MINECRAFT

Off Topic (Everything besides dubstep)
Forum rules
Please read and follow this sub-forum's specific rules listed HERE, as well as our sitewide rules listed HERE.

Link to the Secret Ninja Sessions community ustream channel - info in this thread
Locked
User avatar
collige
Posts: 6316
Joined: Mon Jan 26, 2009 4:50 am
Location: Maryland
Contact:

Re: MINECRAFT

Post by collige » Tue Nov 09, 2010 6:14 pm

deadly habit wrote:
collige wrote:
deadly habit wrote:ng[/img]
lol fuck you
i swear no luck on my reg map yet
i should up it in it's current state for you to see if you can find any -w-

also should be noted exploring virgin caves late at night in a pitch black room while listening to lovecraft audio books is a brilliant idea
Just use a mapping program? I know on mac, there's a mapper called MCMap Live that lets you pinpoint the location of any block type in your world.
cartograph is as far as i'll go for mapping where i've explored
using a mapper to pinpoint a block type just seems lame and to defeat the purpose of exploring a sandbox world[/quote]
The only thing I've contemplated using it for is finding monster spawns. I'v dropped 30+ hours into this game without finding one and it's quite frustrating.
Statement of Intent VIP / Sahaquiel v4 single out now on UK Trends.
Soundcloud
Soundcloud | Bandcamp | Mixcloud | Twitter

pompende
Posts: 2897
Joined: Tue Nov 08, 2005 11:57 am
Location: 38104
Contact:

Re: MINECRAFT

Post by pompende » Tue Nov 09, 2010 6:22 pm

Trainrek wrote:
Tubby wrote:
deadly habit wrote:heh multiplayer is still too buggy for my liking else i'd prolly take up donations and start up a dedicated dsf server
Dubstep minecraft server?!?! All i can picture is flying pigs and lava everywhere.
Don't forget the creepers.
haters gonna hate. grievers gonna grieve.

User avatar
Bazzle09
Posts: 559
Joined: Thu Sep 17, 2009 4:29 pm
Location: Your Manor

Re: MINECRAFT

Post by Bazzle09 » Tue Nov 09, 2010 6:28 pm

Do one normal scan for mossy cobblestone, do another with just cave setting, then one normal normal.

Put altogether in your image editor, change opacity and highlight the dungeon pass, now you have a schematic of all caves and treasure dungeons.

ala:

Image

Yeah the red parts are dungeons.

knell
Secret Ninja Moderator
Posts: 8752
Joined: Thu Nov 12, 2009 5:51 pm
Location: ↑ ↑ ↓ ↓ ← → ← → B A
Contact:

Re: MINECRAFT

Post by knell » Tue Nov 09, 2010 7:41 pm

if youre gonna do all that you might as well just hack yourself 64 diamonds and obsidian and just in a glass fortress by yourself...

seriously i dont understand why anyone uses mapping or hacks, it makes the game fairly pointless

User avatar
Bazzle09
Posts: 559
Joined: Thu Sep 17, 2009 4:29 pm
Location: Your Manor

Re: MINECRAFT

Post by Bazzle09 » Tue Nov 09, 2010 9:25 pm

But then i wouldnt have the pleasure of going down and fighting them bastards in the dungeons, it would take the fun out of it alot. Im only locating the goods. Not spawning nothing. Seriously, skele-dungeons were the best fun since the Halloween update.

knell
Secret Ninja Moderator
Posts: 8752
Joined: Thu Nov 12, 2009 5:51 pm
Location: ↑ ↑ ↓ ↓ ← → ← → B A
Contact:

Re: MINECRAFT

Post by knell » Tue Nov 09, 2010 9:31 pm

true but i like stumbling on to the dungeons when i least expect it

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Tue Nov 09, 2010 10:49 pm

knell wrote:true but i like stumbling on to the dungeons when i least expect it
:z:
only come across a spider spawner so far, and now it's a string spawner :6:
cartographer is great to see how big your creations are getting and the scope of how far you've explored

User avatar
Bazzle09
Posts: 559
Joined: Thu Sep 17, 2009 4:29 pm
Location: Your Manor

Re: MINECRAFT

Post by Bazzle09 » Wed Nov 10, 2010 12:39 am

That all kind of wore off, i been playing this since infdev, around late april. Still love it to bits tho lol.

constrobuz
Permanent Vacation
Posts: 1319
Joined: Sun Jan 18, 2009 4:03 am

Re: MINECRAFT

Post by constrobuz » Wed Nov 10, 2010 12:45 am

autismcraft

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: MINECRAFT

Post by Trichome » Thu Nov 11, 2010 4:51 pm

the new 1.2.2 update is out!
now texture packs are officially supported, and notch added a texture pack selector into the GUI
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Fri Nov 12, 2010 3:32 am

Trainrek wrote:the new 1.2.2 update is out!
now texture packs are officially supported, and notch added a texture pack selector into the GUI
it'd be nice if hd was made official

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Fri Nov 12, 2010 5:14 am

oh haven't had the time to play since the update, but did the non disappearing leaves on trees shit get fixed?

Phigure
Posts: 14134
Joined: Fri May 28, 2010 5:55 am
Contact:

Re: MINECRAFT

Post by Phigure » Fri Nov 12, 2010 7:36 am

Last edited by Phigure on Fri Nov 12, 2010 11:21 pm, edited 2 times in total.
j_j wrote:^lol
Soundcloud | Twitter

knell
Secret Ninja Moderator
Posts: 8752
Joined: Thu Nov 12, 2009 5:51 pm
Location: ↑ ↑ ↓ ↓ ← → ← → B A
Contact:

Re: MINECRAFT

Post by knell » Fri Nov 12, 2010 8:50 am

^^^ speechless

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: MINECRAFT

Post by Trichome » Fri Nov 12, 2010 3:54 pm

Reupload that shit, the link is down..
Id love to use that as my starter world
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Fri Nov 12, 2010 3:57 pm

we should get a dsf collective map going kinda like broville
just start a save someone gets it for a set period of time, pass to next in queue and so on
that way when smp is finally bug free we can have a lil town and development going already

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: MINECRAFT

Post by Trichome » Fri Nov 12, 2010 4:16 pm

deadly habit wrote:we should get a dsf collective map going kinda like broville
just start a save someone gets it for a set period of time, pass to next in queue and so on
that way when smp is finally bug free we can have a lil town and development going already
Sounds good, you want me to start?
And how long each?
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Fri Nov 12, 2010 4:25 pm

Trainrek wrote:
deadly habit wrote:we should get a dsf collective map going kinda like broville
just start a save someone gets it for a set period of time, pass to next in queue and so on
that way when smp is finally bug free we can have a lil town and development going already
Sounds good, you want me to start?
And how long each?
heh lets get a list of people sorted and then we can figure that out

User avatar
Trichome
Posts: 1824
Joined: Sun Sep 19, 2010 6:26 pm

Re: MINECRAFT

Post by Trichome » Fri Nov 12, 2010 4:57 pm

Well i'm up for it, im guessing you are as well..
Who else wants to participate?
And I think we should make a seperate thread for this, I can see it getting quite messy
Soundcloud

When I first knifed man, it felt funny
Next day come, it became funny

deadly_habit
Posts: 22980
Joined: Tue Oct 24, 2006 3:41 am
Location: MURRICA

Re: MINECRAFT

Post by deadly_habit » Fri Nov 12, 2010 5:13 pm

you know i'm game

Locked

Who is online

Users browsing this forum: No registered users and 0 guests