannon family armour was broken.

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 1:25 pm

On a side note, Arcade Gannon annoys the shit out of me and I'm looking forward to selling him into slavery this time round.

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Re: Fallout New Vegas

Post by skevin » Mon Jul 23, 2012 4:19 pm

Gonna have to start playing this again, only saw about half of the map before I completed it last time so a full wander is needed.
Ug

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 4:24 pm

skevin wrote:Gonna have to start playing this again, only saw about half of the map before I completed it last time so a full wander is needed.
Grabbing the Explorer perk is a proper eye opener, so much stuff I'd missed.

Not to mention some of the locations only appear when you've accepted certain quests.

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Re: Fallout New Vegas

Post by Gewze » Mon Jul 23, 2012 4:31 pm

2nd play through, playing on hardcore mode which is fun and difficult :)
in vault 34 atm, its taken me about 2/3 hours because im getting merked (level 9)

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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 4:38 pm

Gewze wrote:2nd play through, playing on hardcore mode which is fun and difficult :)
in vault 34 atm, its taken me about 2/3 hours because im getting merked (level 9)

Vault 34 and Vault 22 are both stnuc, even if you've got a 20+ character. Those fucking spore carriers in 22 still scare the shit out of me.

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Re: Fallout New Vegas

Post by Gewze » Mon Jul 23, 2012 6:17 pm

wub wrote:
Gewze wrote:2nd play through, playing on hardcore mode which is fun and difficult :)
in vault 34 atm, its taken me about 2/3 hours because im getting merked (level 9)

Vault 34 and Vault 22 are both stnuc, even if you've got a 20+ character. Those fucking spore carriers in 22 still scare the shit out of me.
finally done it and collected my rewards :D vault 22's fun, i need to find it again

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Re: Fallout New Vegas

Post by Dead Rats » Mon Jul 23, 2012 6:21 pm

I stopped playing this game when I picked up FF7 again. The complete bug when it comes to Veronica really put me off.

That said, I actually didn't do any of the add-ons at all so for sure ill jump back into this when I've defeated Emerald and Ruby for my first ever time.
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Re: Fallout New Vegas

Post by wub » Mon Jul 23, 2012 7:40 pm

Emerald is a piece of piss once you get the Underwater materia to disable to the 20min time limit. Ruby is and will always be a tnuc.

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