Popping sound on sub bass
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Re: Popping sound on sub bass
install a new soundcard driver in ur firewall
Re: Popping sound on sub bass
I wouldnt mess with the release, just turn up the attack or put a low pass filter on it
- syrup
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Re: Popping sound on sub bass
i set up my a/r by ear
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Re: Popping sound on sub bass
I use the AsioHypefiend wrote:install a new soundcard driver in ur firewall
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Re: Popping sound on sub bass
thts outdated dude, just go 2 ur local electronics market/home depot an just ask for the new soundcloud driver
Last edited by hifi on Fri Mar 22, 2013 10:43 pm, edited 1 time in total.
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Re: Popping sound on sub bass
Yeah that fixes it every time for me.Hypefiend wrote:thts outdated dude, just go 2 ur local electronics market/home depot an just ask for a new soundcloud driver
Re: Popping sound on sub bass
Total noob but what's a soundcloud driver? Do you mean a sound card?Hypefiend wrote:thts outdated dude, just go 2 ur local electronics market/home depot an just ask for a new soundcloud driver
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Re: Popping sound on sub bass
jus ask for the newest drivr in stock / in stall but ask for the dual installation 1s, compatibl w/ like windows, macOS, ps3s , xbox etc . there like almos 2 terabytes big though so stok up on external hds, get like 3 or 4 of em .
Re: Popping sound on sub bass
Do you have any recommendations?? 

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Re: Popping sound on sub bass
The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??
Re: Popping sound on sub bass
^^^VirtualMark wrote:The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??
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Re: Popping sound on sub bass
Yeah I often have a problem with this in Reason, so as many others have advised, I turn up the attack and release a bit. I generally want that fade-in sound anyway, and it helps accommodate any drum hits happening at the same time. But I often still get a (quieter) click then. If you look at the waveforms: with zero attack, the wave will probably start away from level 0, since the oscillator is free-running, and so that discontinuity from the preceding silence causes the click. If you put some attack on it, the wave will start at 0 without fail but will probably rise or fall from 0 at an immediate slope, which causes a sharp cusp at the start there, and even though this is not a discontinuity, the cusp still causes a click.Sinestepper wrote:or just put a lowpass filter at the end of the signal chain? works in reason lol
So, I like to put a 24dB/oct lowpass filter on it, set the filter freq to minimum, set the filter env amt to something large, and set the filter env attack and release to similar small amounts as the amp env attack and release, and the filter env sustain to full. This essentially acts as a second amp envelope, so now if you look at the wave, it curves up or down from horizontal at the beginning, i.e. it's smoothly continuous from the preceding silence, and this eliminates the click. (This is using Thor; I find that Subtractor's sine has a weird high artifact when it's not low-passed, so I prefer Thor for subs.) Maybe using the Mod Matrix to make another envelope actually work as a second amp env would get the same result, but the filter is the quicker option.
I wish you could choose different shapes for attack and release; a sigmoid or half-sine (trough to peak) would be ideal here.
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Re: Popping sound on sub bass
have you tried bouncing it and then using the fade in on the editor?marktplatz wrote:Yeah I often have a problem with this in Reason, so as many others have advised, I turn up the attack and release a bit. I generally want that fade-in sound anyway, and it helps accommodate any drum hits happening at the same time. But I often still get a (quieter) click then. If you look at the waveforms: with zero attack, the wave will probably start away from level 0, since the oscillator is free-running, and so that discontinuity from the preceding silence causes the click. If you put some attack on it, the wave will start at 0 without fail but will probably rise or fall from 0 at an immediate slope, which causes a sharp cusp at the start there, and even though this is not a discontinuity, the cusp still causes a click.Sinestepper wrote:or just put a lowpass filter at the end of the signal chain? works in reason lol
So, I like to put a 24dB/oct lowpass filter on it, set the filter freq to minimum, set the filter env amt to something large, and set the filter env attack and release to similar small amounts as the amp env attack and release, and the filter env sustain to full. This essentially acts as a second amp envelope, so now if you look at the wave, it curves up or down from horizontal at the beginning, i.e. it's smoothly continuous from the preceding silence, and this eliminates the click. (This is using Thor; I find that Subtractor's sine has a weird high artifact when it's not low-passed, so I prefer Thor for subs.) Maybe using the Mod Matrix to make another envelope actually work as a second amp env would get the same result, but the filter is the quicker option.
I wish you could choose different shapes for attack and release; a sigmoid or half-sine (trough to peak) would be ideal here.
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Re: Popping sound on sub bass
No, I never bounce stuff. If I did it would probably frequently make my life easier, but at least currently I prefer pure synthesis, no audio clips. Good tip for others though.
Marktplatz on SoundCloud - a variety of tunes, some available for download on the HOUSE SQUARES EP (House Squares, Cupboard, Hamilton) and SATAMA EP (Sun on the Corner, Forest Swim, Zoom, Satama)
Re: Popping sound on sub bass
LolVirtualMark wrote:The Xbox soundcloud driver is the most efficient imo, helps with the creative process. But it can sometimes alias.djfeloe wrote:Do you have any recommendations??

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Re: Popping sound on sub bass
Just make sure if you do a fade in, you don't change the shape of the wave or it will distort where you faded it.
ex:
has anyone ever tried resampling something through a dj mixer and using the crossfader to cut the sample? that wouldn't do this, would it?
ex:

has anyone ever tried resampling something through a dj mixer and using the crossfader to cut the sample? that wouldn't do this, would it?
Re: Popping sound on sub bass
If the sine stops or starts on a point of the sine's axis that is not zero crossing, you will hear a pop. I prefer it for the attack bit, as you can't really replicate that pop sound using eq. Sounds especially good on 808 style kicks. The post above mine illustrates how to do it for the attack.
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