fragments wrote:alphacat wrote:HOWEVER: it is also disingenuous to say, "buy Xgear, get ProResults" because halfway decent comprehension of everything happening at every stage of signal conversion (from your daw to it's outcalls to x number of plugins back into the bus of the daw out into soundcard back into 143 sends, etc.) helps more than you know until you know.
Which means: don't go out and buy a nice A/D converter until you know why you need one in the first place.
Yea...I mean...you wouldn't want to plug your monitors or headphones into good converters ;p
The bit I put in bold...no idea what you mean...what DO you mean? : )
Pretty much what you said, only expanded: you already understand that plugging a miniplug into a nice converter somewhat defeats the purpose because the miniplug is effectively acting as a physical bandpass; the physical properties of that particular plug are not ideal for true fidelity.
Past that though, every device, every component your signal passes into and out of can affect it or "color" it in some way, often not optimally.
Using the example of miniplugs being limiting by nature of the way they're built, the same applies to other kinds of connections: a 1/4" guitar jack can handle hotter and wider signal range than a miniplug and so are preferable in that way, except they're noisy as hell (by merit of having thicker wires to handle that hotter, wider signal.) Balanced XLR's, then, are preferable to 1/4" plugs which are preferable to miniplugs, etc... and a solid digital connection often trumps all of these because in the end, electromagnetic cabling is subject to all of the external electromagnetic activity in cosmos.
But this idea is not just limited to the patch cables you're using. This also relates to your many devices' own internal wiring, amplification, power setup, etc. For example, you have a DAW, which is lots and lots of wires in the form of circuitry, often all carrying the same data but to different place and then reconciling them in the end; this is why stock internal sound cards are usually not ideal - it's sharing too much with too many other processes and has not been prioritized to optimize the signal in any way. And then you add the virtual, binary handling of signal: different devices/programs treat your signal flow in different ways, again often changing it in the process.
This idea of throughput adding up to "coloring" your sound can work in your favor though, if you put the right kinds of other devices in your signal chain.