Honey, I've shrunk the tunes...
Honey, I've shrunk the tunes...
Noticed with a lot of bits I have been playing lately the tunes seem to be getting shorter and shorter, played like 5 or 6 tracks last night that were 4.30 minutes or under.
Am I alone on noticying this, I like my nice long 8 minute tracks for the mix and blend, not saying you cant do this with shorter tracks, but you get what im saying...
Maybe its down to people following too much of a 2 drop formula, what do you think?
Am I alone on noticying this, I like my nice long 8 minute tracks for the mix and blend, not saying you cant do this with shorter tracks, but you get what im saying...
Maybe its down to people following too much of a 2 drop formula, what do you think?
some of the tunes at the last DMZ didn't need to be more than a minute, with the intro and the drop, before the next tune got mixed in. doesn't leave much time for variations in the arrangements.
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Feeling what you saying, its quite similar when a "big" dj mixes the reggae 45's in a bashment. One verse and gone, next chune!Blackdown wrote:some of the tunes at the last DMZ didn't need to be more than a minute, with the intro and the drop, before the next tune got mixed in. doesn't leave much time for variations in the arrangements.
Ive noticed this, is it because alot of Djs now only play from one drop to the other. Ive hardly listened to two drops of the same tune in a mix for ages, apart from my own and a select few.
I like tunes which dont follow the same structure, makes it interesting and varied. Keeps me on my toes aswell
I like tunes which dont follow the same structure, makes it interesting and varied. Keeps me on my toes aswell
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northern light
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well quick, impact mixing can be very fun, esp with the grime DJs like Spyro etc. in dubstep quick mixing can be fun too, it's just when it starts to feed back into the production that it concerns me because people write tunes that drop hard for the first 30 second but sound boring to buy on vinyl.Batfink wrote:good thing? or bad thing?Blackdown wrote:some of the tunes at the last DMZ didn't need to be more than a minute, with the intro and the drop, before the next tune got mixed in. doesn't leave much time for variations in the arrangements.
Keysound Recordings, Rinse FM, http://www.blackdownsoundboy.blogspot.com, sub, edge, bars, groove, swing...
yer man quick impact mixing is cool but certain tunes u have to leave longer.
If the crowd are lovin that tune the worst thing you can do is kill it early.
Some tunes build like techno so u cant kill them early, u have to let them develop. To keep people on their toes you can mix "teasers" bringin them in before a second drop or the part of a tune that needs a solo.
If your quick at mixing thats cool but make the mix count. There has to be balance between drop cuts and long techincal mixes it keeps sets interesting and people dancing.
If the crowd are lovin that tune the worst thing you can do is kill it early.
Some tunes build like techno so u cant kill them early, u have to let them develop. To keep people on their toes you can mix "teasers" bringin them in before a second drop or the part of a tune that needs a solo.
If your quick at mixing thats cool but make the mix count. There has to be balance between drop cuts and long techincal mixes it keeps sets interesting and people dancing.
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personally i much prefer long blends to a quick mix and dropOsk wrote:Check the Peveralist Dubwar podcast for dubstep mixed as it should be (IMHO)..!
Let the tune breathe a little, see what it has to say. A tune is a tune, not 32 bars.
obviously a tune has to be good enough to keep interest for longer but surely a solution to this isnt to start producing high impact tunes but to have a better arranged and more interesting track that is able to stand up to a full listen
heh, yeah i know what you mean.Blackdown wrote:well quick, impact mixing can be very fun, esp with the grime DJs like Spyro etc. in dubstep quick mixing can be fun too, it's just when it starts to feed back into the production that it concerns me because people write tunes that drop hard for the first 30 second but sound boring to buy on vinyl.Batfink wrote:good thing? or bad thing?
When making my own tunes i find arrangement can be a bit of a trial, to put it mildly. I like to try and stick to about 5 mins as a ballpark, but as i'm writing them in isolation, i need them to interest me from start to finish. That means i often end up making the second drop as the heaviest one - saving the best till last as it were. But, that means on the odd occasion they get played out, the best bit just doesn't get heard....
is it?
NO.
NO.
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metalboxproducts
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Very true. this started happening a while back now. You hear a track in the dance and it sound great but when you finely buy the thing and listen to it at home the lack of interesting structure really showsgyto wrote:yeh i think this is cos most of the new tunes are built for instant impact.
instant gratification culture, which i guarantee will leave rmusic lovers feeling shortchanged in a matter of weeks
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- dj $hy
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Personally I only make my tunes 4.30-5 mins long now as I've been advised its best to get a loud press if the tunes shorter. The closer you get to the middle the worst the quallity is. No one listens to the last 1min of a track n e ways!
That said I do like my impact music but always cut them up with long dubbys numbers.
I can also see what Blackdown is saying. Producers focusing on the drop more and more. Not sure if its a bad thing or not as I too do it but feel the music is moving that way. Saying that dropping deeper more built up tracks in clubs works just as well. Its healthy we can do both!
That said I do like my impact music but always cut them up with long dubbys numbers.
I can also see what Blackdown is saying. Producers focusing on the drop more and more. Not sure if its a bad thing or not as I too do it but feel the music is moving that way. Saying that dropping deeper more built up tracks in clubs works just as well. Its healthy we can do both!
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You should be good up to 10 mins at 45, im no expert on this but have had plenty of 8+ min tunes pressed and had no issues.
I really dont like this impact tune syndrome, hence pushing the latter on immerse I guess.
I really dont buy into this 'impact' tunes being the only ones that smash a dance, it will be if thats all you give people to listen to ala modern dnb, but seen plenty of places absolutely go off for the deepness as im sure other people have.
Im not saying tunes need to be long and/or deep, just keep it varied, no one style is good for any scene.
I really dont like this impact tune syndrome, hence pushing the latter on immerse I guess.
I really dont buy into this 'impact' tunes being the only ones that smash a dance, it will be if thats all you give people to listen to ala modern dnb, but seen plenty of places absolutely go off for the deepness as im sure other people have.
Im not saying tunes need to be long and/or deep, just keep it varied, no one style is good for any scene.
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metalboxproducts
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kidkut wrote: no one style is good for any scene.
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