Sample Help

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Fletchur
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Sample Help

Post by Fletchur » Wed Jul 10, 2013 1:18 pm

Hey guys, I'm a bit confused on how to properly use samples.

In FL Studio, the sample is played when pressing C, as you move up it gets higher but also faster and lower but also.. you guessed it, slower when you go down.

Will something like Kontakt help this ? How do people have massive Orchestral sample libarys and get them to play without going faster and slower depending on the note pressed?

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wub
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Re: Sample Help

Post by wub » Wed Jul 10, 2013 1:19 pm

Use Granulizer.

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ParadigmAU
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Re: Sample Help

Post by ParadigmAU » Wed Jul 10, 2013 2:26 pm

when the pitch is higher the wavelengths of the sound become shorter and when the pitch is lower the wavelengths become longer thus ending in a faster or slower sound.
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fragments
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Re: Sample Help

Post by fragments » Wed Jul 10, 2013 2:54 pm

The Orchestral libraries are multi-sample libraries. Why would people pay 500+ dollars for one french horn sample?
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R3b_Official
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Re: Sample Help

Post by R3b_Official » Wed Jul 10, 2013 3:08 pm

Libraries in kontak are sampled to the extreme!! They get one player playing there brass note from c1 to as high as c 6. They record it and do some other editing. Thats why its pretty exspensive for a string libaray since its the actual sound and not synthesized junk. So instead paying a couple grand for a real orchestra you can pay 500 for a libaray that sounds good enough for adding strings and brass every now and then in a song.

Kontakt will do the same thing for that sample, its all relative. The faster its played the pitch goes high and gets a different note, same when you go down the keyboard. Try looking for your sample at a certain note instead of moving it up or down an octave while loosing it sound quality.

Ive been trying to sample a cinematic brass and string sample for ages now but its hard to look for a clean one shot for a free sample. and i dont have money for a 500 kontak set...
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outdropt
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Re: Sample Help

Post by outdropt » Wed Jul 10, 2013 4:36 pm

I dont know FL, but most samplers have different playback settings. There are time stretching algorithms that you should be able to adjust to compensate for the increase and decrease in playback speed.

FL users help him out.
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mthrfnk
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Re: Sample Help

Post by mthrfnk » Wed Jul 10, 2013 5:32 pm

wub wrote:Use Granulizer.
this.
fragments wrote:Why would people pay 500+ dollars for one french horn sample?
hahaha imagine if though.
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nameless133
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Re: Sample Help

Post by nameless133 » Wed Jul 10, 2013 6:16 pm

Fletchur wrote: In FL Studio, the sample is played when pressing C, as you move up it gets higher but also faster and lower but also.. you guessed it, slower when you go down.
This is how sampler works! :D

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alphacat
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Re: Sample Help

Post by alphacat » Wed Jul 10, 2013 6:25 pm

Dunno 'bout FL, but it's easy as tits to set this option in Reaper.

fragments
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Re: Sample Help

Post by fragments » Wed Jul 10, 2013 6:29 pm

mthrfnk wrote:
fragments wrote:Why would people pay 500+ dollars for one french horn sample?
hahaha imagine if though.
This sounds like a gearslutz thread...I can imagine it now...
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mthrfnk
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Re: Sample Help

Post by mthrfnk » Wed Jul 10, 2013 6:40 pm

fragments wrote:
mthrfnk wrote:
fragments wrote:Why would people pay 500+ dollars for one french horn sample?
hahaha imagine if though.
This sounds like a gearslutz thread...I can imagine it now...
i'm gonna do it. with guitar. just record a C and repitch it x1000. sample pack done. :h:
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