LBN667 - Tartarus (Ambient / Dungeon)

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gghhoosstt
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Joined: Fri Nov 09, 2012 12:32 am

LBN667 - Tartarus (Ambient / Dungeon)

Post by gghhoosstt » Fri Jan 11, 2013 5:36 pm

Let me know how to improve please, I'm just coming back to producing dubstep.

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SiNE908
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Re: LBN667 - Tartarus (Ambient / Dungeon)

Post by SiNE908 » Fri Jan 11, 2013 10:40 pm

love the intro to this man...creepy as shit!

Sioux
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Re: LBN667 - Tartarus (Ambient / Dungeon)

Post by Sioux » Sat Jan 12, 2013 11:01 pm

Creatively I thought this track was pretty good, maybe a bit of variation here and there in terms of the pads and bassline would've made it more interesting but overall not a "bad track". I think the only constructive criticism I would give is to be careful of getting your instrument frequencies over-lapping, your kick drum and your bassline are too muddled and it's difficult to distinguish one from the other. You'll learn to hear out for that more over time though so don't worry about it too much.

Ideas are pretty good, just need to learn to do more with them in my opinion :)

Hope that was of some value to you :D

Oh, and remember, sometimes "more is less". There are times where having silence (even for a second) can really enhance the track. That's my opinion anyways :)

wub
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Re: LBN667 - Tartarus (Ambient / Dungeon)

Post by wub » Mon Jan 14, 2013 7:48 am

Techy roller, but it doesn't really develop much over the run time...maybe some variation towards the second half to make it feel less loopy.

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