how to get a bouncy kickdrum
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how to get a bouncy kickdrum
What is the process behind getting your kick to sound bouncy? such as 17 seconds into
Re: how to get a bouncy kickdrum
Are you designing your own kicks? Maybe you can just sample it.
Doesn't sound like there's a lot of processing done, basic drumsynth sound.
Tune sounds whack to me though, bet you can do better with whatever kickdrum.
Doesn't sound like there's a lot of processing done, basic drumsynth sound.
Tune sounds whack to me though, bet you can do better with whatever kickdrum.
Agent 47 wrote:Next time I can think of something, I will.
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Re: how to get a bouncy kickdrum
i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.
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Re: how to get a bouncy kickdrum
I use sample packs and re process them, so i don't think i design my own kicks. and ive always thought sampling from mp3's is a bad technique after its been converted from wav?AxeD wrote:Are you designing your own kicks? Maybe you can just sample it.
Doesn't sound like there's a lot of processing done, basic drumsynth sound.
Tune sounds whack to me though, bet you can do better with whatever kickdrum.
Nice, i need to invest in a field recorder.JockMCPlop wrote:i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.
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Re: how to get a bouncy kickdrum
thanks for posting that jockmc
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Re: how to get a bouncy kickdrum
awesome! do you have any samples of a basketball and football being kicked/bounced?JockMCPlop wrote:i remember seeing a masterclass with Mistabishi where he layers the sound of a football (soccer ball) being kicked against a wall over his kick, and a basketball bouncing over his snare. The trick is to get a nice thud, and some huge velocity (real life velocity, not midi lol). The velocity of the sample is what creates a 'bounce'' ie the hard the football hits the wall the bouncier it will sound.
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Re: how to get a bouncy kickdrum
http://www.freesound.org/search/?q=bask ... advanced=0
Freesound is an excellent resource for most things field recording.
Freesound is an excellent resource for most things field recording.





Re: how to get a bouncy kickdrum
To get a kick sound like this, there's really no need to slam basketballs into the wall though.
Agent 47 wrote:Next time I can think of something, I will.
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Re: how to get a bouncy kickdrum
this is true, but there's no harm in trying out wacky things once in a while. I also think its just a case of understanding the ideal properties of the sample that you're looking for. The basketball/football thing just helps to to keep clear in your mind exactly what properties make a kick sound good.AxeD wrote:To get a kick sound like this, there's really no need to slam basketballs into the wall though.
Re: how to get a bouncy kickdrum
Yeah definitely worth experimenting with stuff like this.
Personally, it doesn't fit well into my workflow. I just do a lot of synthesis, but I'm trying to cram more sampling
into productions these days.
Personally, it doesn't fit well into my workflow. I just do a lot of synthesis, but I'm trying to cram more sampling
into productions these days.
Agent 47 wrote:Next time I can think of something, I will.
Re: how to get a bouncy kickdrum
resonant filter enveloped could do it
Re: how to get a bouncy kickdrum
I rarely reach for a synth, and if I do It'll just be for a base sound and then i'll generally resample it and make multiple elements out of it. My tunes are pretty much all sample based.AxeD wrote:Yeah definitely worth experimenting with stuff like this.
Personally, it doesn't fit well into my workflow. I just do a lot of synthesis, but I'm trying to cram more sampling
into productions these days.
Re: how to get a bouncy kickdrum
Uhh, there's something compression bidness going on there though, no? slow attack giving it that 'sucking' sound?

namsayin
:'0
Re: how to get a bouncy kickdrum
layering i suppose?AxeD wrote:To get a kick sound like this, there's really no need to slam basketballs into the wall though.
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Re: how to get a bouncy kickdrum
sounds like your basic psytrancy laser gun kickdrum, kinda wack imo.
just stick a sine in a sampler and mess with the pitch envelope -> there you go
just stick a sine in a sampler and mess with the pitch envelope -> there you go
Re: how to get a bouncy kickdrum
or you can take it to the next level.
get your sampler (i use battery for this) and load in some random sounds, any sounds really. i like field recordings but synthesized stuff works fine too.
then play with pitch envelopes on every sample, play with the sample start position, assign various parameters to velocity and put in some midi patterns to hear the effect.
you can probably squeeze some sort of percussion out of every sound. some are good for kicks, some good for woodblock-y type stuff, some are nice for hihats.
that way you'll get unique and expressive drumsounds quickly.
take that to the the next level by layering these sounds with your percussion samples, maybe some reverb tails or just the thud of a kick underneath your crunchy sound that used to be a river flowing.
this is where multiband compressors come in handy, but at this point we're approaching rocket science levels of production that really aren't necessary.
designing percussion can be just as fun and ridiculously time-consuming as making basslines.
so next time you're multiband processing a distorted mess of a bass sound that's been resampled 50 times why not give your percussion the same attention instead? heck you might even end up with a unique sound!
get your sampler (i use battery for this) and load in some random sounds, any sounds really. i like field recordings but synthesized stuff works fine too.
then play with pitch envelopes on every sample, play with the sample start position, assign various parameters to velocity and put in some midi patterns to hear the effect.
you can probably squeeze some sort of percussion out of every sound. some are good for kicks, some good for woodblock-y type stuff, some are nice for hihats.
that way you'll get unique and expressive drumsounds quickly.
take that to the the next level by layering these sounds with your percussion samples, maybe some reverb tails or just the thud of a kick underneath your crunchy sound that used to be a river flowing.
this is where multiband compressors come in handy, but at this point we're approaching rocket science levels of production that really aren't necessary.
designing percussion can be just as fun and ridiculously time-consuming as making basslines.
so next time you're multiband processing a distorted mess of a bass sound that's been resampled 50 times why not give your percussion the same attention instead? heck you might even end up with a unique sound!
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