It's also best to point out i tend to create more minimal and dark dungeon style dubstep so any tips would ideally be for the production of this style and not say a huge sounding skrillex tune.
1) I start by adding all my drums into seperate audio channels just creating the drum pattern that i want
2) I will go through each drum one by one and EQ out all the unessesary frequencies
3) i will do a quick rough mixdown levelling each audio channel to a roughly good level so it sits nicely in the mix
4) I will then start sending each channel through busses, i will send all my hi hats to one bus, any samples that make up my snare to another bus, one bus for my kick samples, one bus for any background sort of hits that sit in the background that i usually drench with reverb to just fill out the sound, then one more final bus for any other odd percussion such as bongos and other wooden hits etc.
5) i will then finally bus all of these busses to one global drums bus.
6)i will then do some further eqing on any busses i feel that need it particularly where i have combined more than one sample, usually the snare where i can use up to 3 samples, i eq it just to make it gel together more easily.
7) i will then send the busses through reverb sends i already have set up. i have several reverb sends set up all trying to keep the majority of the same settings so that they gel together as well as possible, just with different release times and high pass filters on for different parts of the drums. i have two short reverbs(around 2 sec release), one that is very high passed (for the high hats mainly, and the kick) and one that is less high passed (can be for the kicks and bongos and sometimes snares), one more medium reverb (3-4 second release) which has a little eqing (hi pass above around 200-300 hz) that i use for my snare and sometime percussion bongo type noises and random noises that i want fairly reverberant. i tend to have a long reverb (6-7 seconds) which i use for rides and other splashy cymbals to fill out the sound and sometimes more random percussionoises, this tends to be high passed fairly heavily as i dont want a lt of frequency space being taken up for long amounts of time. and finally i have a ven biggeer reverb (15-20 seconds very hi passed again) which i use for crashes at the begining of bars and background hits just to add more atmoshphere.
9) finally i will eq the final drum bus adding or removing any frequencies that i feel are lacking to the best of my ability
10) recently i have also experimented with adding a compressor to the final drums bus to try and gel it together better and add definition to each hit though i dont really know what the true aim to usign and compressor with drums is and feel i am just experimenting and could well be doing this wrong.
Cheers for any feedback that anyone can give!