DayZ: An open-world, perma-death zombie survival game

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Sat Aug 04, 2012 6:54 am

Just got my own DayZ hive running locally on a MYSQL database now...you can connect through the standard in-game server browser whenever it's up!
Any ninjas want to fuckabout in a heli, search for the NEXT HYPE! server, I can modify your inventory and shit after a server restart 8)
(this is separate to the main DayZ hive, so you won't lose or be able to transfer shit)

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the wiggle baron
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Re: DayZ: An open-world, perma-death zombie survival game

Post by the wiggle baron » Sat Aug 04, 2012 1:33 pm

wait what? That sounds fucking awesome...
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Re: DayZ: An open-world, perma-death zombie survival game

Post by idontreallygiveashit » Sat Aug 04, 2012 3:18 pm

nerd

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Phigure » Sat Aug 04, 2012 8:36 pm

£10 Bag wrote:Just got my own DayZ hive running locally on a MYSQL database now...you can connect through the standard in-game server browser whenever it's up!
Any ninjas want to fuckabout in a heli, search for the NEXT HYPE! server, I can modify your inventory and shit after a server restart 8)
(this is separate to the main DayZ hive, so you won't lose or be able to transfer shit)
RAD

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat Aug 04, 2012 10:20 pm

played with wobbles a shitload last night, then due to insomnia ran about in the wee hours of the morning hunting for camps to no avail
headed back inland found a fully functional chopper, flew that for a bit then left it in worse for wear shape and now am camped a lil bit outside the northwest airfield and am gonna do a barracks run (need nvgs and a gps badly)

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 05, 2012 2:00 pm

alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Sun Aug 05, 2012 2:41 pm

deadly habit wrote:snipers at the NW airfield
Yeah man that sucks. I've dodged so many bullets up there. The only time I've actually been killed there though was when we had an 8 man crew and we were running about like wallies :lol:

I dunno if I'm going to bother playing this on normal servers til they've patched out all the duplicating/exploiting/hacking and fixed at least a significant portion of the bugs.
It sucks to spend hours fixing a helicopter and then have someone steal it :evil: but it REALLY sucks to spend hours fixing another helicopter then lose it mid-air when your internet connection dies and all your buddies crash and burn.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 05, 2012 3:56 pm

heh i stole a fixed heli yesterday -w-
any decent places to find nvgs and gps besides the barracks at nw?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Sun Aug 05, 2012 4:23 pm

The only place I've ever found NVGs or GPS is from a person I'd killed or a tent I'd raided. Apparently pilots from crashed helicopters drop them sometimes but I've only just become aware of that so can't verfiy!

There definitely is (or was) NVG, GPS, etc at these bases:
LU30
007091
009088
017091
010104
006093
003061

LU70
040022
002107
004108

Whereabouts on the map did you rob the fixed up heli from?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 05, 2012 4:57 pm

around 030040, that nook in the treeline/field
i'm guessing it was a group that went to raid the airfield on foot and didn't leave anyone behind to protect it since it was repaired and had a good amount of fuel

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Re: DayZ: An open-world, perma-death zombie survival game

Post by willferal » Sun Aug 05, 2012 9:30 pm

How much of helicopter spawning is random? I've heard it's just any area that doesn't have buldings or trees, which is a pretty big amount of the map.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 05, 2012 9:34 pm

http://dayzdb.com/map#3.113.101 that's the main map with vehicle spawns and pretty much all gear
http://southcoastbeanwars.com/day-z-maps/ there is some others here with vehicles and heli crash sites

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Re: DayZ: An open-world, perma-death zombie survival game

Post by willferal » Sun Aug 05, 2012 10:03 pm

Cheers, me and a mate have spent about two says now just running around the woods in the north-west trying to find anything of value.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 05, 2012 10:38 pm

yea it's a pain finding camps (and vehicles), but there are some hotspots
wobbles saw where i setup a stash spot and i found 2 other camps by it and when we were out and about i came across a random tent in the middle of the night
your eyes will start getting trained to look out for the stuff

also anyone who missed combined ops while it was on sale on steam it's 20% off on gamersgate.com atm

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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Mon Aug 06, 2012 4:06 am

going to be picking this up soon, what time zone are you all in?
im down to roll with some of you guys haha

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Mon Aug 06, 2012 5:06 pm

Repairable helis are only spawned once per server at the moment. The only confirmed spot I've found is on Skalisty island...I'll figure out where the rest are when I can be bothered!

Crashed helis are weird. Been looking through the server side code. The first two crashed helis on a map will spawn in any clearing/s within 1km of the first person to join the server after a restart. After that, I think they're randomised but I can't be sure, the code is pretty fucked up! I think it has a lot to do with how many people are on the server and some randomised shit.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Mon Aug 06, 2012 5:09 pm

they're randomized, but that map i linked is all the spots they randomly can pop up
i've had the best luck for crashed helis around 114075 on most servers

the problem with vehicles is people hoard them in their camps and helis are the most sought after

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Ricky_Spanish » Mon Aug 06, 2012 9:13 pm

FUCK! FUCK!

I was neraly finished an interim camp but it got compromised. i was just didling in my items and fuck I think FNFAL nvis scope missed me. goddam noob. I made him bleed with just a m9 sd handgun, cos im pro.

But can anyone get here and help me move.

Some good stuff i got:

UK 8 (3 tents) (014 069)

Sniper Rifles:
AS50, DMR, SVD Camo

Assault Rifles:
M4A3 CCO, M4A3 CCO SD, Bizon PP-19 SD, MP5 SD6, FN FAL

Machine Guns:
M249 SAW

Handguns:
G17 (w/Flashlight)
M9 SD
M1911

Inventory Items:
Night Vision Goggles
Global Positioning System
Ghillie suit x2
Coyote Pack
(Plus the boring stuff...)

Engine parts, scrap metal, fuel parts, 4xwheel, tents

Meat/medic stuff

I got a mic now but i not setup anything yet. i guess i can use ingame direct chat.

FUCK!

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Re: DayZ: An open-world, perma-death zombie survival game

Post by Ricky_Spanish » Mon Aug 06, 2012 10:59 pm

ok, i cleared out of there. But even when I emptied the tents, I couldn't unpack them, I thought you could?

I'll set up a site for you guys. So if you die, you just need a map then you can run straigth there and gear up. That's what I do.

If u need any of the items i have currently i'll leave them for you somewhere.

But it's good also to die and practice close-quarters-combat in the cities for a while.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Tue Aug 07, 2012 1:44 am

yea i tend to run around cherno and elektro for a bit pvping before i head north
have fun hatchet vs hatchet battling -w-

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