FLStudio Tips Thread

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wub
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FLStudio Tips Thread

Post by wub » Fri Jul 25, 2008 12:10 pm

- If you want to use the regular FL Sample loader ("Sampler") to load a sample and have it spread across the keys of your keyboard (as in pitch), you have to make sure that the sample is not being stretched in time. right click the "Time" knob and select "None" then the sample will be spread and pitched up and down, across the keys.

Also another thing.. You might notice that you'll hit a key and the sample will play in it's entirety, even if you let go of the key instantly after pressing it.. well you have to set up atleast a very basic ADSR envelope for it to function like a regular keyboard that stops when you let go of the key, go to "INS" and set up a real basic ADSR, like: DEL, ATT, HOLD, DEC - all the way down, then SUS all the way up, so it sustains at the attack level. and last tweak the REL so it fades out however much you want when you let go of the key.

- To Create Your Own Template, start up a blank project. Add whatever channels/effects/groups you want to see when you start a new project. When you come to save, select the folder marked Templates, then right click and make a new folder in there. The template you've created should now be selectable from the New From Template menu option

- Quick Guide To SideChaining

Connect the kick to mixer track 1. Then get your sub and connect to mixer channel 2. On mixer channel 1 where we have our kick we are going to put the sidechain trigger. Add a fruity peak controller as an insert effect

Now on mixer channel 2 where the sub is add a compressor. Right click on the threshold control of the compressor and choose 'link to controller'. Now a box will pop up with a list of various controllers. About half way down this you should see 'internal'. Click this to drop down the list and you should see the option to take your peak controller. Choose the one that does not have the LFO.

Now when the kick peaks, it controls the threshold of the compressor, that's your side chain. Now play with settings to taste. You may want to use the kick in the tune for the side chain, if so, on the peak controller make sure 'mute' is not checked. You use mute when the triggering channel does not need to be heard and is used just for setting off the sidechain.

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Disco Nutter
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Post by Disco Nutter » Fri Jul 25, 2008 1:37 pm

Forget ctrl+s, embrace ctrl+n.

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Post by wub » Fri Jul 25, 2008 1:39 pm

Johnny Beat wrote:Forget ctrl+s, embrace ctrl+n.
Well said that man....

- Ctrl+s is the shortcut for Save, but Ctrl+n is the shortcut for Save New Version. This allows for archiving of the various changes you've made to your project, allowing you to go back to previous versions should you change something a bit too far and decide you don't like it.

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Post by Disco Nutter » Fri Jul 25, 2008 1:45 pm

This is why I ended up with literally hundreds of versions of hip-hop projects with mcs while I was using FL but it is really really helpful if you really fuck up your project. And this will inevitably happen. It always happens.

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Post by sunnyb » Fri Jul 25, 2008 2:03 pm

Johnny Beat wrote:This is why I ended up with literally hundreds of versions of hip-hop projects with mcs while I was using FL but it is really really helpful if you really fuck up your project. And this will inevitably happen. It always happens.
I know what u mean mate same with Cubase Ctrl+S is a life saver !!..

and Thanks Wub for the tips especially loading it in the sampler .. i usually just chuck in the Fl Slicer and pitch shift from there

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Post by wub » Fri Jul 25, 2008 2:17 pm

sunnyb wrote:
Johnny Beat wrote:This is why I ended up with literally hundreds of versions of hip-hop projects with mcs while I was using FL but it is really really helpful if you really fuck up your project. And this will inevitably happen. It always happens.
I know what u mean mate same with Cubase Ctrl+S is a life saver !!..

and Thanks Wub for the tips especially loading it in the sampler .. i usually just chuck in the Fl Slicer and pitch shift from there
No worries :D


The sampler trick works well for vocal samples;

"You say...You say...You say...You say...You...You...You...You...Y...Y...Y...Y...Y...Y...Y...You saaaaaaaay"

*bass drop*
etc
etc

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A-Bing and use of a spectral analyser

Post by theonelikepaul » Fri Jul 25, 2008 2:49 pm

A-Bing is where you compare your own tune to some already released material. This is useful when starting out as you can quickly assess how loud each instrument in your tune should peak. i.e. kicks in relation to bass.

When used in conjunction with a spectral analyser you can also compare frequencies.

Sample a loop from a track which is in a similar context to what your trying to create. Get it looping as a sample in FL.

Open up Fruity Parametric EQ2on the master bus and watch what frequencies the bass and the drums from the track are peaking on.

Then when making your own sounds, you can try and visualy match it.
You can see where the released track places the bass, and try and aim your bass for the same region. Same with drums etc, these will be occuring higher up the scale.

Once you get something rolling, take the A-B sample out and continue writing your tune with the solid foundation already set.

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Post by theonelikepaul » Fri Jul 25, 2008 2:56 pm

Also, large up the MAKE UNIQUE function on the new clip menu. Absolute life saver, duplicate and change patterns SO quickly now.

FL8 that is

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Post by tsunami » Fri Jul 25, 2008 3:19 pm

going back to sampling...

How would you sample a vocal at 80 BPM then stretch it down to 65/70 BPM without making the vocal change in pitch?

I was told the granulizer, but that often time stretches way too much.

Im working on a vocal but it re pitches so low and slow, it sounds terrible.

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Post by wub » Fri Jul 25, 2008 3:42 pm

Tsunami wrote:going back to sampling...

How would you sample a vocal at 80 BPM then stretch it down to 65/70 BPM without making the vocal change in pitch?

I was told the granulizer, but that often time stretches way too much.

Im working on a vocal but it re pitches so low and slow, it sounds terrible.
- You should be able to do this with the FL Sampler.....

The Time stretching / Pitch shifting engine can synchronize pitch and/or tempo with your project, since pitch and playback speed may be adjusted independently. Note that for more control over the time stretch functions in FL Studio use Edison Time Stretch / Pitch Shift tool. This process, however is not in real-time as it allows FL Studio to implement the highest quality (CPU-intensive) techniques for professional results. When samples are synced to the project tempo you will be prompted to process all samples for the new tempo when it is changed.

Dynamic tempo changes during the song (tempo automation) are not possible as the stretch algorithm is not real-time, so simple re-sampling is used to keep the time-stretched samples in sync (in other words pitch will change with tempo). Following are three common actions you may need to use when working with stretched samples:

To disable time stretching for a sample, turn the Time knob maximum left (set to 0). This is the default mode when samples are dropped on the Playlist.

To manually lock a sample to the project tempo: If your samples are not being automatically stretched when you make a change to the project tempo, the procedure for syncing the sample to the project is as follows:

1. Insert your sample as an audio clip in the project.
2. Double-click the audio clip wave display in the Playlist to open the channel settings.
3. At the sample options tab, select your prefered time-stretching method from the Stretch Method menu (see below). Use anything but the default "Resample".
4. Note where the clip finishes in the Playlist and stretch the end of the clip by one snap unit. Wait for the stretch to complete.
5. Drag the end of the clip back to the original position and wait for the stretch to complete. The sample is now at it's original length and pitch.
6. The clip is now synced (or locked) to the project tempo. Further tempo changes will automatically stretch the clip so that it stays in time and with the original pitch. At any stage you can change the stretch method to one that sounds best and/or alter the pitch using the sample options tab.

Note: The above procedure assumes that the sample is already beat-matched to the Master tempo. If it's not......

To automatically beat-match/stretch samples dropped on the Playlist, FL Studio needs to know the sample's original tempo and receive a command to auto-stretch the sample. This information is contained in the sample's 'meta-data', only saved in WAV files:

1. Open the Sample Properties with Edison.
2. Make sure the original sample tempo (Tempo (BPM)) is set correctly, you may need to use the 'Autodetect tempo' feature.
3. Turn Tempo-sync ON.
4. Save the sample with these settings (only WAV files can contain this meta-data, it will be discarded if you convert to MP3 for example).
5. Make sure the F10 General Settings, 'Read sample tempo information' option is ON.

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Post by wub » Fri Jul 25, 2008 3:47 pm

Tsunami wrote:going back to sampling...

How would you sample a vocal at 80 BPM then stretch it down to 65/70 BPM without making the vocal change in pitch?

I was told the granulizer, but that often time stretches way too much.

Im working on a vocal but it re pitches so low and slow, it sounds terrible.

However, if you want to do it using the Granulizer, have a look at the Granulizer Tutorial.

It's in FLP format :)

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Post by tsunami » Fri Jul 25, 2008 4:08 pm

Wub wrote:
Tsunami wrote:going back to sampling...

How would you sample a vocal at 80 BPM then stretch it down to 65/70 BPM without making the vocal change in pitch?

I was told the granulizer, but that often time stretches way too much.

Im working on a vocal but it re pitches so low and slow, it sounds terrible.

However, if you want to do it using the Granulizer, have a look at the Granulizer Tutorial.


It's in FLP format :)
thanks i will check that out when i get home. I normally find the tempo of the sample im using, then set my BMP in the tune 130, then pitch the Time knob to match the BMP of the origianl sample, and it fits no problem. I was told the gran. was just easier to use to key match the vocals. thanks again

keep the suggestions coming! this knowledge is GOLD

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Post by amisane » Fri Jul 25, 2008 9:13 pm

I believe if you change the time stretching mode to Pro Transient you should be able to stretch stuff without the pitch changing

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Post by tsunami » Sun Jul 27, 2008 4:44 pm

amisane wrote:I believe if you change the time stretching mode to Pro Transient you should be able to stretch stuff without the pitch changing
nice one ! i will try it now

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Post by zillion » Sun Jul 27, 2008 5:12 pm

If i want to find the bpm of a sample i just load it up into a slicer channel. At the top of the sample it gives you the bpm of the sample and it can be easily changed to whatever you desire. If you only want one slice rather than hundreds there are two knobs under auto that say high and low put those to zero and they will only be the whole sample as it is in a sampler channel.

Most probably people have done this before but only with there breaks.
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Post by tsunami » Mon Jul 28, 2008 12:54 pm

zillion wrote:If i want to find the bpm of a sample i just load it up into a slicer channel. At the top of the sample it gives you the bpm of the sample and it can be easily changed to whatever you desire. If you only want one slice rather than hundreds there are two knobs under auto that say high and low put those to zero and they will only be the whole sample as it is in a sampler channel.

Most probably people have done this before but only with there breaks.
finding the BPM is easy, it just the tips and tricks to key match with the new BPM. It works selecting Pro Transient after you find the BPM. Now it had added an extra 2 beat to the bar. So instead of it being in a 8 bar its now in a 10bar.

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Post by nightfall » Mon Jul 28, 2008 5:30 pm

First I want to say thank you so much to all those giving out tips for FL Studio! It helps so much. I was wondering if anyone could help me out with a little problem.

So I sliced up a song wherein I wanted to sample a specific vocal part in the song. The problem being that there is a guitar in the loop as well, and I just want the vocal. Is there a way for me to extract the other sounds so that only the vocal remains?
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Post by legend4ry » Mon Jul 28, 2008 7:11 pm

Organizing VSTs

Channels > Add One > More (if your VST directory is set up right you should see all your 3rd party VSTs, if not, press f10 go to file and at the bottom, select your main VST path, such as mine is My Documents > VSTs)

Click the little box on the side so it shows up with a little [F]

Now every time you go, right click > insert/replace channel the VST will be there.


Also you can deselect the primary FL ones you do not use!









OHHH! And something I only found out today actually....


If you rightclick the tempo thing up the top, you can automate it! :lol:
Last edited by legend4ry on Mon Jul 28, 2008 7:18 pm, edited 4 times in total.
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Post by legend4ry » Mon Jul 28, 2008 7:13 pm

Nightfall wrote:First I want to say thank you so much to all those giving out tips for FL Studio! It helps so much. I was wondering if anyone could help me out with a little problem.

So I sliced up a song wherein I wanted to sample a specific vocal part in the song. The problem being that there is a guitar in the loop as well, and I just want the vocal. Is there a way for me to extract the other sounds so that only the vocal remains?

Try cutting frequencies with the EQ, if you end up in a really crap sounding vocal, try filter cutting(fruity free filter) it and see if it gives some life back to it, compress/limit where needed

If above fails, find something else :)
Soulstep wrote: My point is i just wanna hear more vibes
Soundcloud

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Post by tsunami » Mon Jul 28, 2008 7:45 pm

Legendary wrote:
Nightfall wrote:First I want to say thank you so much to all those giving out tips for FL Studio! It helps so much. I was wondering if anyone could help me out with a little problem.

So I sliced up a song wherein I wanted to sample a specific vocal part in the song. The problem being that there is a guitar in the loop as well, and I just want the vocal. Is there a way for me to extract the other sounds so that only the vocal remains?

Try cutting frequencies with the EQ, if you end up in a really crap sounding vocal, try filter cutting(fruity free filter) it and see if it gives some life back to it, compress/limit where needed

If above fails, find something else :)
http://www.acapellas4u.co.uk/

tons of tunes there, as well a forum, someone maybe able to send it to you. Only draw back 5 downloads in a 30 day period.

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