What do you guys normally get for an average RMS?

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Brothulhu
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Re: What do you guys normally get for an average RMS?

Post by Brothulhu » Mon Apr 15, 2013 2:59 pm

drake89 wrote:>average RMS
>average
>RMS
>Root mean squared
>mean
>average
>mean
>average
>mean
>average
>mean
>average 8) :W: :a: :dunce: :h: :6: :o :lol: :corntard:
I believe he means the average RMS of all his tracks not the average RMS of a single track. At least I hope
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Re: What do you guys normally get for an average RMS?

Post by ehbes » Mon Apr 15, 2013 4:17 pm

I still don't know what it is, but judging by this thread it probably doesn't mean much
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Re: What do you guys normally get for an average RMS?

Post by Brothulhu » Mon Apr 15, 2013 4:28 pm

From wikipedia "the quadratic mean, is a statistical measure of the magnitude of a varying quantity"

We did it in physics in school for AC power. If I remember right UK mains power is 230V RMS but it peaks around 320V. So in an audio context it is basically a number that tells you how loud your track is overall. So you could have a track peaking at 0db but the RMS could be really low as it only peaked at 0Db once when the rest of the track is really low or you could have quite a high RMS if you had a track that was brickwalled at -3Db as the whole track would be very similar in volume the whole way through.

That's a really bad explanation sorry
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Re: What do you guys normally get for an average RMS?

Post by therapist » Mon Apr 15, 2013 6:11 pm

You guys are fucking spastics. It was a reasonable query.

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SMOR3S
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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Mon Apr 15, 2013 6:33 pm

So I presume I shouldn't worry about it? I never have, but I do get kids telling me, don't have your RMS higher than -6....
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Re: What do you guys normally get for an average RMS?

Post by SKIN E » Mon Apr 15, 2013 7:49 pm

Just leave -3 to -6db headroom for the mastering engineer.

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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Mon Apr 15, 2013 7:57 pm

SKIN E wrote:Just leave -3 to -6db headroom for the mastering engineer.
No, what I mean, is when I master, what should my RMS be like... Sorry if I am confusing people :/
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Re: What do you guys normally get for an average RMS?

Post by outbound » Mon Apr 15, 2013 7:59 pm

Usually average anywhere between -12 to -6 RMS but I try to keep them (my own tracks) at around -10 to -8 RMS :dunce:
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Re: What do you guys normally get for an average RMS?

Post by fragments » Mon Apr 15, 2013 9:15 pm

SMOR3S wrote:So I presume I shouldn't worry about it? I never have, but I do get kids telling me, don't have your RMS higher than -6....
I think the problem is most of the people in this thread don't really know what RMS is and as usual are just blurting out crap they only half understand (half if I'm being generous) in the first place...I only have a vague idea of what RMS is (whomever posted the stuff from wikipedia...that was about my understanding of it). Therefore, I've stayed away...until now b/c I'm bored.

From what I understand anything higher than -10 is pretty squashed, but if you are going for the brickwalled / overcompressed sound I dunno how much it matters. Isn't it still going to be subjective in the end? Do what sounds right for each track?
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Mason
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Re: What do you guys normally get for an average RMS?

Post by Mason » Mon Apr 15, 2013 10:35 pm

on a serious note can you not see what RMS some of your favourite songs/ songs you want your music to sound like have?
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Re: What do you guys normally get for an average RMS?

Post by SKIN E » Tue Apr 16, 2013 12:40 am

SMOR3S wrote:
SKIN E wrote:Just leave -3 to -6db headroom for the mastering engineer.
No, what I mean, is when I master, what should my RMS be like... Sorry if I am confusing people :/
I wouldn't really worry about the master at all... is your room treated?

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SMOR3S
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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Tue Apr 16, 2013 1:26 am

SKIN E wrote:
SMOR3S wrote:
SKIN E wrote:Just leave -3 to -6db headroom for the mastering engineer.
No, what I mean, is when I master, what should my RMS be like... Sorry if I am confusing people :/
I wouldn't really worry about the master at all... is your room treated?
Not really, but I am not releasing anything big atm, so I don't really care if it's not a professional master... My next EP however, ima send off to get done...
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Re: What do you guys normally get for an average RMS?

Post by claudedefaren » Tue Apr 16, 2013 1:53 am

I don't find it believable that zomboy has any tracks with an rms of -2db. You must be using that inaccurate meter plugin that was made to trick people into making their tracks quieter to combat the loudness wars... what was it called, tt dynamic range or something? it was just a metering plugin that told you db and rms, tall interface if I'm remembering correctly. I would find it more believable if zomboys tunes were around -6, but i am not familiar with his work

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Re: What do you guys normally get for an average RMS?

Post by claudedefaren » Tue Apr 16, 2013 1:54 am

Grab a demo of Fabfilter Pro-L, that'll tell you accurate rms

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Re: What do you guys normally get for an average RMS?

Post by test_recordings » Tue Apr 16, 2013 2:04 am

I remember a letter in the free magazine 'Tape Op' (which you should ALL be getting!) that read something like this:
Hi, we're a deathcore band and we're trying to master one of our tracks but we need help. It's a square wave with an RMS of -0.00000000000001 but how can we make it any louder?
Basically, it was a joke sent in by an engineer sick of people aiming for RMS as close to 0 as possible. Maybe not completely related to OP, but I'd say just make sure your transients are clear while getting it as high as reasonably possible.

I remember hearing a Chase & Status track with some rock guitar in; it was so fucking compressed that on what might be considered the drop, or even a dynamic contrast between soft and loud in rock, it just sounded flat. Waste, in my opinion.
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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Tue Apr 16, 2013 2:26 am

claudedefaren wrote:I don't find it believable that zomboy has any tracks with an rms of -2db. You must be using that inaccurate meter plugin that was made to trick people into making their tracks quieter to combat the loudness wars... what was it called, tt dynamic range or something? it was just a metering plugin that told you db and rms, tall interface if I'm remembering correctly. I would find it more believable if zomboys tunes were around -6, but i am not familiar with his work
Well I use Ozone 5... If I throw a track in Ableton, how much should I turn it down by, to check?
test recordings wrote:I remember a letter in the free magazine 'Tape Op' (which you should ALL be getting!) that read something like this:
Hi, we're a deathcore band and we're trying to master one of our tracks but we need help. It's a square wave with an RMS of -0.00000000000001 but how can we make it any louder?
Basically, it was a joke sent in by an engineer sick of people aiming for RMS as close to 0 as possible. Maybe not completely related to OP, but I'd say just make sure your transients are clear while getting it as high as reasonably possible.

I remember hearing a Chase & Status track with some rock guitar in; it was so fucking compressed that on what might be considered the drop, or even a dynamic contrast between soft and loud in rock, it just sounded flat. Waste, in my opinion.
Thanks... I am just trying to understand a bit better... I never used this term before either really, but I have been hearing it a lot lately...
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claudedefaren
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Re: What do you guys normally get for an average RMS?

Post by claudedefaren » Tue Apr 16, 2013 2:07 pm

What metering system are you using?

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SMOR3S
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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Tue Apr 16, 2013 9:00 pm

claudedefaren wrote:What metering system are you using?
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Re: What do you guys normally get for an average RMS?

Post by claudedefaren » Wed Apr 17, 2013 2:01 am

:) in ozone there are several different metering systems you can use. people trying to combat the loudness war will tell you to use k14 or something. i don't recommend it. i don't think it should be on by default though..

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Re: What do you guys normally get for an average RMS?

Post by SMOR3S » Wed Apr 17, 2013 2:17 am

claudedefaren wrote::) in ozone there are several different metering systems you can use. people trying to combat the loudness war will tell you to use k14 or something. i don't recommend it. i don't think it should be on by default though..
Ya, I just usually use Ozone's Meter...

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