DayZ: An open-world, perma-death zombie survival game

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deadly_habit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sat Aug 11, 2012 8:27 am

£10 Bag wrote:
cosmic surgeon wrote:Finally got the money to get this, really glad I did. Experienced players got any tips for a newb?
"Stay green, stay in the woods, stay safe." - Karl Pilkington

Really though...
Handguns are shit since a few beta patches ago. Don't bother with them against players.
The AKM or AK74su is probably the best gun you're likely to find down south.
Don't bother with CZ550's. AS50 or M107 is the only sniper rifle worth your inventory space.
Don't think you can take out that sniper who narrowly missed you.
In it's current state, the mod is quite broken. Everybody is duplicating shit and/or hacking. Bear that in mind!
the DMR is good too

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ThomasEll
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Re: DayZ: An open-world, perma-death zombie survival game

Post by ThomasEll » Sat Aug 11, 2012 11:17 pm

I've found that the M1911 is one of the best handguns in the game. Super common, 1 hits zombies, still decent against other players
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python453
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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Sun Aug 12, 2012 6:13 am

Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..

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Trichome
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Sun Aug 12, 2012 6:39 am

magnum is statistically the best handgun in the game. same damage as an m1911 but an 100m effective range and better iron sights (imo of course)
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deadly_habit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Sun Aug 12, 2012 8:06 am

python453 wrote:Just me or is it near impossible to find vehicles?
I've hit around 5 spawns and none of them are there..
people tend to hoard them in their camps

Gaufre
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Gaufre » Mon Aug 13, 2012 8:16 pm

deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.
]

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cosmic_surgeon
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Re: DayZ: An open-world, perma-death zombie survival game

Post by cosmic_surgeon » Mon Aug 13, 2012 9:53 pm

After a few days I've concluded that it's both the best and worst game I've ever played. Hours and hours of effort to get it all snatched away by bugs is pretty low. Finished product is gonna be phenomenal though can tell already.
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python453
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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Tue Aug 14, 2012 12:45 am

my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?

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Trichome
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Trichome » Tue Aug 14, 2012 12:54 am

happened to me too, upgraded to 95913 and it fixed it
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Ricky_Spanish
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Ricky_Spanish » Tue Aug 14, 2012 2:04 am

python453 wrote:my dayz has mysteriously stopped working, getting an infinite black loading screen
anyone have/ has had this issue?
if have 1.7.2.4 and you try logging a server that is 1.7.2.5 then you get infinite loading screen, and vice-versa.

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Tue Aug 14, 2012 2:27 am

Also, getting stuck "Loading" on a 1.7.2.5 server will almost certainly lead to you spawning in on the coast next time you do successfully log in.
Running 1.7.2.5 plus 95883 beta (or 95913) will get you in to all the up-to-date servers with no problems though.

Set up Lingor Island on my private Hive earlier...dope map! Prime for some PvP and helicopter battles.

deadly_habit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Tue Aug 14, 2012 2:57 am

Gaufre wrote:
deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.
4chan /vg/ board dayz threads have in depth links to performance tweeks

python453
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Re: DayZ: An open-world, perma-death zombie survival game

Post by python453 » Tue Aug 14, 2012 3:58 am

thanks guys, got it to work
just have to be pretty selective with my server choice but its chill

Gaufre
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Re: DayZ: An open-world, perma-death zombie survival game

Post by Gaufre » Tue Aug 14, 2012 4:15 am

deadly habit wrote:
Gaufre wrote:
deadly habit wrote:alas i succumbed to the snipers at the NW airfield
http://www.dayzpvp.com/ultimate-dayz-gr ... aks-guide/ figured i'd share this link for those who want some more FPS, managed to squeeze some out nicely for me (plus the FOV tweeks are a godsend)
Do you have another link to something similar? I've searched for a while and still can't find anything that looked as in depth.
4chan /vg/ board dayz threads have in depth links to performance tweeks
Ah, Thank you. Found It within a few minutes haha.
]

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cosmic_surgeon
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Re: DayZ: An open-world, perma-death zombie survival game

Post by cosmic_surgeon » Tue Aug 14, 2012 7:24 pm

How often does loot spawn btw? Was running along crouched and my leg broke, crawled all the way to Elektro hospital to find some morphine and found zip (four crowbars and no morphine in a hospital, csb).
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grillis
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Re: DayZ: An open-world, perma-death zombie survival game

Post by grillis » Sun Aug 19, 2012 3:59 am

is there a separate hive for the two maps?

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Re: DayZ: An open-world, perma-death zombie survival game

Post by __________ » Mon Aug 20, 2012 12:26 am

cosmic surgeon wrote:How often does loot spawn btw? Was running along crouched and my leg broke, crawled all the way to Elektro hospital to find some morphine and found zip (four crowbars and no morphine in a hospital, csb).
Loot in theory only re-spawns once ALL the loot has been cleared from a building and all players have moved 200M (I think) away. Bit of a wonky mechanic.
grillis wrote:is there a separate hive for the two maps?
The main, official Hive runs Chernarus. I'd say about 80% of servers, maybe slightly more, are running this.
Then you also get unofficial private Hive servers on Chernarus. Often with modified mission parameters (e.g sidechat enabled, more vehicles, start with a gun, etc)
Lingor is not official and runs on private Hives like the private Chernarus ones.
Also, no gear can possibly transfer between unofficial and official Hives, they're separate databases arranged in different ways.

Anyway I just wanted to say: it's not about DayZ any more for me. Arma 2 is indeed a bit clunky but I've been pouring hours in to the Warfare missions (capture the island/CTI)
It's like Battlefield 2 meets Command and Conquer x1000000000000000. Immensely unforgiving, difficult and satisfying.

deadly_habit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 22, 2012 12:41 am

man i got bored while solo and did some elektro sniping solo and a counter sniper got me -w-
and chernarus reclaims it's borrowed gear once again, ah well had this char for well over a week

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sigbowls
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Re: DayZ: An open-world, perma-death zombie survival game

Post by sigbowls » Wed Aug 22, 2012 12:45 am

i can't wait for it to come to the xbox 360 it not confirmed i don't think but theres not many good games now so i think they will
blazen the raisin

deadly_habit
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Re: DayZ: An open-world, perma-death zombie survival game

Post by deadly_habit » Wed Aug 22, 2012 12:54 am

yeaaaa the 360 can't handle the arma 2 engine and the devs have pretty much confirmed the standalone is going to be a customized arma 2 engine
not to mention i don't think BIS have ever published any console games
Last edited by deadly_habit on Wed Aug 22, 2012 12:55 am, edited 1 time in total.

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