How much swing to add to dubstep drums...
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How much swing to add to dubstep drums...
Know it depends on the tune obviously but ...generally how much swing do you add to your drums?
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__________
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snares and hats are the big ones. if i want to swing a beat i usually put the hats all late by a fraction of a bar. moving the snare is where the swing usually comes apparant, so i don't go overboard or it will sound out of time. if there are say four snares in a loop, i will swing one or two of them.
i like to keep the kick on time so when i'm mixing i have something that i know is perfectly on the beat every time.
velocity, filtering and panning editing are also good shit for making the beat swing..use velocity to accentuate the hits you want to stand out, and use it to turn down the ones you want to be in the background more
i like to keep the kick on time so when i'm mixing i have something that i know is perfectly on the beat every time.
velocity, filtering and panning editing are also good shit for making the beat swing..use velocity to accentuate the hits you want to stand out, and use it to turn down the ones you want to be in the background more
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John Locke
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Re: How much swing to add to dubstep drums...
er, what sounds goodabsense wrote:Know it depends on the tune obviously but ...generally how much swing do you add to your drums?
Swing on the snares sounds nice when you're just listening to the track but I don't like it for mixing.£10 Bag wrote:snares and hats are the big ones. if i want to swing a beat i usually put the hats all late by a fraction of a bar. moving the snare is where the swing usually comes apparant, so i don't go overboard or it will sound out of time. if there are say four snares in a loop, i will swing one or two of them.
i like to keep the kick on time so when i'm mixing i have something that i know is perfectly on the beat every time.
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psychonaught
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Re: How much swing to add to dubstep drums...
i normally get a bit pissed of with people saying "what sounds good" but for fuck sake man, ts a pretty silly question to ask. its totally dependent on the track and what you think sounds good.Battle Gong wrote:er, what sounds goodabsense wrote:Know it depends on the tune obviously but ...generally how much swing do you add to your drums?
dont mean to be a dickhead though
I'd rather have my snares sitting totally tight, and move my hats/kicks/shakers etc around. The other thing with swing is that you can sometimes get more/nicer swing from playing with compression, attacks and decays. Sometimes even just where the sample starts or what 'air' there is can have a huge impact. It's why so much hip hop seems to swing like a bastard, because it's how the breaks were cut.
I still enjoy finding a 'place' for every sound though, it seems to help way more than any bizarre swing settings I can throw at my sequencer.
I still enjoy finding a 'place' for every sound though, it seems to help way more than any bizarre swing settings I can throw at my sequencer.
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Littlefoot
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generally the same length as a piece of string
Subsequent Mastering - http://www.subsequentmastering.com
Online Mastering Service
(LOL GURLZ, Geiom, Dexplicit, Bass Clef, Lost Codes Audio, Car Crash Set recordings)
Online Mastering Service
(LOL GURLZ, Geiom, Dexplicit, Bass Clef, Lost Codes Audio, Car Crash Set recordings)
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John Locke
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£10 Bag wrote:and ''dubstep drums'' what the fuck...are these a new breed of drums unlike any other drums? someone get me some dubstep drum samples, i only have drum samples
get withit.
REAL dubstep drums, for those who know, wobble in the lower frequencies
and chant "mo fire in a babylon" on the release
- lonecurrent
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John Locke
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swing is leaving some sloppy humanity in yr riddems. in practice it could mean just shifting some hits slightly out as u say (but there is no rule as to where, or on what beat...the whole point is about moving away from such calculated precision), but its probably more effective and natural-feeling to play stuff in with a midi controller (i.e not drawing it in with pianoroll) and then not quantise it much, or only quantise certain bits, leaving others loose, making a feature of your error.LoneCurrent wrote:sorry this may sound stupid, but can someone explain swing and how to apply it in live reason or cubase?
swing is just a hat being moved a bit ahead of the click on two and then behind on 3 ahead on 4 behind on 5 etc etc right?
dont know about cubase or reason, but 4 sum programs there exist different percentages of quantising (i.e quantising will tighten it up, but only a certain amount, not killing all the live feel), or quantise templates with swing already calculated. they might not be in the DAW already though, u might need to download then from somewhere else.
in the meantime, just try playing stuff in and then not selecting all the notes when u quantise...its about personal taste and "feeling" (perhaps a strange concept 2 anyone who only ever made music on a computer) at the end of the day tho, which is why the original poster of this thread got so slated for asking about the rules of swing: a contradiction in terms if ever there was one
EDIT: oh, and another way would b using groove templates: sample in a nice live drum loop u particularly feelin the sloppiness of, create a groove template from it, quantise yr drums and whatever else using that
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