The 'help me make that dungeon sound' thread

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skyh
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Re: The 'help me make that dungeon sound' thread

Post by skyh » Fri Feb 22, 2013 6:57 pm

edit:

I was whining and I sounded like I was 10 so I removed it.
Last edited by skyh on Thu Oct 02, 2014 7:49 pm, edited 1 time in total.

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illuem
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Re: The 'help me make that dungeon sound' thread

Post by illuem » Tue Jun 25, 2013 11:22 am

Thought I'd give this thread a re-boot since I had no idea where else to post this!

Wanna know how to get a similar "floaty" sounding sub bass that Kaiju uses in Close Break
Any help would be greatly appreciated :4:
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Re: The 'help me make that dungeon sound' thread

Post by Kaiju_dub » Tue Jun 25, 2013 1:04 pm

illuem wrote:Thought I'd give this thread a re-boot since I had no idea where else to post this!

Wanna know how to get a similar "floaty" sounding sub bass that Kaiju uses in Close Break
Any help would be greatly appreciated :4:
Find your source sine wave, add some attack and release on the amp + a little bit of pitch bend... play with until you feel happy with the sound (i.e key is correct) then add lfo and skank :)

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Re: The 'help me make that dungeon sound' thread

Post by outbound » Tue Jun 25, 2013 2:30 pm

Kaiju_dub wrote:
illuem wrote:Thought I'd give this thread a re-boot since I had no idea where else to post this!

Wanna know how to get a similar "floaty" sounding sub bass that Kaiju uses in Close Break
Any help would be greatly appreciated :4:
Find your source sine wave, add some attack and release on the amp + a little bit of pitch bend... play with until you feel happy with the sound (i.e key is correct) then add lfo and skank :)
Big up for chiming in mate! :W:

beauty of a song btw :D
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Re: The 'help me make that dungeon sound' thread

Post by Kaiju_dub » Tue Jun 25, 2013 4:19 pm

Safe man, we all need help at some point or another.. Thanks for the love :)

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Re: The 'help me make that dungeon sound' thread

Post by Hashkey » Tue Jun 25, 2013 9:30 pm

So all the basses are just sine waves or a wavetable that morphs from a sine to something a little more complex right
?

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Re: The 'help me make that dungeon sound' thread

Post by illuem » Tue Jun 25, 2013 11:01 pm

Kaiju_dub wrote:
illuem wrote:Thought I'd give this thread a re-boot since I had no idea where else to post this!

Wanna know how to get a similar "floaty" sounding sub bass that Kaiju uses in Close Break
Any help would be greatly appreciated :4:
Find your source sine wave, add some attack and release on the amp + a little bit of pitch bend... play with until you feel happy with the sound (i.e key is correct) then add lfo and skank :)
Massive respect for that bruva!
Didn't expect a response so quick, let alone from you guys haha
Thanks once again! looking forward to all your future releases :D
BIG UP :Q:
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Re: The 'help me make that dungeon sound' thread

Post by titchbit » Wed Jun 26, 2013 1:16 am

so what are your favorite massive wavetables (and positions) for a dungeony bassline?

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Re: The 'help me make that dungeon sound' thread

Post by darkshadows7 » Sat Jun 29, 2013 1:24 am

definitely a saw wave for starters and then maybe the carbon or freeze wave table with a notch filter then a comb filter and some more processing? haha

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Re: The 'help me make that dungeon sound' thread

Post by d0n0ne » Tue Jul 16, 2013 12:05 am

Anyone have any idea how to make the sound at 0:56 ?

http://www.youtube.com/watch?v=Y-dRT7nkm7U

Absolutely love that noise... I'm thinking it's a reece split into muliple bands with different distortions, phasers, chorus etc and then pitch and a lfo for movement?

Also the sound at 0:54 on this...

http://www.youtube.com/watch?v=f1GjHo8Coxc

I may be completely wrong but for some reason I'm thinking tube distortion?

Anyone out there got any ideas?

:6:

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Re: The 'help me make that dungeon sound' thread

Post by Faint » Tue Jul 23, 2013 10:05 pm

I can't follow written tutorials, not too good with them. Could someone make videos on getting dungeon basses? :corntard:

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Re: The 'help me make that dungeon sound' thread

Post by Brothulhu » Wed Jul 24, 2013 12:51 am

Faint wrote:I can't follow written tutorials, not too good with them. Could someone make videos on getting dungeon basses? :corntard:






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Re: The 'help me make that dungeon sound' thread

Post by titchbit » Wed Jul 24, 2013 1:59 am

rudeboy ronnie dj m8..... at least he gave a shoutout to dsf!!!!

swear to god he said "i'm not done yet m8 hold onto your trousers" like 30 times.

then he goes "I'm a little bit uhhh high on marijuana right now. You know you've got to be if you're trying to make evil tunes and shit, so I got a little spooked."

"look for this tune out on tempa m8" lol most entertaining tutorial I've ever seen.

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Re: The 'help me make that dungeon sound' thread

Post by Faint » Wed Jul 24, 2013 9:28 pm

Brothulhu wrote:
Faint wrote:I can't follow written tutorials, not too good with them. Could someone make videos on getting dungeon basses? :corntard:






Thanks bruv, that end tune that the Ronnie guy made sounded nothing like a dungeon track though, but the beggining intro song did, he should have made something like that. I can't muck about with a skrillex bass.

Anyways, with the reese tutorial (big up to Distance)- are dungeon bass growls just reese basses or reese basses with processing with a filter like a granular one? I want to make stuff like Biome.

This tune by Catacombs, is he using a reese bass for those dinosaur-style dungeon bass sounds?

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Re: The 'help me make that dungeon sound' thread

Post by Phatscout » Thu Jul 25, 2013 12:17 am

dubunked wrote:so what are your favorite massive wavetables (and positions) for a dungeony bassline?
Saws and squares brah. Honestly most Massive wavetables are too digital sounding for Dungeon, and frankly using detuned saws or square with a sine sub (+ assloads of reverb) is pretty much all you'll need for Dungeon. Also the Image-Line WaveShaper that used to be a free VST can get you sounding good.
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Re: The 'help me make that dungeon sound' thread

Post by benjam » Thu Jul 25, 2013 2:17 pm

FatScout wrote:
dubunked wrote:so what are your favorite massive wavetables (and positions) for a dungeony bassline?
Saws and squares brah. Honestly most Massive wavetables are too digital sounding for Dungeon, and frankly using detuned saws or square with a sine sub (+ assloads of reverb) is pretty much all you'll need for Dungeon. Also the Image-Line WaveShaper that used to be a free VST can get you sounding good.
This. Most of the sound comes from filtering. Try running a couple of slightly detuned squares/saws through a lowpass/bandpass, then play with envelopes and LFOs on the cut off. Try routing that through a notch as well and automate between, had some nice results doing this.

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Re: The 'help me make that dungeon sound' thread

Post by titchbit » Sun Dec 08, 2013 5:56 pm

bump

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skyh
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Re: The 'help me make that dungeon sound' thread

Post by skyh » Fri Dec 20, 2013 3:42 am

dungeon bass + eq + distortion + eq + reverb + eq

as for the bass, I usually keep it simple and probably need to experiment more but definitely square wave almost always for me or a blend like 70% square, 30% saw. Try detuning some of the oscillators and play with some of the built in massive fx particularly dimension expander and chorus. Remember the EQ precisely and heavily, subtractive EQ only in most cases for me. If you need a particular range to sound fatter try some subtle distortion using sends / returns. I could go on for hours with other ideas but this is about all I feel like typing atm lol

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Re: The 'help me make that dungeon sound' thread

Post by kaili » Sat Jan 04, 2014 3:00 am

if kaiju are still monitoring this thread i wanna know how the fuck they made the mids in m16 o.o
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Re: The 'help me make that dungeon sound' thread

Post by Warfare Dubstep » Thu Apr 10, 2014 7:40 pm

Have been trying to recreate the District growl basses for a while using his method. I'm using FL Studio with the sampler he used in his tutorial (shortcircuit)

What is the parameter called in shortcircuit to automate the lowpass filter? Usually with FL studio when you right click any parameter it would tell you the name, or you can link that parameter with your midi controller's knobs by clicking on it using the multilink to controllers option. Nothing comes up for short circuit in FL Studio.

Which of the parameters I've circled are supposed to be automated? Is there anything else I'm supposed to automate using shortcircuit to get that distinct growl sound. I made that reese in Massive btw.

Thanks! :) This is the only drawback I have with production until I can finally fully utilize a deep dubstep track.

Starting to sound like a deep growl, but it needs automation with something, I just don't know what other than the lowpass filter.

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