Re: so how the **** has zomboy done it?
Posted: Mon Sep 02, 2013 4:41 am
I think the scene in EDM will be this wet kind of bass stuff. Like Sure_fire was saying his stuffs been like that but now also getter, and protohype.
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Yeah i'll DO WHAT I WANT and i want is to tell you to fuck offYeahItsMe wrote:
The hate you guys bring is why I barely come here anymore. For every 1 creative & helpful comment, there are 5 hateful/asshole comments.Iif you don't want to talk good about it stop wasting space so the people who are interested can talk without interruption. You guys can hate allll you want; but look at how big Skrillex, Excision, Datsik, & Zomboy have gotten!
DO WHAT YOU WANT, cause that's what I and te rest of us open-minded people will do
Mixdown wasn't too bad bro. It did remind me quite a bit of Mind Control (better than the other guys post; NO OFFENSE). That growl sounds nice and I only heard it on my iPhone so stereo is hard to hear and I only heard above 150-200Hz... My only question is did you add some stereo width?, cause that's another huge part of these big bass growls.Sure_Fire wrote:A lot of his stuff lately has revolved around really wet sounding patches with a lot of filtering. And hard synths, let's not forget those. Here's my best mind control impression, try to ignore the shit mixdown: Soundcloud
It's really not that hard to replicate, mostly digigrain 2, scrapyard and crude wavetables with some distortion and a double notch filter.
Stereo width is a bit finicky with these types of basses, I added a little bit with ozone's stereo shaper since it's multiband and you go easy on the lows and pump the mids/highs into stereo. Modulation was all done via automation clips in FL, I just copied and pasted various bits for consistency. There may have been a second macro for variation in there, can't remember. The main auto clip had a notch/low pass macro from massive and a high pass in the FX chain linked to it, I also used ohmicide for the distortion. Also in the chain was saturation, eq and reverb. That's about it, I don't actually have the file with the midi mapped out in it, I sampled out the growls and never saved the flp unfortunately.YeahItsMe wrote:Mixdown wasn't too bad bro. It did remind me quite a bit of Mind Control (better than the other guys post; NO OFFENSE). That growl sounds nice and I only heard it on my iPhone so stereo is hard to hear and I only heard above 150-200Hz... My only question is did you add some stereo width?, cause that's another huge part of these big bass growls.Sure_Fire wrote:A lot of his stuff lately has revolved around really wet sounding patches with a lot of filtering. And hard synths, let's not forget those. Here's my best mind control impression, try to ignore the shit mixdown: Soundcloud
It's really not that hard to replicate, mostly digigrain 2, scrapyard and crude wavetables with some distortion and a double notch filter.
How did you make the actual growling part though, it sounds very consistent? Ie: envelopes/lfo/etc. I know you said scrapyard, crude, & digigrain 2 with distortion & notch filter.
Did you use distortion & filter in massive or as an effects chain after massive?
Ie: Envelope/lfo/performer.
Appreciate it Surefire!
Damn, dude, that is a tuuuuune!!!Sure_Fire wrote:Stereo width is a bit finicky with these types of basses, I added a little bit with ozone's stereo shaper since it's multiband and you go easy on the lows and pump the mids/highs into stereo. Modulation was all done via automation clips in FL, I just copied and pasted various bits for consistency. There may have been a second macro for variation in there, can't remember. The main auto clip had a notch/low pass macro from massive and a high pass in the FX chain linked to it, I also used ohmicide for the distortion. Also in the chain was saturation, eq and reverb. That's about it, I don't actually have the file with the midi mapped out in it, I sampled out the growls and never saved the flp unfortunately.YeahItsMe wrote:Mixdown wasn't too bad bro. It did remind me quite a bit of Mind Control (better than the other guys post; NO OFFENSE). That growl sounds nice and I only heard it on my iPhone so stereo is hard to hear and I only heard above 150-200Hz... My only question is did you add some stereo width?, cause that's another huge part of these big bass growls.Sure_Fire wrote:A lot of his stuff lately has revolved around really wet sounding patches with a lot of filtering. And hard synths, let's not forget those. Here's my best mind control impression, try to ignore the shit mixdown: Soundcloud
It's really not that hard to replicate, mostly digigrain 2, scrapyard and crude wavetables with some distortion and a double notch filter.
How did you make the actual growling part though, it sounds very consistent? Ie: envelopes/lfo/etc. I know you said scrapyard, crude, & digigrain 2 with distortion & notch filter.
Did you use distortion & filter in massive or as an effects chain after massive?
Ie: Envelope/lfo/performer.
Appreciate it Surefire!
Hope that helps!
Literally just a square wave with a bit of distortion, high pass it then put a tonne of reverb and stereo width on to send it 'behind and around' the mix. Seems to make my tracks seem a lot faster than they really are when I do that.Sinergy wrote:Damn, dude, that is a tuuuuune!!!Sure_Fire wrote:Stereo width is a bit finicky with these types of basses, I added a little bit with ozone's stereo shaper since it's multiband and you go easy on the lows and pump the mids/highs into stereo. Modulation was all done via automation clips in FL, I just copied and pasted various bits for consistency. There may have been a second macro for variation in there, can't remember. The main auto clip had a notch/low pass macro from massive and a high pass in the FX chain linked to it, I also used ohmicide for the distortion. Also in the chain was saturation, eq and reverb. That's about it, I don't actually have the file with the midi mapped out in it, I sampled out the growls and never saved the flp unfortunately.YeahItsMe wrote:Mixdown wasn't too bad bro. It did remind me quite a bit of Mind Control (better than the other guys post; NO OFFENSE). That growl sounds nice and I only heard it on my iPhone so stereo is hard to hear and I only heard above 150-200Hz... My only question is did you add some stereo width?, cause that's another huge part of these big bass growls.Sure_Fire wrote:A lot of his stuff lately has revolved around really wet sounding patches with a lot of filtering. And hard synths, let's not forget those. Here's my best mind control impression, try to ignore the shit mixdown: Soundcloud
It's really not that hard to replicate, mostly digigrain 2, scrapyard and crude wavetables with some distortion and a double notch filter.
How did you make the actual growling part though, it sounds very consistent? Ie: envelopes/lfo/etc. I know you said scrapyard, crude, & digigrain 2 with distortion & notch filter.
Did you use distortion & filter in massive or as an effects chain after massive?
Ie: Envelope/lfo/performer.
Appreciate it Surefire!
Hope that helps!
Question though, I notice a lot of tunes like this have a lot of background noise to fill out and glue the track together during a drop. that sort of noisy 8-bitty arp, how do create/mix that in? I've tried to do something like that, but it always seems to just muddy the track up rather than fill it out.
Sinestepper wrote:Some olne should lock this thread. I dont think zomboy has anything to do with dubstep or production.
a couple of electro house tracks, a dubstep track and a glitch hop track. While it isn't quite as good as the dead symphonic it's still pretty impressive. People have a go at him for sampling a lot but his composition and arrangement are impressive as hell. Sound design is getting better too, and his mixdowns are insane.rockonin wrote:Sinestepper wrote:Some olne should lock this thread. I dont think zomboy has anything to do with dubstep or production.
Hasen't Zomboy done a Skream with his last ep, he's gone all house/techno/electro whatever.
I was a bit let down with him using a growl sample from some pack, but the ep was nice overall imoSure_Fire wrote:a couple of electro house tracks, a dubstep track and a glitch hop track. While it isn't quite as good as the dead symphonic it's still pretty impressive. People have a go at him for sampling a lot but his composition and arrangement are impressive as hell. Sound design is getting better too, and his mixdowns are insane.rockonin wrote:Sinestepper wrote:Some olne should lock this thread. I dont think zomboy has anything to do with dubstep or production.
Hasen't Zomboy done a Skream with his last ep, he's gone all house/techno/electro whatever.
But yeah this thread isn't really helping anyone no more.
You're comparing two completely different genre and saying "because it's good" is kind of a transparent reason..Sinestepper wrote:It doesnt matter where his growl came from. I just dont think theres much to be learned from him. Theres much better bro. like i like it when people discuss koan sound and stuff like that cos its actually good and they use lots of interesting techniques.
Not really. Also I hate it when people take the elitist position against artists like Zomboy. Claiming that Koan Sound is 'actually good' and that Zomboy isn't is kinda stupid and close minded. I love both artist, and while I recognise that Koan Sound are more original and have built a career up over time unlike Zomboy, I'm not going to dismiss Zomboy as an artist I can't learn from. He's popular for a reason, and got to where he is relatively quickly. He must be doing something right.Sinestepper wrote:Nah they are both brostep.