Any ideas on how to go about creating this: http://mark.aroika.com/Out_There_Somewhere_sample.mp3 (450kb). Never mind the song, I'm just trying to get that high end scream. It seems more of a layered sound -you can hear a square bass underneath it. I've tried heavy ring modulation, bizare LFO treatment etc.
Any ideas on how to create this sound (sample included)
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Any ideas on how to create this sound (sample included)
Lately i've been playing more with higher frequecies in my music -I guess I've neglected it cause of so much attention on the base 
 I've been trying a lot of things with cutting out the bottom end of squelchy distorted bass.
Any ideas on how to go about creating this: http://mark.aroika.com/Out_There_Somewhere_sample.mp3 (450kb). Never mind the song, I'm just trying to get that high end scream. It seems more of a layered sound -you can hear a square bass underneath it. I've tried heavy ring modulation, bizare LFO treatment etc.
			
			
									
									
						Any ideas on how to go about creating this: http://mark.aroika.com/Out_There_Somewhere_sample.mp3 (450kb). Never mind the song, I'm just trying to get that high end scream. It seems more of a layered sound -you can hear a square bass underneath it. I've tried heavy ring modulation, bizare LFO treatment etc.
8 bit video game fx sample on short delay  ..
			
			
									
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try 'toad' and 'peach' free vsti with old nitendo sounds. toad is more percurcive sounds and peach more synths...J_J wrote:8 bit video game fx sample on short delay ..
http://www.tweakbench.com/instruments.php
heeeey, thanxz 4 the tip....TechMouse wrote:Try Invader from here - really good for 8-bit arcade style noises.
Never thought of that -has produced some very interesting soundsp.hilla wrote:maybe ultrafast appregiator..like the one that comes with live it can be set all the way down to 10msec which is shit fast (faster than the example)..and then just ad the bass..cuz that is definetly a layered sound and a mighty cool idea too
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