I made Skrillex Scatta bass in FM8

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Ink Eyes
Posts: 11
Joined: Thu Dec 29, 2011 5:16 am

Re: I made Skrillex Scatta bass in FM8

Post by Ink Eyes » Sat Jan 05, 2013 9:48 am

Espiritus wrote:
dbzheir2 wrote:
Espiritus wrote:I am new to Dubstep, and have only been making it for a couple of weeks, but i thought i'd give it a try.
Here is my first attempt:

Soundcloud
Dude, that's amazing! How??
First, i read all the posts in this topic. The post that helped me the most was this one:
Phallic Mcdynamite wrote: its actually incredibly simple really, load up massive and choose the deepthroat oscillator. wavetable position doesnt really matter, just stick it where you like it. next you need a scream filter. again i'd set this where ever you think sounds good, but i stuck an lfo on the "scream" knob to give it a bit of movement.

in the fx section ive got a classic tube distortion (set to about 50% wet and 50% driven) and a dimension expander. once again just set the parametres wherever your ears tell you too. you'll also need to add a tiny bit of feedback (around 9 o'clock ish). finally i added a sine shaper as an insert with the drive at around 2 o'clock and the wet at 100%. this is the basic sound in massive (and its already quite tasty).

the rest of the sound is all in the insert section of my midi track. distortion (and lots of it) comes from camel crusher but you can use whatever you prefer. ive used several instances of it adding a slight amount of distortion each time rather than fucking it up in one go. in between each distortion ive added sugarbytes wow filter a few times (which i cant say enough good things about. really fantastic filter vst for dubstep). ive used the gurgle and rejecter presets and tweaked the lfos on them to give it some movement, but i believe the effect can be achieved with any filter using band reject settings and automation. it seems to me that filtering out mid frequencies is the way to create that snarling aggresive sound (think its used a lot with dnb reeces) and ive used a really good free band reject filter before (google!) but seriously guys, that wow filter is the shit and is well worth saving up for.

finally, remove all frequencies below 90, drench in reverb/delay and stick a sub under it (i duplicated the midi track and changed the patch from evil monster rape to a lovely sine wave). and that, believe it or not, is it. play low notes (obviously) and do some pitch bends.
Allthough i have added and changed a lot of things, the text above gave me the basis information on how to make the sound.
This video may help you out too, regarding the use of presets:

First i made the basis growl in massive, and increasingly added distortion with the WOW-filter, then i removed the midrange in the Fabfilter pro equalizer, i distorted the sound again using the CamelCrusher preset and the Bertill preset (http://www.studiotoolz.net/bertill) (they are both free ;D)
I then added a compressor and some reverb.

The order of the patches does matter. This is what i did for the basis growl:
Massive -> WOW (gargle) -> WOW (bass presets) -> FabFilter Pro (remove midrange) -> CamelCrusher (annihilate) -> WOW (rejecter) -> Bertill (4 - tweak the knobs a bit!) -> Compresser -> Reverb

I tweaked and changed the sound of pretty much all the presets, so just try until you are satisfied.
After this, you still won't have the massive monster sound. There is more:

I duplicated the track, and lowered the pitch to make the sound more brütal! I then added another track and created a sub-bass in Massive. I then added a Sylenth1 track and used the "LD TeleSynth" sound to make it more atmospheric (cannot remember if i manipulated the sound further).
I then grouped the four tracks, and added some reverb. NOW comes the most important part, and what really makes the sound "speak". Add WOW with the "rejecter" preset. You can now modulate the growl to have a sort of open or closed sound. I added some more reverb and equalization.

At last i added another sub-bass outside of the group, just to make it sound deeper. I added a drum rack with kicks and cymbals. I shortened the length of a snare crash and looped it, and added a High Pass filter to that specific snare. The manipulated snare crash made the sound grainier :D

When recording, i used the pitch-bend.

And.. change the volume of each track until you get the sound you want.

Ableton Live 8 was used. This is not meant to be a step-by-step guide. Just try your best, and take your time. ;-)

Also, check out some of my film-score music: http://soundcloud.com/max-uldahl/unfini ... stration-1

Damn son that post really helps a lot, thanks!

Ink Eyes
Posts: 11
Joined: Thu Dec 29, 2011 5:16 am

Re: I made Skrillex Scatta bass in FM8

Post by Ink Eyes » Sat Jan 05, 2013 9:48 am

repost. :(

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