Thinking out loud...

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wub
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Re: Thinking out loud...

Post by wub » Tue Sep 25, 2012 10:00 am

So been reading a bit about Dub Techno. There is a house & techno thread on here but reading through it's less Dub orientated and more mainstream-y.

Another thread mentions an interview with Intrusion on Dubtechno Production which has been removed but refound here;
Chicago-area producer Stephen Hitchell (a.k.a. Intrusion) crafts dub-techno that sounds like it’s underwater, or floating through the air from a basement club 10 blocks away. Under his many monikers, including the collaborative Echospace project with Rod Modell, Hitchell has helped bring about a renaissance of the genre, which many had assumed would falter after the dissolution of Basic Channel. But with a studio full of analog gear and a penchant for warm, crackling tones, Hitchell has brought an airiness to a sound that originated in hard, deeply contrasting sonic textures, particularly on this year’s Seduction of Silence (Echospace).

Sound Design
Sound design is by far one of the most personal aspects of my music and what I generally spend the most time doing. Get involved with your synths—every aspect of their functions and unique personalities. Like a person, each one has its own unique sonic signature, its own “sound”—one which could be built upon by learning the instrument inside and out. If you get a new synth (hardware or VST), delete the factory presets and start from ground zero (most synths have a factory restore!). Build a library of sounds that are your own, as it will help to build a unique sonic signature for yourself.

Sampling
Sampling is an art in itself and an integral part of how this music came to be. Many samplers out there can help add warmth, and give a flat and dull digital sound a new lease on life. I’ve found with samplers, the older the better. Some of my favorites are the Emulator 1 and SCI Prophet 2002, both of which use 8- and 12-bit sampling at lower frequencies. The unique tonal character they give to whatever you’re sampling is out of this world. Sometimes in moving forward it’s best to go in reverse.

Signal Paths
It’s best to research how a sound should be processed rather than playing the guessing game, which helps to highlight and emphasize the best acoustic and tonal characteristics. It’s like running an EQ into a compressor—when you change the EQ settings, your compression rate also changes, and usually turns into a muddy mess. Learn about your processors (whether hardware or VST), how they can be best applied, and how to highlight their own unique features. I’ve had numerous clients run their entire mixes through compression and hard limiting to the point of hammering the mix into a square box, and this is not a good thing!

Recording to Tape
Everything I record I bounce down to tape. Granted, 1/4″ and 1/2″ tape is getting harder and harder to come by (at least stuff that isn’t shedding), but if you can find a good machine and tape, it will warm your mixes in indescribable ways. Part of its magic is in the machine itself: old tape machines, if calibrated correctly, can push the compression scheme three-fold without distorting the source signal, which adds to the saturation and yields a much higher quality master than in a DAW. Tape compression and true tape saturation make for some of the best masters you’ll ever hear.

Mastering
Some of the best mastering engineers I know were not musicians. It’s very important to separate yourself from the music you make when mastering it. I try to explain to my clients that I don’t listen to their music. Rather, I pay attention to the technical data and what the equipment is telling me. You can make a good song sound bad if you’re not paying attention, so it’s important to go over every small detail in the finalization process. I don’t ever try to get material to its “peak” level but to its most “natural” level. And always check your master in different environments: your car, headphones, home stereo, crappy boom box, studio, and club, if that is your target audience.
Seeming from the same series I also found an interview with Lusine which discusses similar topics from a more theoretical standpoint;
Image

Artist Tips: Lusine

Jeff McIlwain (a.k.a. Lusine) is often cited as one of the most versatile producers working in electronic music, and for good reason—who else can make Detroit techno and IDM as consistently well as movie soundtracks? In September, McIlwain returned to Ghostly International for his first album in four years, A Certain Distance, his most accessible effort to date. Featuring the vocals of Vilja Larjosto on several tracks, including the single "Two Dots," the record's poppiness is quite a change from the icy ambient whirs of 2007's Language Barrier. Here, Lusine drops a few tips on novice producers by addressing sample sources and the art of knowing when to say when.


1. Get your sound sources from unusual places.

If you’re basing all of your sounds on the same sample banks or plug-ins/synths, your music might tend to sound the same. Using field recordings is a great way to build interesting sound banks. I named the third track on my album "Tin Hat" because the initial source was recorded at one of my favorite bars in Seattle, The Tin Hat. I threw this field recording through a vocoder to match the key of the rest of the track.


2. Not everything can be fixed with EQ.

If something just doesn’t sound right in the mix, isolate each channel and figure out which track isn’t working. EQing is great to isolate frequencies, but sometimes it’s a matter of replacing a sound or re-sequencing a track. A few of my tracks have vocals, which can get complicated if there's a lot going on in the background. I realized with "Two Dots" it wasn't really a matter of tweaking the vocals or the backing tracks, but I had to re-sequence a lot of the tracks to make the vocals, beat, and synth lines not crowd each other out.



3. Don’t worry about getting the most expensive gear.

A $2000 soundcard, $5000 synthesizer, or collection of high-end plug-ins is not going to fix your crappy track. And it’s not going to make your amazingly spontaneous and beautiful track sound a million times better; it’s what you do with your equipment that counts. I’ve got a few favorite pieces of gear that I know inside and out. If you know your equipment, then you can focus more on your music.



4. Leave any pre-mastering until the end.

Work more on making the tracks sound better together musically before applying an overall limiter (unless compression is being used as an effect). I will make a pre-master of my music in the end, but I usually give the mastering engineer an unmastered copy. If you’ve been relying on your master channel during production, you might actually be disappointed with how your unmastered copy ends up sounding in the frequency range and dynamics. And the engineers usually have a lot better gear for giving the bass some oomph and the track better overall clarity.



5. Commit it to tape (so to speak).

Don’t constantly explore your options if something feels right. I have often lost a bit of the magic by continually re-working a track. Sometimes leaving it for a few days and coming back to it can really help to clue you in on how much you're feeling it. Conversely, if it just doesn’t sound right, don’t be afraid to totally scrap what you’ve been doing and approach it like a remix. The track "Gravity" was originally intended to be something totally different, but after months of toiling, I decided to start from scratch and take it in a totally new direction.

Noticing similarities (tape referencing aside)...particularly in terms of the importance of found sounds. Sound design point is a quality one, and reminds me of this video from Christopher Willits;
San Francisco-based sound sculptor Christopher Willits has launched a new video series to give listeners a glance at the creative processes behind the multi-instrumentalist's music and art. With CREATE's first episode, Willits shares some of the technical and philosophical aspects that went into "Completion," a track off his recent collaborative LP with the renowned pianist Ryuchi Sakamoto, Ancient Futures. In this seven-minute video, we're able to see a breakdown of the production's Ableton session all while the longstanding Ghostly artist discusses the different roles each musician played and the many decisions that go into an ocean-crossing collaboration of this nature.
Moving onward though, and taking a look at serious weight found two interviews with Echospace;
Interview with Deepchord starts here

Having recently issued four 12-inch volumes of The Coldest Season and a corresponding full-length under the ‘Deepchord presents : Echospace’ guise (all of the material entirely produced using vintage analog equipment), Rod Modell and Steve Hitchell now offer a fascinating master class in the merits of deep listening, mastering the binaural beat, moving forward in reverse, the significance of psychotropic highballs and emotional thunderbolts, and numerous other key concepts. It’s all about, to use Rod’s own words, “feeling the pressure zones shift.” A huge thanks to the two producers for providing such an in-depth and revealing look into their working methods and beliefs (note: due to the compelling nature of the material, we’ve extended the normal ‘ten questions’ format to twelve).

1. Given that one of you (Rod) is based in Detroit and the other (Steve) is in Chicago, and given that the production details include the note “Engineered by Stephen Hitchell & Pre-mastering by Rod Modell in Detroit, USA,” would you mind clarifying exactly how you collaborated upon The Coldest Season and what your respective roles were in creating the material?

ROD: With The Coldest Season, I prepared most of the source material used in the tracks, and Steve did most of the assembly. It was an old-fashioned process of sending audio CDRs back and forth. Seeing as how we don’t use a computer as the studio centerpiece, it was necessary to sample each other’s parts with old hardware samplers, add to them with analog synths, and then send what we’d done back for further additions and manipulations; it was slow and tedious. Then periodically, there were personal get-togethers to figure out final mixes, etc. We’ve been exploring updated ways of working on the new material that will simplify things.

2. The material could be characterized as a meeting ground between Berlin (mastering and cutting was done by Loop-O aka Andreas Lubich at Dubplates & Mastering in Berlin), Detroit (Modell), and Chicago (Hitchell). Is thinking of the project in this way merely a convenient journalistic hook or is that a legitimate way to look upon it? If it’s more the latter, could you elaborate upon the music’s Detroit- and Chicago-related dimensions?

ROD: I was in Detroit during the birth of techno in the mid-to-late ‘80s. Charles Johnson’s Mothership landings (10 pm) and his Midnight Funk Association were rarely ever missed. I experienced the Music Institute first-hand, and was buying tons of vinyl at Buy Rite Music years before Record Time sold a single techno record. I was there. Ditto for Steve in regards to Chicago. He personally knows many of the original purveyors of the Chicago house and acid sound. I think it would be impossible to ignore the obvious fact that there is some definite significance to this allegory. We are all a product of our experiences whether we want to be or not. The things that we’ve seen are part of our fabric. Chicago House is part of Steve’s makeup, as is Detroit Techno for me. Add in the Berlin element, and you have the holy trinity of underground dance music represented.

STEVE: I too believe we’re products of our environment. I’ve been collecting records since 1987 and always seemed to end up buying a lot of what was happening in the city where I live, Chicago. Back then, most of what you would find out there was cutting-edge: Chicago house, jack tracks, warehouse cuts, deep house, freestyle, acid house, and Italo imports. Sure, I was hugely influenced by Chicago; it’s a great city to have grown up in musically (throughout the early 90′s though), but I really turned to Detroit artists as a source of my following and for about 75% of my record collection. Don’t get me wrong; Chicago certainly has been a huge influence on me musically. I remember going out to numerous clubs as a kid with some of my older friends and being introduced to a lot of the pioneering acid house legends (Adonis, K Alexi, DJ Pierre); I remember talking with them on a few occasions about gear and studio methods which eventually lead me to modify my own gear and gave me a lot of inspiration in the studio.

In the early ‘90s, deep house had a huge impact on me, especially artists like Chez Damier and Ron Trent who started the balance and prescription label; I instantly fell in love with it, and to me it’s house music at its best; the deep stuff has always stuck with me more than anything else. When I found Maurizio, Main Street, Basic Channel, and Chain Reaction, they gave me a deep feeling which is what I’ve always adored most about their work. The common ground in the Chicago, Detroit, and Berlin axis involves deep emotional productions, like in renowned collaborative efforts such as 3MB with Juan Atkins or Eddie Fowlkes, and Ron Trent and Main Street.

3. Much has also been made of the analog gear that was utilized for the material’s production. What makes analog rather than digital such an appealing choice for this music?

ROD: Steve and I like analog because it’s alive. I used to love putting my old Korg MS-20 outside in the cold garage for a few hours during the winter months. I would then bring it inside the warm house, power it up, and program something simple with a SQ-10 sequencer, and that little twelve-step sequence would mutate for two hours. Constantly changing. It was amazing to me. You would leave the room, and come back and it would sound totally different. So organic and so alive. Its personality would change as it warmed up and became more comfortable, just like a human being’s would.

This ‘life force’ is why we love analog. Digital (including computers) does not have this life force. With digital, it’s either on or off with no in-between. Also, much of this analog gear has (so-called) flaws that make it sound more interesting, like the aliasing ‘problem’ on the SCI Prophet VS, for example. But in my opinion, that problem is the only reason to own it. I haven’t found two Prophets that sound exact ly the same; even the same model instruments have different personalities from serial number to serial number. It’s more like buying a pet rather than a musical instrument; you learn its personality for months after you get it. When you buy a software synth, you can pretty much understand its personality in fifteen minutes.

Also, this old gear generates amazing harmonics and overtones that I’ve never heard from a computer. Even algorithms designed to emulate this analog side-effect fail miserably. These elements add up to a sound quality that’s impossible to achieve without this old gear and, as this sound is an integral part of Echospace, we don’t have an option: it’s either use the old stuff, or don’t make music. How would a virtuoso violinist who plays a 100-year-old Stradivarius feel about trading for a shiny new Yamaha electric violin? It would never happen.

On the other hand, a computer does have it place. It serves as a good tape recorder, and, due to airline restraints that prohibit traveling with bulky or sensitive analog gear, it’s the primary method for bringing a live show to an audience.

4. Given the music’s pronounced dub dimension, how much of an influence do Lee Perry or King Tubby wield upon this project? If they are influences, can you elaborate on what specifically you drew upon from them?

ROD: Steve drew much more inspiration from dub than I did. I have complete respect for dub and dub musicians, but wasn’t as influenced by it as I was by more old-school electronic music like Manuel Gottsching and Tangerine Dream. I think this balances out the Echospace sound. We each provide a different piece to the puzzle.

STEVE: Rod is correct; I adore dub, ska, reggae, dancehall, two-step and blunt burning grooves for the masses. I fell in love with the soothing sounds of the islands long before techno was called techno, many, many years ago when I was only nine or ten years old. My uncle spent a great deal of time in Jamaica doing deep sea dives and getting glued to a massive 45 collection of some of Jamaica’s best. I remember listening to an old Burning Spear 45 from back in the ‘70s when I was only a child. The music stuck with me and most of my days now are spent listening to ‘70s-era dub and reggae records. Lee Perry is a legend in my eyes (as well as in most of the dub world), and what he did while producing Bob Marley and the Wailers is immense. His music and most of what he produced at The Black Ark studio are some of the most amazing releases of the time; he gave birth to a sound all his own. Winning “Best reggae album of the year” at the Grammy awards a few years back was something long overdue.

In my book, King Tubby is legendary too; after all, the man made his own effect units and gave birth to the genre of dub music. He also invented the whole concept behind a remix so I think many, many people out there should pay their respects to this gone but never forgotten icon.

5. Given the cavernous depths of The Coldest Season‘s material, I’m curious as to whether you have strong feelings about the differences in sound quality between vinyl and CD? I can’t help but think that, if ever a project was born to live exclusively on vinyl, it’s this one, as vinyl captures so vividly the immensity of the tracks’ sound (I’m thinking of a particularly awesome piece like “Aequinoxium”). Of course the CD allows for a different kind of immersiveness—more horizontal than vertical—but even so it strikes me as the lesser format of the two.


ROD: Very interesting question. I guess I haven’t really thought about this one much. In general, I prefer the warmth of vinyl. More organic. But I like the convenience of the CD format. And it’s more difficult to play 12-inch singles in the car.

STEVE: The album was mixed together and was initially meant to be heard as a continuous listening experience in whatever format would support it as such. Vinyl didn’t give us the opportunity to slowly open up and develop the songs in their many stages and were edited down to match better with the vinyl format. My original intention was to have it listened to as a whole rather than in parts but, due to the vinyl mastering limitations, we had to separate the album. I think it is most absorbed when listened to as a whole; the songs blend together and make for one constant listening journey from start to finish. We ended up editing and removing some of the songs for the vinyl releases, so people who get the CD will understand the concept of this project as a whole rather than the sum of its parts.

6. The aforementioned “Aequinoxium” is thirteen minutes but could seemingly go on forever. What is it that dictates how long a particular track should be? Also, what prompted you to opt for the maximum 80-minute running time for the CD presentation rather than a more svelte 50-minute suite?

ROD: If it were up to me, every track would be six hours long. I’m a big fan of long players. I like to sleep to my music. With many Deepchord tracks (Deepchord 10 comes to mind), I would drop out the percussion, and let the loop go for days around the house. I love this. I need sonic ambience around me all the time. I have Marpac white noise generators throughout my house, and constantly play stuff like Brian Eno’s Neroli or Distant Rituals by Chris Meloche. Steve is the sensible one who will let me know when a track has gone on long enough.

7. Rod, you’ve been producing music since the mid-‘80s and have a discography that lists as many as sixty releases. It’s also known that, in the earlier years of production, your music leaned towards electro-acoustic, musique concrete, and field recordings. Can you highlight some of the ways that the Deepchord sound has evolved over time?

ROD: I learned quite a bit from making the earlier electro-acoustic stuff. I learned to listen well. This is very important. There is a lot about this in my favorite book, The Mysticism of Sound by Hazrat Inayat Khan. So much music seems rushed. I like music that unfolds in slow motion, so the listener doesn’t miss anything. I like to show my listeners a frame-by-frame scan. Time-stretched to see the details. Pull apart the fabric of sound so you can see what’s in between the grains, and zoom into (normally) unheard realms. Musicians like to play it safe and stay in familiar waters. I’ve spent many nights sitting outside with my eyes closed, DAT machine running, dummy head mic off in the distance. Sitting and listening to the air moving. Feeling the pressure zones shift. When you listen deeply, you can start to comprehend a world of sound beyond typical reality.

The Deepchord sound has evolved over time. The atmospheric elements have become more important. In later Deepchord records, I moved away from synthesizers and more into sampling because I was having a difficult time getting the otherworldly sounds that I was seeking out of synthesizers. I was sampling strange cosmic sounds, like those of the sun, and strange atmospheres of places that people rarely go (like Turkish bat-houses and metaphysically-charged forests). You can’t get sounds like those from a synthesizer. You hear bizarre stuff like that in later period Deepchord (deeply mixed in and processed). In the beginning, it was more about making a groove. I don’t really care about that so much anymore. I prefer to concentrate on emotional charge. A chord should drive an emotional thunderbolt through the listener’s heart. It’s about raw mood now.

Steve brings strong musicianship to the table. He’s an exceptional musician who has played in jazz bands for years. I consider myself more of a producer. I understand the science of sound. Steve can blow you away playing the piano. It’s a great combination at the end of the day. The Deepchord records are a little more experimental. I try to make endless loops, and with Steve we make songs. The Deepchord sound is like watching a film that’s out of focus, but has really bright, fascinating colors moving around the screen. Still very nice to watch. In this context, Steve focuses the projector a little. Deepchord is a very dadaistic art form. Echospace isn’t. It may be difficult to believe it when listening to drift-tracks like “Aequinoxium,” but Echospace is far more focused than Deepchord: more clearly defined lines; more of a defined sound in mind prior to hitting the record button.

8. Deepchord is listed as including you and Mike Schommer but Schommer doesn’t appear to be involved in The Coldest Season. Can you clear that up too?

ROD: Mike is keeping busy these days with his family. He has three beautiful children that occupy most of his time, and unlike 99% of parents today, Mike is a very active participant in the lives of his kids. He will have no regrets about ‘not being there’ to experience these amazing moments, something for which I give Mike the highest respect and admiration. He and his wife Tarah are exemplarily parents in every way. Unfortunately, this type or dedication is time-consuming, and leaves little opportunity for making music. This is the crux of why Mike isn’t as involved as he once was. Deepchord is Rod Modell and Mike Schommer, and always will be. He’s one of my oldest (and best) friends. I welcome the time when Mike is able again to give Deepchord more attention. I think that will be a great day, but for the time being, he needs to do what his heart tells him to do, and family comes first.

I think Deepchord has become somewhat of an artist identity for me. Not officially, but here’s the reason this has happened. Most of the Deepchord records didn’t have any artist names (a few exceptions), and this is the cause of this ‘artist name or label name phenomenon.’ Initially, our goal was to keep the artist’s identity hidden, so now what happens is it all gets classified under the Deepchord name. I guess if we pushed an artist name more, I would be able to use that, but under the circumstances, people only know those records as Deepchord. One artist name that I did use on a Deepchord record is A601-2 (the name of an old Ampex tape recorded that I was using at the time). Who knows what A601-2 is? No one. If I say A601-2, people look at me funny and have no idea what I’m talking about; if I say Deepchord, then they know. Imagine if The Coldest Season came out as A601-2 presents The Coldest Season. It would have no significance. It was never a conscientious decision to use Deepchord as an artist name; it just happened out of necessity.

9. Steve, can you update us on what’s happening with your Souldubsounds label?

STEVE: Souldubsounds is still very much alive and well but taking a small break for the moment. Distribution problems have put it in this inoperative state, but new releases will be coming out soon, most likely as a sub-label of Echospace. I still have full intent on releasing the debut I album, a project conceived by Sweden’s revered Erik Moller (Unai, Spinform) whose talent I couldn’t summarize in words. This album needs to be heard by the masses as it’s really something special and unique, but I haven’t found the right opportunity or moment to make its release a reality. Currently, I am in discussions about licensing the album out to a major (more news on that as it develops). I will still be releasing the singles on wax but the album on CD most likely not. The next single is called “Lone Runner” and it’s really something special; my personal favorite from the album, it will feature exclusive new mixes from Echospace, Soultek, and CV313 sometime in the winter months.

10. Many artists understandably prefer to keep their working methods close to the vest, so to speak. Even so, I’m wondering if you might consider guiding us through the stages that would be involved in creating one of The Coldest Season‘s tracks? In purely listening terms, I’m totally in awe of the material but, at the same time, I have very little clue as to how the material is produced from start to finish. Would you mind granting us a peek behind the green curtain?

ROD: Much of the sounds in The Coldest Season are sourced from my midnight recording sessions: running around with a portable DAT machine at 2 am in the drizzle. I take many non-musical sounds and tune them into a musical tone. It’s all about the sounds that I use, and how they’re manipulated. The sounds are taken out of context, and (during mixdown) are removed from the mix before anyone can determine their origin. Every sound that we use has a very specific shelf-life, the amount of time that the sound is allowed to live in the mix. Some more obvious sounds are only allowed to swim around for a second or two; others are allowed to breath longer. But every sound has a very specific life cycle. Synth tones help to glue it all together; synths are the bonding element that turns these abstract sounds into songs.

Also, sounds in my library are graded in terms of brightness and color. I have files of green sounds, red sounds, brown sounds, etc. Sometimes the mix will call for a green sound with a brightness rating of three, sometimes a green sound with a brightness rating of nine is necessary. Sometimes I listen to a mix and need a red four to complete it. Friends who see my system are always freaked out. Sound isn’t always sound. It’s floating globs of sensory-manipulating dark matter. It’s all about the overall physiology of tone and understanding how to assemble the pieces into a psychotropic highball.

STEVE: The Coldest Season came together from two years of recording, sending files back and forth, and taking some long drives. The concept circulated around drone-like ambient and field recordings Rod made years ago. We layered these elements and fine-tuned them with numerous vintage signal processors, various tape echoes, and old spring tanks. We made all of the music during cold, isolated winter months in Detroit and Chicago; we felt the season and time of year was very important to convey the organic sense of the music. This was achieved by using hours of custom sound designs, dummy head microphones, and a wide array of field recordings which captured the sounds of the lake rushing in on the shore and others of the harsh, cruel winter winds. The most important aspect of this album, though, is in the use of analog hardware, vintage signal processors, and most importantly, threading up reel-to-reel tapes and pressing record. We used just about every form of Synthesis in this album from Wavetable, FM, Modular to Subtractive—just about every form is present. One of the most important pieces to the puzzle of Echospace is what I would refer to as the “Echospace box” which is a customized Prophet 2002 sampler; it has numerous Mods to its circuitry and many additions which make it produce some very unique textures of sound.

11. Can both of you tell us a little bit about some of the other projects you’re working on at the moment, and perhaps what’s coming up in the future? (Tell us a bit about releases like Rod Modell Plays Michael Mantra,Vantage Isle, and others.)

ROD: Rod Modell Plays Michael Mantra is a project that I did that contains two thirty-minute tracks. More ambient than most Deepchord. It’s a sonic emulation of a late-night train ride. I love this one. Good for drifting-off to. Like a dream state. With tracks by my good friend Michael Mantra (the undisputed master of the binaural beat). Mike understands the deepest levels of sound.

Many more projects with Steve are on the way (this is my main focus for the near future), and maybe some installation stuff. I have some half-finished pieces that I’m designing for art gallery orientation and would like to finish in the near future. I also have an album coming soon on PLOP Records in Japan called Incense & Blacklight.

STEVE: I have some new material out and coming out on various labels, including numerous Soultek releases: Analogueheart, a forthcoming EP Holding Onto The Feeling on Soundshift [Detroit], two new EPs, Lighter Path and Dreaming Under A Starlit Sky, and a new Echospace release Sonarous, all coming out on the UK’s Fortune 8 label who have releases with In Sync, UB313 & Black Dog. Of course, we have our own Echospace Imprint in which we have two forthcoming releases, Deepchord Grand Bend with remixes from Echospace and CV313, and also the follow-up EP from CV313 titled Spatial Dimension, which are both stellar and could easily be described as the deepest material in the catalog to date. We also just re-released remixes and the original of Model 500′s Starlight (which was believed to be co-produced by Basic Channel’s Moritz Von Oswald but was only credited for engineering) by the godfather of techno himself, Detroit’s legendary Juan Atkins; it features remixes from Soultek, Deepchord, Echospace, and Convextion and has been the greatest honour in the world. We are also working on a follow-up album for Modern Love, possibly a second look at The Coldest Season which should come out sometime in the winter months of 2008. We are looking to incorporate a visually-effected and self-produced film and have it released as a DVD / CD split with the visual elements taking on more of the frontal characteristics and the music the underlying element.

12. Given Chain Reaction’s present state of inactivity, are you at all surprised that you alone seem to be representing this incredibly deep dub sound, or are there others also working in the genre that I’m unfamiliar with? Given that there seems (to me at least) to be such an obvious need for the sound, why are you alone the ones doing it?

ROD: Interesting question. Not really sure to be honest. I guess I don’t really keep up on what’s happening with the scene too much. I do what I like and hope someone likes it too. But, some observations that I have noted: many people who jumped into this sound weren’t really as into it as deeply as they thought they were. The repetition seemed to get to them. I don’t know what it is, but I knew several artists perusing a similar direction, and when I bump into their latest musical efforts, I’m always astounded at what I hear, usually something completely different than this style. Lots of guys got into the (emotion-free) DSP-music/clicks & cuts style. Some went back to three-minute pop songs, and one friend is doing rockabilly (!!). Not sure what to make of this. Maybe they weren’t passionate about the sound in the first place. Maybe they are more advanced than me. Don’t know.

I’ve been into minimal electronic music for 22 years now. It’s all I listen to. It’s my complete and total reality. It’s in my blood, and will never be removed. Maybe this dedication is shining through. I started making this sound in 1985. Some of my musical peers weren’t even born then, which really makes me feel old. I love this music, and would still be doing this if there wasn’t a single dollar involved. Some people like to go fishing to relax, some like to go bowling. I like to play with electronic noise makers. I hope someone wants to listen, and if not, I’ll still be up at 3 am making sequences in the dark, drinking coffee, and burning expensive incense. I think the biggest problem with musicians and DJs is focus. I know so many DJs that will do a set and play everything. Those people are already done. If you can’t focus on one style, and make it yours, it’s all over. Same with musicians. I refuse to believe you can play in a rockabilly band three days per week, and make quality electronic music. If you don’t submerge yourself 110% into one style, it’s impossible.

STEVE: There are plenty of guys out there experimenting with dub, minimal, and Detroit techno, maybe not flirting as much with analog gear but certainly the basis of the dub sound, artists like Vladislav Delay, Pete and Rene with their Scion Versions label, the Echochord label, Styrax, and certainly can’t forget ~scape. I think the Echospace work might be the closest thing to the missing presence of Rhythm & Sound, Main Street, Chain Reaction, or Basic Channel material but you can certainly hear in most of these aforementioned artist and labels Basic Channel as an underlying element and influence. Rod and I have a similar love of one thing, analog equipment, and our methods of working are very similar as we both share a love of vintage sequencing.

I think of the Echospace material as “moving forward in reverse.” The main elements to our productions are analog, from field recordings on beta tapes, to writing most of the material on very old analog sequencers and 12-bit sampling equipment. I think one of my personal greatest past-times was playing keys in a local ska / dub band in which another band member opened my eyes to older tape and hand-crafted echo units; he taught me that the dirtier and grainier the effect, the better the sound. It was also my first introduction to home-made spring tanks and Orban ‘60s-era EQs and reverbs; he was my link to the dub information highway. I was more drawn into the effects than the actual music, to me the effects were the music. I could just solo out the Aux Send Bus and have a whole recording of 8-bit modulated returns and tweak an EQ for three hours; it was warm, always changing, and ever-evolving music which was probably discovered by accident. The ambience and magic is stored in the effects, for one sound can evoke a multitude of emotion, an ever-evolving mood that drowns you in atmosphere and spatial dimensions; you see this is where it all begins. I think these sorts of methods of working and our passion for analog are what give us that constant comparison to Rhythm & Sound and Basic Channel as I have heard they also recorded all of their material 100% analog and always achieved a unique result. With our Echospace material, our loyalty will always stay true to vintage hardware units and older tape machines; it’s something programmed into our genetic code.
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Echospace: In your face ambient

They make some of the most weightless dub techno records around, so how come they are so heavy live? Janet Leyton-Grant talks to DeepChord and Soultek on the Berlin leg of their debut European tour.

It's 4 a.m. at Berghain, and Rod Modell and Steve Hitchell are standing behind their gear peering down at the hard techno regulars before them. After the huge success of their album The Coldest Season, anticipation is high for their first ever live appearance in Berlin. When the beat kicks in, it is hard and loud. Everything is pitched way up. The shirts-off crowd immediately begins bellowing in appreciation, and Modell nods and smiles as Hitchell ecstatically pogos by his side. But the set which ensues is a total departure from the subtle, nuanced Echospace recordings on Modern Love. Instead of warm grooves, delicate atmospherics and sweet chords, club-goers are presented with hammering beats and sheets of noise. How could DeepChord/Echospace, who make such finely grained records, suddenly be so full on?

It’s a question that I put to Echospace, aka Rod Modell (DeepChord) and Steve Hitchell (Soultek), in a small, smokey Kreuzberg café near the end of their month long tour. Partly I’m so surprised because DeepChord is such an intentionally subtle experience: listen to The Coldest Season closely and a micro universe opens up; it makes a big impact by magnifying tiny changes. Part of that delicacy is due to the process: The Coldest Season was put together using hardware such as the Roland Space Echo, Korg tape delay and Sequential 8 samplers—vintage equipment that the music press makes so much of, but which, incidentally, is not exclusively analogue. “Everybody says we’re ‘analogue’, but I think they should be saying ‘hardware’,” says Modell. “We’re using old synths from the ‘80s but they’re actually not analogue, they’re digital hardware.” A favourite is the Yamaha DX7—one of the most popular digital synthesisers ever produced.

Hitchell chimes in, “We use a few analogue pieces, some of the sequencers are analogue, but fundamentally everything that we record is recorded on equipment, whereas everyone else uses laptops to do all the work. Like for The Coldest Season, recording we had probably, I don’t know, 7,000 feet of reels for one song?”

The sudden departure for the live show is especially at odds with the subtle evolution of the DeepChord sound, traceable through their back catalogue from the classic early tracks on DeepChord 1-6 released in 2000 when Mike Schommer was still aboard, to the newer, deeper Modern Love stuff and the greater emotional range found on Echospace productions generally. According to Rod Modell, getting a nice groove was the most important thing when he and Schommer started DeepChord back before the turn of the 00s, but over the years, Modell started using samplers more than synthesizers, chasing ever more cosmic field recordings (forests, the sun etc) to implant deep into his dubby mixes. Put DeepChord 01-06 back-to-back with Vibrasound and the micro shifts that transformed the sound are clear.

The bigger shift was the transformation into Echospace, the Modell-Hitchell collaboration that officially began with the release of Vantage Isle in early 2007. After early success seven or eight years ago, interest in DeepChord inexplicably waned, only to reappear just as mysteriously. “I went back to the day job,” explains Modell, “and more or less gave up on the scene, but all of a sudden I started getting all these orders…” In a genre where the standard format is limited edition 12-inch vinyl, this was significant. “I blew through all the DeepChord back stock in six months, and there’d been nothing for two years.”

"Now you’re paying like 1200 dollars for a DeepChord record on eBay!” guffaws Hitchell, the newcomer to the project who teamed up with Modell when Mike Schommer was reluctant to become involved in a post-lull DeepChord revival.

Chicago based Hitchell and Detroit based Modell go back a long way. “I think I was the first guy to ever send them a demo back in the ‘90s, and we’ve been friends ever since really,” explains Hitchell. “I was the only guy that they got a demo from that they ended up putting out!”

“True,” adds Modell. “Steve understood the sound, you know, he understood what was going on. So it was just kind of a natural thing. He suggested that we start doing some stuff together to see what happened. And it came out right.”

The Echospace project got off the ground in large part through Hitchell’s initiative, both inside and outside the studio. Their first collaboration, Vantage Isle (2007), was a re-release of old DeepChord material recorded at the DEMF festival in 2001 packaged with new remixes. The Coldest Season on Modern Love was also developed from old source material—field-recordings made by Modell years earlier—but this was a Modell/Hitchell collaborative production, a new start that culminated in the recent European tour.

Solo, they inhabit different musical worlds—compare the DeepChord and Soultek remixes of Claude von Stroke’s ‘Who’s Afraid of Detroit’ for proof—and that clearly has an impact on productions. Modell has over sixty ambient and experimental releases to his name on obscure labels all over the world, plumbing the limits of drone loops and hard-edged minimalism under a catalogue of monikers: CV, Global Systems Silently Moving, Imax and others. Hitchell on the other hand, leans heavily towards house under his Soultek moniker, while the melodics and harmonies underpinning his Fortune 8 releases prove he’s a Chicago boy at heart.

Hailed as an ambient masterpiece, The Coldest Season is a loud and powerful record with texture and emotional depth that marked a transition from early, Basic Channel influenced DeepChord standards into a fully developed, accomplished sound that stands in its own right. So, who does what on the productions?

“I think if we worked separately on tracks Steve’s would be really, really ultra musical, like a soundtrack, and mine would just probably be a track with no beginning or end. And a 909 and a couple of sound effects with delay. I think sometimes I freak Steve out a bit with my minimal static.”
“Oh, he does,” says Hitchell into his cappuccino.
“He’ll be working on a track,” Modell continues, “And he’ll have it all mixed up in the mixer and I’ll come up to the mixer and take two thirds out.”
“He deletes everything.”
“I mute about two thirds of it and he looks at me like, are you serious? ‘Yeah. Leave it like that.’”

It’s a difference in temperament which becomes increasingly apparent as we talk. Hitchell is chattier, the first to offer opinions and anecdotes, while Modell sits back to take in the ambience. It’s evident in their backgrounds, too. Hitchell has worked as an audio engineer, run a label (Souldubsounds) and worked as a promoter bringing international acts like Rhythm and Sound and Luomo to Chicago. Modell, in contrast, has always been a bedroom producer. “I’ve always just had a studio in my house and it was something I did to relax. I’d come home from work and fire everything up. You know, previously I wasn’t interested in playing live. I’ve only done a handful of live shows my whole life,” he explains.

Indeed, if it weren’t for Hitchell’s enthusiasm to play live—something endearingly obvious from his pogoing at the Berghain—the recent ‘DeepChord presents Echospace’ tour would never have happened. Modell was initially very reluctant. “DeepChord started in the late ‘90s. I’ve had a lot of opportunities to come and do this but I always said no. The only reason I said yes this time was…well I said no this time too, but Steve pulled me into it. I was sure I wouldn’t get time off from my job, so I told him that if I got the time off I would come. Then they got back to me and said ‘You’re all set! Here it is! Have fun!’ I even tried to get out of it one more time after that…”
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But it wasn’t just Hitchell’s enthusiasm to take it live that changed the sound; the tour itself created logistical problems that needed solving. First, they had to leave the gear at home that so distinctively shaped the DeepChord/Echospace recordings. “We had to really scale back,” says Modell. “I had to learn how to use a computer in a couple of months. Some of that was really tough. We had to really make a new set. It was okay. I mean the gear would have been better. The stuff that we couldn’t bring, I had to do all the modulations in the computer in a live set up. And that added to the difference in the sound compared to the album.”

A second distorting factor was pressure exerted by the venues, explains Hitchell. “A lot of clubs, like Berghain for example, voiced concern. Even though they love The Coldest Season, they were afraid that it would scare off the clubbers. Even going into this months ago when it was just tentative that we were going to be here, our booker said ‘a lot of people are voicing concern over this album.’”

“He was reassuring the clubs that it wasn’t gonna be sleepy, ambient stuff,” says Modell. “Our booker had said to us ‘Okay guys, this stuff is nice but you’re gonna have to step it up a bit.’ So we kind of clicked the stuff up, and pushed the percussion and bass right up to full at the front, and put everything else behind it down. Just kind of remixed it.”

“We made a lot of new stuff, too” adds Hitchell, “I’d say half of the live set we did was all unreleased.”

The show at Berghain went over well, ultimately. The shirtless regulars were not scared off as promoters had feared; indeed, they were jumping and screaming with gusto. But those expecting a live version of the lush recordings on Modern Love were sorely disappointed. In the café, as we are finishing our coffee, we get to chatting about DeepChord’s reception in the US. “DJ Godfather said to me one time ‘You know what? I love this record you gave me. It’s awesome,’" says Modell. "So I asked him to put it on. He goes through his box, pulls it out, and takes it out of the sleeve. It was a 33 record, but he puts it on at 45 and pitches it all the way up.” Modell laughs. “I was like, ‘Are you sure it’s mine? I don’t recognize it.’”
General Tips
1) Tape Delay. no other will do. Logic's tape delay owns. If you don't use logic, find something similar. seriously u need this.

2) reverb. experiment with different ones. Also try reverb -> delay and delay -> reverb and so on

3) heavy on the bass. Look to dub tracks for bass line inspiration. Sidechain the kick out of the bass. As opposed to sidechaining the bass out of the kick like on a standard techno tune. Either way works though.

4) less is more.

5) find an old cassette tape. sample the begining where it's all fuzzy and do fun stuff with that.
one point people tend to miss when talking about dub is that they think of the dub reggae stuff first made a few decades ago.. when 'dub' itself is the technique used by producers to make versions of those reggae tunes back in the days, stripping tunes down to bare essentials and using echos and reverbs to introduce space etc.. nowadays when you hear the word dub mentioned it's more to do with producing technique rather than the original dub done in the 70's, 80's or so. in that sense i like to think of tunes such as rhythm & sound - roll off (the version without the beat) the pures form of dub available
btw white noise won't probably do, i think r&s probably use tape hiss or something, dunno but it doesnt sound too regular or even filtered white noise.. their noise just sounds too soft, warm and silky for that
the thing is, some of these old pieces of gear have a soul of their own.
you sample a chord in the prophet, program a 2 bar pattern letting the LFO slowly modulate the filter cutoff and you already have a whole tune.
I'm not kidding... the richness of the timbre makes it so interesting to the ear that you could listen to the same 2 bars looping (and slowly evolving) for 12 minutes and enjoying every moment of it.
MONSTER kicks, sparse percussion, hench amounts of verb and delay, slowly evolving filters.
Automate automate automate; send levels, inserts, send parameters, resample, good delays, good reverbs I find my remote zero and ableton work perfectly for me to automate everything.

Shuffle and swing

Good 808 & 909 samples (Goldbaby ) or if you can afford them the real things
- Record long jams, not just copy&paste 2 bars long patterns!
- Field recordings can add a whole new dimension to your tracks.
- Low-pass your kicks and bass, when appropriate, for an extra deep vibe.
- Hi-passed hiss and random noise can help in keeping the deep dubbiness alive but at the same time filling the top end of the track.
- Tweak your mixer/hardware fx in real time and record everything!
- Use synth sounds that slowly evolve over time.
basicly some tweaked presets of reaktors kaleidon ensemble(or carbon...dont remeber at the moment...but basicly these two are my weapons of choise) for chords...taldub plugin(its freeware) for delays, some simple sine bass , also sampled some african songs from youtube, and resampled on sampler...also i've done hand made automations, for more random stuff, still its a little bit too predictible imo
was just watching this and paying particular attention to the re-20 .sounds to me like it gets a pretty good sound. it is a lot cheaper in price compared to the re-201.I guess it would depend on the particular style of dub techno you are going for but i'd imagine something a bit more clubby and less dubby would make the newer digital version more of an obvious choice?

start with a simple chord play C D# G in a chord-resample-add lo-fi,noise,flanger,delay and reverb as sends and modulate everything you got. Then put a 4X4 808 kick ad percution, sine bass and thats it
You can't go wrong with Basic Channel, DeepChord/Echospace, Fluxion, Monolake et al......they really are all top boy producers.

As for production this is what my basic building blocks are (I am using Ableton/Reason):

Drums: In the 808 we trust-nice clean samples with touches of reverb on the snares through a bus channel, and simple delays cut very short (1ms left to 8 ms right) on the hi hats to give some width, you might even be tempted to use a little bit of vinyl distortion on the snares to give it that snap.

Layering: I have found is not so important, to do want some top end on the kick and snare, and the bass sound quite short. Also don't over program your drum patterns-I usually have eight elements (Kick,Snare, Open and Closed Hats, A handful of SFX hits). If its a little too soft, use a touch of Compression.

Bass: The tried and tested pitched down toms works well, but I am now beginning to use Operator with a sine wave with a little bit of pitching up on the envelop to give it that bite with a short decay time.

The other thing you could look at is using Electric and play around with some of the values to get that harmonic sound and echo trails.

If you do get into harmonics on the bass add some reverb and play with the LFO rates-with LFO's you want them going around nice and slow, but with plenty of modulation and automation.

Stabs: I use Operator with a Square Wave, low frequency and resonance, and the envelop opened to about 70%. Then I use reverb, ping pong delays and a auto filter set to band pass- you get that crackly, dubby hiss at +2hz and deeper tones in the mid.

Add a touch of Compression as well. Don't forget to add additional reverb through bus channels as needed, and Chorus if you want a wider sound.

"Hiss"- This is tricky-its easy to loose control, but you can use Vinyl Distortion with the crackle on, put through distortion units like Redux or Overdrive, then through Grain Delays, Reverbs and Filters and then back again until you get that layered hissing sound.

I have found the hardest thing is Eqing- its really easy to get too muddy or phasing issues, so mixing down really hard work-remember you are using micro-sounds so you really have to be on the money.

It may sound "simple" but dub-techno is actually harder to produce good results than other stuff,it really is about sound design and understanding reverb's and delays, and its so easy to go wrong because the margin of error is so small .
Anyway, that's enough to be getting on with. Read, experiment, fuck around.

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bkwsk
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Re: Thinking out loud...

Post by bkwsk » Wed Sep 26, 2012 12:26 am

Very nice read wub, thanks.

paradigm_x
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Re: Thinking out loud...

Post by paradigm_x » Fri Sep 28, 2012 7:51 pm

doing a lot of dub techno at the mo.

ts alllllll about the effects rather than the synths etc... you can twist anything out

juno and 909 dont hurt tho tbh ;)

i really ought to do a vid/pics and audio and explian my BS , studios near enough done. i actually recordedone jam, but straight down to laptop which sounds appalling...

hmm listening back its not bad... let me know if you want an upload

twilitez
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Re: Thinking out loud...

Post by twilitez » Sat Sep 29, 2012 2:06 am

Amazing posts wub, i didnt get down to reading all of it yet but still.
It forces you to think quicker and know to discard ideas faster if they're not working as opposed to try and hammer a square peg into a round hole.
This is something i need to do on a regular basis.

Also props for the Lusine interview, i love that guy.

paradigm_x
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Re: Thinking out loud...

Post by paradigm_x » Mon Oct 01, 2012 2:04 pm

got sidetracked hunting down and fixing a bad hum (hardware eh?)

Will upload the mp3. We do plan to do vids but hes just moved house this week and ive been working loads. plus my studio isnt quite ready yet...

Did take some more pics, will upload mp3 and pics later.

it is all dubby techno/acid house tho...

Cheers, :t:

wub
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[CHALLENGE] Find something interesting on these links...

Post by wub » Tue Oct 02, 2012 12:12 pm

CHALLENGE
Ok, so here are some links;
Trust Me, I'm A Scientist - http://trustmeimascientist.com/
GearSlutz forum - http://www.gearslutz.com/board/
The Womb forum - http://thewombforums.com/
TapeOp forum - http://messageboard.tapeop.com/
They're all proper nerdy in terms of production topics/themes. However, they do make for good reading, and you can never read too much. Unless the brain has a finite amount of storage space and that one article you read pushes something else out your head, like forgetting how to sit down. Anyway...
  • Read at least one of the above links (when you've got some time to spare)
  • Find an article/post/sentence/statement/quote/link that you personally found interesting
  • Post it here (together with a URL)
  • Write a couple of lines as to why you found it interesting or how it helped you/made you think about things differently
That's it. Nothing fancy, not a challenge in the purest sense but something to make you think and expand the field of vision we have. Never a bad thing.

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Some Hip Hop Documentaries

Post by wub » Wed Oct 03, 2012 8:20 am




wub
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Re: Thinking out loud...

Post by wub » Wed Oct 03, 2012 11:01 am

Random Quotes From Different Folks
i never have a particular way of doing anything.....it changes and evolves constantly.....

for instance when i take an old breakbeat to use in a track i first eq it as a whole to get it as close as possible to the way i want it to sound before i start to eq parts of it separately,that way way keeping the original groove/vibe of what attracted me to it in the first place.....

i find inspiration from being active , when i started 14 years ago it was skateboarding,then shagging groupies,basically anything that uses a completely different part of my brain to being in the studio.....at the moment and for quite some time now its been downhill mountain biking....

In the studio these days i am using logic on a g5 , an apogee trak 2 soundcard,
with 8 outs going into my studer which i use to get rid of transients by cranking the pre's and do some general warming.....i don't think having a desk is essential anymore,but it certainly has its uses as transfomer/transistor based distortion is not yet at the point wher i'd want to use it in the digital world...i hardly use any synths at all,occasionally i'll use arturias minimoog,but mainly i use kontakt 2 for everything (i am on the beta team,so they listen to my ideas occaisionally)occaisionally is till use the emu for bass as i love the filters,i have an eventide orville for fx attched to my studer that i process stuff through....my
favorite software eq atm is eliosound air,closely followed by sonalksis,if its just a hi or lo shelf i'll use the studer....i use the compressors from liquid mix occaisionally but prefer not to use compression at all as i like dynamic range ,my favorite URS comp is the 1975....

I find my favorite way of working now is to bash out a tune in a few hours without going in on eq's or anything like that as i have massive banks of samples ready from so many years of tweaking,i get the arrangement done and then go back and decide what needs doing eq and edit wise and what needs work....as if i sit there and get anal about how much bottom end my snare has and tweaking the bass preset before i actually play a riff with it,i find my vibe goes pretty quickly and the arrangement and flow of the tune suffers.....

My take on the scene today, is that there is a lot of talent out there,un fortunatly i find most people care to much about what other people are doing and don't try and go off on enough tangents to create new styles and edits,i get fed up with hearing people obsess about snares with a big 200 hz peak then layering cheesy unedited preset synth lines over the top.....sure it wiull make people dance ,but i don't call it music and it certainly doesn't inspire me or provoke any thoughts or images in my mind...but i don't think its just music i think its more the way our world seems to be going ....peopel don't want to have to think anymore,they want instant gratification for free because anything else takes up too much time....
we just jam in the studio really. we talk alot about how we want a tune to develop, or what vibe we want to get or whatever. The studio is actually in my bedroom, so ofter i'll sample something or doing some processing on a break, and then we will sit down and work on that. often i'll do some of the boring work, so we can just jam out we when do a session. Its all about vibes for us really, so we just throw ideas about and work from there. when you work with another person, the whole processing and chopping thing can be kinda counter productive i think.
I use some drum machines,but only if I am after that specific synthetic sound. i like breaks to sound ¨real¨but done in a way that gives them the right amount of flare and substance. I am partial to using whole classic breakloops as it´s done to fuck. All about one hits from different sources to make up your own identity. Love recording the drum kit from the start ,take the stems to the control room and start processing. So satisfying to sit there with a kit you´ve made from nothing!:)
i think one of the most important things i'm learning at the moment from talking to people at the top of the game is the immense time and effort that has been poured into wicked tunes.

this is definitely one of the main things i needed to hear i think - there's no quick fixes, it's just hard graft and reasoning. now i won't feel like i should rush when i'm spending tonnes of time on something. the more i produce, the more i realise that it's better to have a little bit of a amazing than loads of mediocre.
i start making a tune with previously designed sounds,as sometimes i have sound designing days where i collect and tweak stuff....but i try to program the beats, write the bass ,and do the full arrangement in one session,captures the moment more imo! Then i'll leave it for a week so i can come back with fresh ears, i'll know then what does and doesn't work and can rearrange and decide which bits need work!
and then theres more esoteric stuff like John Barry or Lalo Schifren. We often try to create similar vibes.
sub should never be stereo as the needle can't track it properly....anything above 350hz shoulkd be fine as long as its no louder than -10Dbfs.....If you mean how loud should the bass be in comparisom to the rest on the tune,then A/B with other tunes you like at the same level and study an analyser,eventually you won't need it you will just know.....
the internet helped. it allowed us to contact people and get a feel for what people were up to. we had been making tunes for about 2 yrs, then we finally thought, yeah it's ready. So we sent out CDs to most people we could think of, just going through our record collection and looking at labels! We sent a 5 track CD to Danny Breaks, just cos we admired his work so much and the fucker signed one of the tunes! From there, we found it eaiser to get people to listen to our stuff. Around that same time, we hooked up with Equinox, Senses, Breakage and Chris INP and started playing at the night which also really helped us buildup a name.
Really high end Hardware will forever be the best. But a very very good alternative are the really high end expensive plug ins. Get the UAD2 card. The compressor and EQ emulations,not forgetting about the reverb emulations are as close to the original as I´ve ever heard. It´s the choice of the pro´s and the new industry standard. A good synth is always special too. there are tons of soft synths but I find the majority to lack any soul whatsoever,and the sound selection and filters are way 2 plastic sounding. I use the emu´s from time to time,but it´s becoming more and more a pain to use them,mainly because the new DAW´s are shitty on back midi support. If you are recording vocals you need a very good mic and a good pre amp. Half the sound is in the actual recording. Not forgetting the room! Get a Mic Thing (Portable mini vocal booth ) They´re amazing.
Don´t be fooled. A cheap shareware plug in can be amazing but will never match the engineering of professionals for decades.
I have a rough idea of what I want to make,but more so than never do I end up with something completely different! I scrap A LOT of tunes. Sometimes I´ll ditch things that have been worked for months! This is part of the reason this next album has taken us so fucking long. We´re never happy! and it HAS to be sick! All is not lost in that tho,because if you´re good @ bouncing down your stems as audio,there will always be something that ´ll fit another tune! And also,every minute spend working is bettering yourself...No kidding,a tune is usually at least 3 tunes before it gets finished..
just start jamming out really. sometimes the atmos even comes first. sometimes i'll sample an atmosphere, like from a film or somethng, and that will dictate what break to use. as i said before, we usually have a sample or group of samples in mind first and then work with that.
if ya sampling an old synth i wouldn't bother making loads of samples out of a pass....as it is geeky and takes bloody ages and you might use only one of the samples out of the 20 yoou chopped up.....time would be much better spent making music witht the first part of the pass that leaps out at you whether its in time or not.....just put it as zone across your keyboard and play with the start point as ya hitting your keyboard until inspiration strikes....then by all means copy it to another zone and evolve it...
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Re: Thinking out loud...

Post by wub » Wed Oct 03, 2012 12:31 pm

Random Quotes From Different Folks - Pt 2
I think the world has become a very material place.....people are easily bought,the younger generations have been successfully brainwashed by the media machines that seek to control us......independant music and ultimately diverse culture has suffered greatly as a result......
To Get Started;

logic/cubase,a fast computer,a turntable, a decent set of active studio monitors,and shit loads of old second hand vinyl to sample.... i would totally imerse my self into the history of recording, and making music.....an online subscription to sound on sound magasine would be cool, their articles on how classic tracks were made and recorded are very inspiring.....
--I always start with the beat element. Whatever it is. Then if its dnb I´ll do some bass ,mainly subs to make sure they sit right with the beat. In doing so I also make sure the overall loudness of my mix is where I want it to be . Mastering your track AFTER you have made it is a bitch. Get right in there from the start and get everything as good as you can from the get go. There is no such thing as I´ll do it later.... I do not get a 16 bar loop going. I like my music to constantly evolve,yet have a repeating ¨ ghost loop ¨. I get the drop somewhat right,then move on to the intro. I never start with the beginning of a tune,ever. That´s pretty much it right there..
its a good idea to cut everything below about 300Hz on your hats, maybe more. depends on the break.. and under 100Hz on the snares... it just doesnt need to be there and cleans up a break nice. Also, you dont really want to be boosting the 100Hz region on your hats, so just do it to ur kick. However, this technique can totally fuck up the flow and feel of some breaks. breaks with big reverb or cymbal trails are harder to EQ individually.
Compression. People say it can mess up your mixdown...but it sometimes makes beats roll out more..
always hi and lo cut,that´s the essentials in getting the frequencies under control. everything gets eq éd separately as well . The array of filters are very variable and depending on what I want to achieve . There is no telling how many times I´ll split. until it´s right,however long that takes
compression is almost mythical. i know exactly what it does, but its really hard to get it right. Sometime we use compression, but not often on breaks, we do apply some limiting. We compress bass in every mixdown, with the compressor set to a similar setting for bass guitar, just to even out the inevitable changes in volume. and transient shaping of bass will be done to the sample itself.
You have to quantise everything in relation to everythng else, if that makes sense. i'm not gonna tell you EXACTLY how to do it , but yes, the kicks and snares are usually tight to the mark.
I would say that we listen to blue note jazz, old film scores, Charlie's Dad's records (Blues, Rock etc), funk, electronic music (stuff from warp etc)

Alot of inspiration comes from old hip-hop and general psycheadelic music. Hence all the spacey sounds and atmos in our tunes
you might be a little hung up on the analyzers... Let it go:) Use your ears. they are the most valued piece of equipment you got. Sometimes spikes are good! Sub is the hardest part to get to sit right in the mix. Try side chaining your sub hits to the kick if you have a kick that goes all the way down in the 50-60 hz . Touch the speaker cone,and feel how the weight of the kick gives away for the release of the sub.. Top tip:)
It takes me a lot longer now than when I first started out. That is a natural progression because the elements worked with becomes smaller and smaller and I´d like to get to the inside of each sound. Also the creative process is more or less sample free now,so coming up with good stuff isn´t always a given... What you´re experiencing is a good thing. It means you´re getting more critical and you´re progressing as an artist/producer. Always quality over quantity...

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Re: Thinking out loud...

Post by wub » Wed Oct 03, 2012 2:18 pm

Random Quotes From Different Folks - Pt 3
It´s all in picking the right sounds together with the right EQ and compression. all about layering the shuffles and make each hit slightly different from the next so there is a gradual evolving feel to each shuffle. Think like a drummer,but bang on time (for Dnb anyway) ,static plastic breaks sound horrible to me,but that´s just taste:) Also,if you have percussive bits its very nice to chop them up and reverse little sections of them,retaining the spikes in them but pitch them to the key of the tune,have them drop down from a hi-pass filter gradually as the shuffle progresses. Combine that by letting them come up from a lo-pass filter as well to make it ¨ gel ¨ more. Also bounce down your shuffles and reverse 1 hit.. Always worth trying.
do not do too much layering. Very rarely more than 3 hits at least. It all depends where the break is going. I usually get one main snare from my library that i know has decent punch and layer that with a dedicated snap snare,usually compressed for the right amount of pop. then I´ll get another one for the very high end of the frequency range,bus them all together and put a slight limiting on it all,sometimes even another step of compression. Bear in mind that this is the final stage. all hits have been pitched , notched and eq éd before this process even becomes relevant.
Try to keep the live element of a drum break in without making it too loose is tough. Trying not to cut your breaks really tight is where you should start. What I mean is, try to chop them where the drummer played them. Then use the midi file to your groove. Its quite dependant on which break you use. Fracture usually chops the breaks so I will ask him to explain this part better
its a case of balancing up what part of each sound you want to hear cut through the mix and leaving holes in other sounds to let layered sounds poke through....its very hard to explain and in practice is more of a juggling act or jigsaw where you have to keep all the information in your head.....also you have to take into consideration when creating a frequency hole in a sound whether you've made that sound too thin at the same time....i know some people can get very anal about removing resonances with very small spike eq cuts(so the sound doesn't hurt you ears when played loud and so allowing the sound to be turned up in the mix,but more often than not it makes the sound sound unnatural and thin by the time you've done a few of these cuts ! Yet again its all a matter oof balance and subjection...
we like to use breaks that have a 'sound' to them, not just a massive kick and snare in your face. So, alot of the breaks we use may have big trails running through sections of the break, people shouting, bass guitar parts or even horns, like in colemanism. So those bit have to chopped up and put back together so they sound real again, but at 170bpm or whatever. So, i guess we just excentuate the tails that are already there, by simple editing.
We mainly sample stuff as 'fx'. but we do have a few setups we have designed to create our own. i'm not gonna tell you how, as they've kinda become a signature sound. We do a lot of sound design too... taking organic sounds we may have recorded, like maybe a bunch of keys, and using pitching and filtering to create textures. try it, its fucking fun.
An idea is essential. Lots of music sounds good, is well produced, imaculatly engineered, but have no idea or direction what so ever. Neptune and i will always have an idea. Either inspired by a film we have just watched, or maybe a group of similar samples. Our most recent tune was inspired by 1960s/70s psychedlic music, so we totally followed that direction. We played it on the radio last night and someone said it sounded like pink floyd. So we got and idea, worked on it, and got the reaction we wanted. So, an idea or inspiration is paramount. Then, its just ironing that idea out.
Not too much weight,especially in the Kick. Snap and pop,but leave the 25-70 hz relatively untouched. Unless you want the bass to be released from the kick via side chaining,then it´s nice to let it drop all the way down. Also if the pop is calculated,the beats can punch through your mix even in the lightest of forms. All in what u want to achieve really.
getting a break to flow can be a bitch. But, unfortunatly there is no 'way' to make it work. I mean, i think we've covered most of our break processes in this Q&A so far, so have a read back and see if any of it helps. It just comes with experience really, all of a sudden you are putting less work into breaks and they're sounding good. I'll reiterate slightly... getting rid of low frequencies in the snares and hats helpps alot. usually below 150Hz? around there. maybe some overall cuts at any particular problem freqs. 1KHz often sounds like shit, as does 3KHz.... but dont go cutting there out of the blue... have a listen, there maybe other elements around those areas that the break needs to keep it character, so you need to be carefull. Alot of the time its all in the re-arrangement of a break. The 'shh' sound that ur talking about... sometimes if you use hits that are not adjacent (or there abouts) in the original break, you get a stuttering sound caused by reverb trails, cymbal trails and just general ambience.
i never post on here but i couldn't help myself.....

if you want a fat reece that moves and sounds likle the one in hostile

sample any reece you like the sound of...(as long as it ain't from my tune...lol)

play a bottom note
(something with the fundemental around 40/50 hz is fine)

under a beat that already sounds good and rolling

look at your spectrum analyser and while you looking at it,

get an eq out experiment with boosts and cuts on the
fundemental (the highest bit on the analyser/the main note), the second harmonics (the little spike futher up,normally twice the freq of the fundemental/gives the sound its body) and the third all the way up to the seventh harmonics(always twice the previous frequency,this is the distortion sounding part of the sound)

fiddle with all of these until that one note sits nicely and snuggly around the frequencys in your beat!

bounce that file

stick it in a sampler

play a wicked riff with it with long notes of one/two bars a la hostlie....

then when you've decided on the riff....

make each note a separate sample in your sampler, put a different loop setting on each note so that they are in time with your beat(i.e one could be a triplet,one a 1/2 bar loop etc etc) that way the bass grooves with the beat.

tip:faster loops for the bottom notes( confuses the brain,we've all heard what samplers normally do b4)

turn up the glide function on your sampler

fine tune the loop settings

stick a phaser on it

hey presto,if you have any talent,
it will sound badass
we maximise the studio time by having a rough idea of what kind of session needs to be completed. If the tune is in its early stages, then we have no problems just listening to samples we may use or just messing with little edits and bits. Then, when the tune gets to its latter stages, we make lists or at least have a mental idea of what needs to be acomplished. But in the early stage its important not to be too tough on yourself... just have fun, then be disciplined
Never use gating at all, or put our own reverb on breaks, maybe just a touch, but that depends on the tune. Its pretty simple.... EQ to take shit out, Recycle, split snares, kicks and hats on desk, EQ separate parts, Bounce back to stereo file (usually at about 60 BPM to make it easier to chop again), chop, Emu, midi file from recycle. Then attention might be given to individual hits, so maybe trails and reverbs will be dealt with then... but only iif the HAVE to... no point in taking something out if its not getting in the way.
If you have a massive frequency clash in any area of your mix that part will sound cluttered. There is no right or wrong way of doing it,it's all by ear,and in what you want to achieve . I usually have to re-eq a few things everytime I add to the track. Not always but if I have a busy mix,I usually have to do both more notching and also volume adjustments of the different layers. Sidechaining is good to make things ' crave ' their room ,and not just the standard sub-to-kickdrum-and-snare but stabs to strings,to vocals..Experiment:)
I think the loudness war sucks....and also this thing of filling all the available mix headroom with loads of hi frequency energy like multiple shaker layers ,rides etc etc....it totally gets rid of any sense of depth or space.....

i have been as guilty as anybody in this respect recently,coz for a time i thought "join in or get left behind" Its hard to compete energy wise in a club with a tune that has a loud squashed ride cymbal and lots of shaker,unless your prepared to be very clever and imaginative,which unfortunately most producers seemed to have stopped being!

Its very quick and easy to make a tearing tune with an amen as we all know!

Maybe its because there isn't as much money in making music you have to think about anymore, or maybe just because producers are getting greedy and taking advantage of peoples musical ignorance there is a trend in bashing out a quick 2 step tune with filtered bass ,loads of top end,squashed to smithereens......

I've tried to make a point with my coming album of stepping away from this again,but time will tell whether dnb punters are really interested in music,especially if it's slightly avant garde or are just up for going off to the latest piece of squashed shaker music while they get pissed and eye up the ladies.....
i'm sure at some point lots of you have thought....."if i only had this set of plug ins or i knew how to do that trick, my goal of a sick track would be that much easier to acheive,there's no point working on a track seriously until then".....thats all bollox,you just have to sit there and churn it out otherwise all your left with is a neat sample library,loads of plugins and no finished tracks!

There is no one way to do anything creatively or from an engineering perspective....lots of paths lead to the same goal.....each has its advantages and disadvantages....there is no one set way to eq or compress a bass drum ,snare ,or bass as they are all different......

Half the problem with this scene and many others is that everyone does everything the same as everyone else.....which in itself leads to it becoming stagnant and unoriginal.....perhaps thats why 90 per cent of the tunes i hear these days sound the same to me.....

Try making a track no one has made before,with a rythem and bass you've never heard before.....as long as its at [BPM} ,its well mixed and makes you tap ya foot , nod ya head,jump around or screw ya face up.......some people will like it,and this bloody scene might evolve a bit......
i dont think we ever pre plan stuff like that. But, we will sometimes try to fix stuff in the mix which is crowding out a particular frequency area... but only if its really pissing us off. We are still totally learning this side of music making tbh, i mean, we've always been technical and put a lot of emphasis on production, but for me creativity and tune writing is more important. A lot of my fave D+B tunes sound like shit, mixwise, but are amazing pieces of music.
I think just use your ears, if it sounds good.. then it is!!!! who cares if, by the book, you have too much going on in a certain freq, range.... who was it? Joe Meek? that said "If it sounds right, itis right". So true, working by numbers can lead to a very cold and souless sound. We try to find a perfect balance between the 'fuck it' mentality and working to the book.
I wouldnt adivse using EQ automation on drums, i think would have too much of a noticable effect.
If the basic idea for my tune is good ,i just carry on when i'm stuck....eventually you end up turning a corner and everything comes together.....

If i'm having writers block for more than a few days.....i'll get out the studio and do something else or start another track......

i listen to dnb more than anything else...and in my opinion letting others tunes influence you is inspirational in itself as long as you don't downright copy them.....
A good room is ESSENTIAL to your mix... I'd say it rivals A-B-ing. If you treat your room you'll get the best out of yourself and remove that horrible doubt whether your mixes will translate good or not. Also use Headphones to adjust your stereo image frequently.
in all seriousness.....if it sounds good then do it......a lot of eqs have an a/b button....eq it one way for a,another for b,flick between them and bypass,making sure your output levels for all three are constant,you will soon know which sounds the best and is the least muddy!
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Re: Thinking out loud...

Post by bkwsk » Wed Oct 03, 2012 10:53 pm

lawl yeah, i kind of was expecting that, you want to make things hard for me :| .

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Re: Thinking out loud...

Post by wub » Thu Oct 04, 2012 10:09 am

Random Quotes From Different Folks - Pt 4
sometimes its fun to use all of your machines power to layout some weird big mids or synthriffs in an own project, bounce them, and bring them back into a new arrangment or different project later. but it really depends on what you want to do with your track - are you just looking for soundscaping on the craziest ever mid then its fun to play aorund with stuff in different projects. but you would want it to fit to a whole track later on so make sure you know where you want to head to before bouncing 3245 mids and not getting them working in a track :)
i try to make sure that the basic mixdown is set from the very start. for em it is important to have the mix between sub/drums/mid balanced so i can build everythign aroudn that foundation. at the end of the arrangement you surely have to get distance towards your result to gain more objectivity in judging the mix and to find out how to give it the final perfection it needs. i sometimes still end up having a track arranged to the end to find out that the mix is not working and then do the whole mixing part from scratch again, it really depends....
you actually just need two good recorded snares, one that gives it the mono punch, can be a 909 or any snare that doesnt have a lot of high end stereo charachter, and a second which has that stereo charachter and brilliance you are lookign for to go with the track. try not to overdo snarelayering as you can end up in a peaky undefined snare result easily. its not abotu the quantity, its abotu the quality of sounds.
Any old records - funk / soul / 70s stuff but I also sample alot of soundscapes / sound FX from TV and documentaries (that's my excuse for sitting in front of the box too much.... I've even been sampling sounds from the snooker this week)

Get down to your local car boot sale or charity shop, buy as many 12s / CDs as you can for as cheap as you can, take them home and start recording anything which catches your ear.
we just add reverb to the channels needed in an arrangment. we usualy use three types of reverbs within a project, which are a small ambience for the room feel, a larger hall one, and a plate. we set these up as send effects, same goes with delays. you can do some creative stuff with the altiverb reverb as insert when u set up your own impulse folder with weird sounds and run your fx through it.
i run three pairs of different speakers at my place - yamaha ns10m, dynaudio bm6a, and a pair of adam p22 with an adam sub10. i like each pair for what it does, the yamahas for the pure anc cheap sound to balance your volumes and trace resonances, the dynaudios or its lowmid unch, and the adams for its brilliance and stereo width. but a good monitor just sounds as good as your room can handle sound, so investing into acoustic isolation is as important as investing into a decent monitoring system.
i switch through different projects when i get stuck working on a sound or idea i cant get right. a basic thing is, a sample or sound that sounds crap sounds crap either it is processed or not, you cant get gold out of plastic... so make sure u choose the right sound before you end up getting stuck on working on smth. the rest is all experimenting on things, we love to tryout new things, so you have to read a lot to experience all the possibilities given and then try it out within the workign process....
it is like painting a picture, all you need to know is where you want to head to, and then there is million ways to get there. i know this might not be very helpful, but it really depends on what sound you want to have. within soudn creation or recording in general i make sure i create the highest quality of sound that is possible for not getting stuck processing it afterwards.
it will be hard to explain a standard process, as there isnt one, there is just basic things you need to take care of when you create or layer your kicks. make sure you lowcut your kicks to leave space for the sub (this can be cut at 50 db or 70 dp depending on the kind of mix you are looking for), and make sure your kick has its snap around 100 hz but also has its brilliance and standout charachter between 2000 - 4000 to locate it clearly in the mix. when you layer kicks make sure you dont fill up the freqs between 120 and 250 to much, as that happens very easily when layering kicks. you can get some really good results when you work with a transient shaper on your drums, ie when kick or snare sounds to attacky bring down the transients, or make your drums sound bigger adding some release to them.
one trick we used a lot is split the basschannels

-make the subbass really mono and filter the high frequencies out (boost the lows a bit)

-the other one can be stereo and you should filter out the lows. this channel can have all effects you'd like. flanger panner, reverb, delay, distortion, more distortion, compression (a bit) and everything else!
sometimes when im not up for doing arrangement work or when i want to try things, i create a seperate project only for mids or drums or whatever, and make samples i can use right away later on.
i dont really bounce my mids and use them in a seperate project.
Drum roll's I have 2 ways of doing. The best way is to use a rexed up fill and basically rearrange the hits, it never sounds right just as a straight rex, but if you fiddle around with it and rearrange the hits you can come up with something cool. Just remember usually when a drummer does a fill he hits the high toms first and then down to the low, so make sure your fill makes sense like that.


The second and I do love doing this but has a similar sound each time is to solo your drum bus and bounce one bar out, so you have the whole loop. Load it into your sampler of choice, and truncated to just the snare of your loop. Draw in 16ths over 2-4 bars and do a pitch bend from top to bottom, make sure that you have the pitch bend range set to 12 on your sampler. This will give you those classic MIST Outerspace type fills!
i try to divide any single pad into the right pan position, so that the whole pad and fx groups do not interfere with the rest of the tunes elements. i also cut off unnecessary frequencies below 80hz with a nice smooth cutoff without loosing its overall feel.
a good reference is to switch your mix to mono from time to time and pan your elements in mono. if they come through in mono, then youre right.
a really important thing is to arrange your frequencies around the center pan position.
i also like to use what i call a mid/side group.
its a send group with a m/s decode plugin (voxengo), m/s delay,and a m/s encode plugin. then i send all elements i think they could need a bit
more stereo to this group. dont overdo it or you getting problems with your mono compatibility.
you can hear that effect in moon clouds and mammoth very much.
the good thing with that effect is that you have space for your mono elements in the center position and you can crank up your bass and drum volume.
concerning the hi frequencies, its maybe a speaker thing.im used to the pairs of speakers and my studio. if the tops sound screechy there, it will blow your ears in the club ...
10 hours in front of your studio pc, is never pointless.
you just have to bounce every step you do.. its like a backup you do and you increase your sample library step by step.
you never know, maybe you created the badass filthy bass on one of those "pointless, nothing sounds good" studio days, which fits in a project you´ll work on later.
i use vsti´s just in the beginning of the tune. i try to get rid of them as soon as possible. or in other words, i try to make decisions very early.
i recognised when i left all my vsti´s in my project without bouncing them, that i tend to change them from day to day because the one day i liked the sound a bit more distorted, then the other day it was too distorted... and yeah i ended up in production loop without finishing stuff.
i know this does not really answer your question, but all i can say, experiment with different bass sounds and put different distortions in the insert chain. just that you get a feel, what different distortions do to your sound.
i also never inserted vstis and just modeled the bass sound in there...
its always the combination of bass sounds and the effects you have on the insert chain.
i love to work on percussions or hats. they give the track that feel to get it going of or to add that little extra to get it alive. most of our percussions or hats are homemade cuts and processings of oldskool breaks. eqing is the most important thing, as you can find a lot of resonances in percussions and you want to have the high end as smooth as possible. also make sure you always play with the velocity of each hit, so it´ll add this human and dynamic touch you want to have for not sounding pure out of a drum machine. a bit of short ambience reverb works wonders on hats or shuffles as well. important working on those elements is to keep it on a smooth volume or to take a break while doing. a good tip is when you trace resonances on a spectrum analyser, switch the volume of and try to eq the peaks of. surely the final decision always belongs to your hearing wether it sounds good or not, but you dotn want to waste your hearing working on high freq elements such as hats or percs for to long...
read forums like the grid. buy or borrow future music, sound on sound etc. i learned so much from that myself. And recreate tunes you love very much, you'll come up with something completely different than what you went for. And don't think you can change the rules because you are a genius. Even thought of course you are one, you have to convince people slowly!

A wise man once said: you have to know how to make a plain cake before attempting a chocolat cake with little nuts in it.

there really is no big magic within what we do, its just the rigth sounds used with the rigth dynamics. i usually dont use more as two layers for each kick and snare these days. one that defines the bottom/snap, the other that defines its audiable charachter. you have to eq each part so they dont correlate, ie get rid of unnecessary freqs one ach layer when layering and get the levels right. i find michaels (misanthrops) drums always cleaner and harder hitting as mine, and he has that hearing and his dynamic which is getting him towards his style. i really love his hardness on the drums and always tend to think mine are to dirty :) on the other hand i like the filth sometimes. but to get your drums really working in a mix, the whole dynamics have to work with each other ie you got to put the right compression and limiting to it. try not to clutter your mix to much around 100 or 200 as the mix will turn low mid easily and you tend not to hear the drums clearly coming through... in respect to overlimiting or overcompression u got to be carefull. those brickwall allover noisy mixes arent any good as its hard for the elements to find their place to breath when overdoing it. so make sure you got your mixdown well balanced before mastering the dynamics. its easier to get your drums pumping with the rigth dynamic mastering at the end when your arrangement is clear and balanced, but will be hard if you lost control of the levels and dnyamics already during the arrangement process... i tend to use limiting or compression more as a creative tool thses days to navigate the kind of mixdown i am looking for (pumping/loud/leveld/plastic etc). surely there is the overloudness ratrace these days and the benchmark is being pushed high, but i say if you do it do it right and not just because everyone does it. the way you mix your tracks with dynamic tools or mastering eq´s like pultec can change the whole perception of the track to the good and bad. its just a lot of comparison to well mixed tracks you like and trained and rested hearing that will lead you the way....
Mixing always is pretty much the same and thats a case of getting the first 16 bars off the drop or main section tight and take it from there. It can be a bit overwhelming trying to taggle a whole mix with 100 tracks of audio going on so I just mentally tell myself I am attempting to make this 16 bar drop as good as I can.

I always start off with the drums, get a general balance start unsoloing each element, taking care and attention to each sound, wether it needs eq'ing, mono-ing, etc etc. Then add like the sub, and just work on that balance between the drums and the bass. At this stage im doing a lot of A/Bing, and the thing that ive been doing a lot of lately is rather than extreme eqing or reinforcing kicks and snares I have been replacing them! Even at the mixing stages! I never used to do this in fear of it not working, but its a good thing to do ive found, becuase the drums might of sounded amazing when u making them but when all the other elements come on top, music, vocals etc they sometimes get lost and need replacing.
The process is usually pretty similar, although I guess its good to switch it up once in a while. I start with doing the drums, that usually can take me about a hour or two, and I find this really sort of takes it out of me. Its deep concentration, and when I'm happy with the drums, im usually creatively tired to write any music around it. So I will do the drums in the morning say, go out get some food (no taco's in Bath!), check some emails, then come back with fresh ears and start laying some music over the drums.

I usually just go really quickly thru my sample libarary and just throw things and see what sticks! Generally I'll add quite a few musical parts down, and just try and build up the soundscape if you will. Then I will add a bassline, and just try and come up with a vibe. If all goes well that will be a days work, then from there I just lay it out and arrange, adding new parts etc. The general idea comes pretty quick sometimes, but the details of arranging and mixing can take 2 weeks plus.

Also, important to note, yes I do wanna punch the walls sometimes when making music, its a luck thing sometimes, chill out, go take a break and start something new, dont spend 4 months on a idea thats not quite there, thats what i did alot when starting out and its such a waste of your production time.
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The Quirky Habits Of Great Mixers

Post by wub » Fri Oct 12, 2012 7:39 am

http://www.sonicscoop.com/2012/08/09/th ... at-mixers/
Anyone who has worked on enough records knows that it’s not the tools that make a great mix, but the way that they’re used. And in a day and age where great-sounding gear has become something of a commodity – an assumed baseline rather than a unique and unusual selling point – the benefits of experience have perhaps become more valuable than ever.

Today, the most meaningful contribution a great mixer has to offer is often his or her choices, ears, experience, and perhaps most importantly, perspective. But if you ask even the most celebrated pros, maintaining that perspective isn’t always easy. Many of them have developed little mind games and quirky rituals that help to restore their focus.

Sometimes, it’s the little things that can take a mix from good to great. But they may not always be the little things that you expect.

Distract Yourself to Hear What Really Matters

Earlier this year, famed recordist Steve Albini [Nirvana, Pixies, The Breeders] told Reddit:

“When I first started making records I would sit in front of the console concentrating on the music every second. I found out the hard way that I tended to fiddle with things unnecessarily and records ended up sounding tweaked and weird. I developed a couple of techniques to avoid this, to keep me from messing with things while still paying attention enough to catch problems.”

“For a long time I would read, but it had to be really dry, un-interesting stuff. The magazine The Economist was perfect, as were things like technical manuals and parts catalogs. I had a stack of them by the console. It can’t be anything interesting or with a storyline like fiction because then you can get engrossed and stop paying attention to the session. It has to be really dull, basically, so you are looking for an excuse to put it down and do something else.”

“This has proven to be a really good threshold, so that if anything sounds weird or someone says something you immediately give it your full attention and your concentration hasn’t been ruined by staring at the speakers and straining all day.”

Not all of us have the cajones to read a newspaper in the middle of a tracking session, but Albini isn’t alone in this approach. Producer Fab Dupont [Santigold, Jennifer Lopez, Bebel Gilberto] tells us that he often reads while mixing on his own.

“If I get stuck, I like to just go sit elsewhere in the room and do something else while the track keeps running in loop,” Dupont says. “Usually I read the French news on my laptop and it allows me to switch to the other language side of my brain and hear the track in a different headspace.”

“If you think about it, we hear more music than we listen to music these days, and doing this often gives me great perspective on the track. After a few headlines – and thankfully usually just before I hit the sports section – something will strike me and give me new inspiration.”
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Joel Hamilton, Studio G in Brooklyn
Fans of the acclaimed TV show Mad Men may be reminded of Don Draper sitting silently in his office nursing a scotch, when his boss walks in and, showing that he’s well aware that this is just part of his star creative director’s process, remarks “I can never get used to the fact that most of the time it looks like you’re doing nothing.”

But you can also do this without the isolation – and without the scotch, too. Joel Hamilton [Blakroc, Tom Waits, Dub Trio] integrates the people around him into his distraction.

“I actually learned that there is a psychological term for the way I work,” he tells us. “It’s called ’Distraction/Focus‘ and I do it all the time.”

“I leave the mix at a conversational level, and let it play in the ‘background’ while I tell idiotic stories or rant about some obscure compressor I love and why, or just chat with someone in the room. Then I hear little things that stand out because my brain is occupied on the conversation, but really I am hearing the little things – smaller things than I hear when I am ‘staring at the speakers’ and really listening.

“I’ll do that all the time: Listen like it is someone else’s record for a while, just having a conversation – And then stop mid-sentence and move a fader down or up or whatever… and then go back to chatting.”

Stop Working and Get More Done

Sometimes you need more than just distraction while listening. Hard-working professionals know that their break time is just as important as their work time.

“Mixing digital has created the issue of no downtime for your ears,” says Bob Power, who has produced, recorded and mixed for iconic hip-hop and R&B artists like Erykah Badu, A Tribe Called Quest, D’Angelo, Macy Gray, India Ari, Meshell Ndegeocello and De La Soul.

“While the ability to loop playback has made many things much easier – like EQing a tom – the lack of rewind time doesn’t give one’s ears much of a rest. I tend to take more short breaks now than I used to. Having my dog with me in my studio helps with this – she needs walks.”

He’s not the only one who’s realized that sometimes, to stop working allows you to get more done. We also talked to Bob Clearmountain, an avowed napper who’s famous for mixing groundbreaking records for The Clash, INXS, Bryan Adams and Bruce Springsteen, and is still arguably one of the busiest mixers working today.
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Napping: Good for mixing. Also good for sticking it to the sizan.
For him, stopping in the middle of the day to turn off the song, lay down on the couch and shut his eyes keeps him going and helps him get more work done.

But don’t just take it from Clearmountain. Winston Churchill was a napper, and he credits the practice for helping him to get Great Britain through World War II:

“You must sleep some time between lunch and dinner, and no half-way measures. Take off your clothes and get into bed. That’s what I always do. Don’t think you will be doing less work because you sleep during the day. That’s a foolish notion held by people who have no imagination. You will be able to accomplish more. You get two days in one – well, at least one and a half, I’m sure. When the war started, I had to sleep during the day because that was the only way I could cope with my responsibilities.”

We may never have to help lead a war-torn nation whose cities were being bombed into oblivion by the sizan, but hey – It’s nice to know the stuff works.

We also may not always be able to take it as far as Churchill, especially when we’re in the room with our clients (“Hey – Do you guys mind? I’m gonna pull out the sofa and slip into my jammies.”) But the point is a good one.

Stop Mixing and Start Listening

I’ve often said that I do my best mixing when I’m not mixing. It’s nice to know that some of my favorite mixers agree. In a way, this habit is the reverse of, and a counter-balance to, the “distraction” method.

“When I’m fairly far along in the mix, upon returning from a longer break, I listen once through with no stops and write everything down that’s bugging me on a sheet of paper,” Bob Power tells me.
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Bob Power
“Then, I go down the list, fixing things one by one. This helps avoid some of the ‘forest for the trees’ issues that often happen deep into a mix, while still allowing me to actually get things done.”

This is a common approach I’ve heard from many accomplished mixers. Some of the best ones learn it early. Zach McNees, who is barely in his thirties, cut his teeth assisting on sessions for Björk, Anti-Flag and John Legend, and has since mixed for notable indie bands like Enter The Haggis, who cleared an impressive $55,000 in their recent Kickstarter campaign.

“I always print my mixes and review them on my old iPod,” he says. “I’m just so used to the converter in that thing and my Sony 7506′s that I will sit down at the end of mixing a song or an album and listen through thoroughly and take lots of notes. I will usually try to listen outside the apartment too while walking on the street, and on the subway.”

My headphones are different, but this is one of my favorite ways to work as well. Many of the best mixers will tell you that sometimes when you get your hands off the faders and physically step away from the mix, you can suddenly listen more deeply, more fully, and hear things clearly that you might miss when you’re “zoomed in” to the mix.

Bob Clearmountain says that he likes to listen to a full pass away from the console, on the couch in the back of his room, before he prints. He also mentions that some studio designs don’t account for this approach and foolishly hide their couch behind an island gear rack or in a place where it acts as a bass trap. When he designed his mixing space, Clearmountain was sure to make it so that the couch also sat in a trustworthy sweet-spot.

Once notes are collected away from the mix, it’s easy to make a checklist, go through the changes, and then step away from the mix once again to hear the big picture.

Bonus Tip 1: Listen Low, Listen Everywhere

There are some great side benefits to stepping away from the console too.

Bob Power says, “I find it helpful to listen to a mix off-axis of the speakers, or from elsewhere in the room, as this will sometimes show you balance issues or vocal rides that you can’t hear as well in front of the speakers. The low end tends to divert our attention from some things.”

Zach McNees adds: “I tend to switch over to my headphones at a certain point in the mix and spend a couple hours working there. So much of the public listens to albums on headphones these days. And in general, I adhere to the Chris Lord-Alge notion that if you can make a mix sound amazing at low volumes, it will almost always sound amazing cranked up.”

Listening on a variety of speakers and monitoring at low volumes is so commonly advised that we’re just not sure it qualifies as “quirky” to most audio professionals. But Geoff Sanoff, one of the hosts of the Input\Output podcast, and chief engineer at Stratosphere Sound, has tried some novel approaches to get a sense for what mixes will sound like on consumer systems.

He advocates using Rogue Ameoba’s Airfoil program to stream your mix directly to an iPad or smartphone and listen to your sounds on their built-in speaker. This is a growing platform for audio, and although it may be one he laments, it’s also a platform he likes to be prepared for.

Bonus Tip 2: Mix Standing Up?


Okay. This is one that hasn’t caught on – Yet. But who knows?

The Dub-Reggae pioneer Lee “Scratch” Perry had his console mounted high up off the ground, its legs stacked on bricks, so that he could mix standing up and dance to his mixes as he worked on them.
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Lee “Scratch” Perry in his studio. Photo by David Burnett
Since he’s known for his adventurous use of rhythmic effects that he would change and morph in real-time, there’s a good chance that moving to the music helped him mix better and stay in tune and in time with the song. Perry’s mixes were performances in the truest sense of the word. And in a world with ever-greater automation, maybe standing up can give us a “leg up”, so to speak, on keeping things organic.

But there may be more to it than that. Today, doctors are beginning to say that “sitting is the new smoking,” and have shown that our increasingly sedentary lifestyles are doing much to shorten our lifespans and our quality-of-life as well.

I talked to Bob Clearmountain about this and he said he’s been curious about this idea for some time. For now, his first step will be to raise his desk slightly, as he’s found that stooping down in his chair can be a pain in the back.

None of the mixers I’ve talked to have tried turning over to standing desks yet, but there’s a chance that in the future, we may break our shackles and get off our butts. Standing desks are already a growing trend for other types of creative professionals and office workers who can design their own workspaces. There’s a precedent for it in mixing as well: How often do you see a live sound guy sitting down?

I can’t say if this one will catch on – But call me quirky, because I’m going to try it. This month, I put my old desk in a closest and changed my home rig over to a standing setup. We’ll see how it works, and who knows? Maybe someday I’ll come back with a quirky tip of my own.
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Re: Thinking out loud...

Post by wub » Thu Oct 18, 2012 12:21 pm

Ok, bit of a mixed bag with a running them so bear with me.

Talkin' Headz: The Metalheadz Documentary




Couple of pics of Technical Itches studio;
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Honestly though - and more about the state of play than any of the individuals involved - but what do YOU think sounds better?

Tech Itch with a load of £3k EQs, Pro Tools HD and a studio that looks like a mastering suite



or Dillinja on an old Emu, at Atari and a cheap A&H desk?



(Go to around 2:45 in each mix and switch between)

Honestly, I think Tech Itch's sound is very polished and produced, but also thin and delicate, and the mix totally falls apart when there's too much going on - really turns brittle and sounds to me like an Ultramizer disaster - I can feel the digital limiting shrieking and straining to do anything musical with the content, and I think there's very little energy and a very sterile-sounding low-end (and overall much more constrained and small sounding)

Dillinja's mix was probably mastered by a bloke with a graphic EQ off an old hifi, but I think the sound is basically much more natural and even from an oldskool sound engineer's perspective: far less flawed ... and undeniably holds together much better when it gets heavy ... it's a sound you could listen to all day, and the weight and definition of the sounds is why that kind of mix works much better in a club

Of course, when you hear Dillinja's mix, what you're actually hearing is the studios of the legendary Funk producers, Warner Brothers, Vangelis, etc. great engineers, sometimes working on the kind of budgets that don't exist today (because D&B is composed from samples) ... With Tech Itch, I hear a Waves product demo ... Not meaning to cause offence, but I think *bling* studios and D&B are very awkward bedfellows
Dillinja bass in 6 easy steps:

1. It's all about placement of yer elements. There is NOTHING goin' on in a Dillinja tune below say, 250hz besides the kick-drum n' the bass. Which is what makes the Bass appear so nasty If you can get your snare to sit right while following this 1 rule, yer 90% there.

2. Start with a nice 808 sub n' distort the fuck out it and high-pass filter it around 140-170hz. When I mean Distort, I mean FUCKIN' KILL IT . In kontakt, this can easilly be achieved with the Saturation module, followed by the lo-fi module, then maybe slap some psp vintage warmer on that. But that's only one way, I've gotten a very tight effect by running the bass through a shitty guitar amp. Don't be fooled by all those articles trumpeting "analog this" "valve" that. The valve sound has alot more to do with down-sampling then vintage gear, but "8-bit soundsystem" doesn't roll of the tongue quite as well, no?

Various amounts of chorus inserted between the distortion stages adds a bit of flava.

3. add a small-room or plate reverb too your mangled lead sound.

4. Add a sub-underneath, Start with a square wave, low-pass around 90 hz, then add a LIGHT saturation n' resample.

5. set both both sounds to go through a group channel, slap some heavy compression on the whole thing, and give a SLIGHT bump around 50-55hz with a very narrow Q parametric.

6. Shake and strain, serves 2......

warn your, roomates, girl-friend, parents, and neibhors before attempting this.

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Re: Thinking out loud...

Post by fragments » Thu Oct 18, 2012 12:45 pm

^awesome read as always...I love old school Dillinja tunes for the mix downs (as well as the vibes). Those tunes just move air in a way other tunes don't. No matter what happens with Jungle, that will always be what it's about for me.
SunkLo wrote: If ragging on the 'shortcut to the top' mentality makes me a hater then shower me in haterade.

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JTMMusicuk
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Re: Thinking out loud...

Post by JTMMusicuk » Thu Oct 18, 2012 12:46 pm

The lighting makes that studio look fucking sexy, looks a bit too minimal for me though. Id use up the free space with some nice hardware units.

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Ralph Murphy Lecture - Music Production

Post by wub » Thu Oct 18, 2012 1:35 pm



Watch this all the way through, the questions he answers at the end are ridiculously good. Little up himself, but he's done it all and has the stories/experience to back it up.

Honestly this sort of shit is proper eye opening, could benefit a lot of folk round here.

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Re: Thinking out loud...

Post by SlumLord88 » Tue Oct 23, 2012 6:35 pm

Hi I was linked to this page I guess. Wanted to say there is an amazing amount of information here. Lots to try and lots of stuff to think about. I will share my experience with you all, I was in search for a "sound" more dirty and grimey. I found various ways to produce certain sounds that are remenicent to the ways of old, Lofi technology and such.

VHS- I love VHS, it can actually produce clean audio, probably better than cassettes. Less hiss. But if you want to dirty things up you can get a shitty VHS deck ( hi-fi ) and recorded on a used VHS tape like I did. But don't expect much, you will have to push your VHS to its limits to get some dirt.

-Using ep mode is good, slp mode is best tho.
-the more used VHS tape is best but do expect random noise and sounds from previously recorded material.
-even leaving my tape on the heater to warp its contents help.
-best advice is to compress AFTER recording on to VHS. Bring out the dirt.

Cassette - so much easier to use and more rewarding than VHS. You def can push tape to achieve some compression and tape saturation. You want dirty? Try using a normal bias used tape. But also expect to hear lots of hiss if you record to softly.

Hardware - using old hardware does affect your sound. Old samplers have the magic dust built into their converters. Speeding up a sample and pitching down works great. Using old compressors and fx units helps too.

Here's my latest beat tape made with an omnichord and some vinyls and a cassette deck.
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Re: Thinking out loud...

Post by dublerium » Wed Oct 24, 2012 11:06 am

That Tech Itch studio is beautiful.

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Re: Thinking out loud...

Post by wub » Sun Nov 04, 2012 9:43 am

http://www.xlr8r.com/gear/2012/10/studi ... -vonstroke
In the Studio: Claude VonStroke
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It only takes a quick glance at Claude VonStroke's studio to realize that the man loves turning knobs. No matter which way one looks, there's a neon glow emanating from his various FX units, synths, samplers, keyboards, and the like, all of which are situated within arms reach. In truth, this is the result of a shift by the Dirtybird label head towards a more hands-on workflow, leading him to cover his desk with various pieces of hardware and fill his racks with choice signal processors in an effort to do more creation outside of a purely computer-based realm. Recently, we followed the normally San Francisco-based producer down to his new room in Los Angeles, both to get a look at his current set-up and to find out how his approach and the tools at his disposal have evolved over the years.

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XLR8R: How long have you had this studio in LA? Did you head down here for any particular project?
Claude Von Stroke: This is actually a brand-new room. I moved all of my stuff down here to try it out, to see what I can get into [in a place] where, basically, the entire music business is [located].

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When you say brand new, do you mean just a few months?
Not even a few months. I pretty much finished setting this up a few days before XLR8R called. It was set up before, but it was really raw—just the Maschine and my computer. Then I started building it back up from all the pieces that I had.

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How long did it take you to end up with this configuration? It looks like there are a lot of newer digital pieces lying around.
There's a lot of analog stuff too, but it's all in the racks. There is a good amount of digital stuff, but I always try to dirty that up with what's in the rack. The way that I got to this point was that before, I had done everything in the box with Reason, but then it just started to feel like I wasn't playing music anymore [laughs], so I added some keyboards and my Moog, and set up this whole rig. The whole rig is connected by a semi-modular patch bay in the rack (called the Dangerous Liaison), that makes it so I can route anything I'm playing or recording through any of the effects that are on the desk, just by hitting a button and switching them. It took about 10 million years of wiring, but I can send any signal to the analog compressor, the preamp, the Kaoss pad, or whatever with the touch of a button. I can also now—which I could never figure out how to do before—route signal out of my computer and then back in after running it through all of the outboard gear; this system allows me to do that. Basically, I'm just trying to take the awesome elements of outboard gear and put it all back into the box again, as well as add in some live playing.

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[Before I built this set-up,] my buddy Tanner Ross [told] me, "I'm just showing up to the studio and I'm actually hammering the beats with my hands and recording it and then playing the synths, and I can get a groove going in 10 minutes." For me, it was taking something like five hours to get a groove going because I would be sitting there typing it in with a mouse. So now, I'm all about throwing on Maschine's step-sequencer and just rocking in a beat. Then, I'll just play some stuff and see how it goes. It's way more fun.

And then you chop up what you had recorded?
Yeah, the fun only lasts so long. Eventually, I'll get something going that's decent and then I put it into Ableton and arrange and chop and do all the stuff that sucks. [laughs] That's become my new way of working. It ends up being very technical at the end because of all the little things I like to do, all the little details. But if the whole thing is technical, it can be draining. There has to be some fun, like playing a keyboard through some live echoes and stuff. And really, it's not the same when you have a MIDI keyboard triggering some VST synth. Working this way really commits you to the sound—you can't change it once it's in there.

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When you're routing stuff out from the computer, are you recording that back in once you have the sounds you want or are you recalling effects?
I'm definitely recording it back in. If I have this beat that is sounding too clean cut, I'll run some of it out to give it a little grunge or some tube feeling and then record that in. You could probably do this all on plug-ins, but this way is just more fun. Sometimes, I'll just sit there for half an hour with a loop running and mess around with all the stuff that's on the desk and tweak it, and then maybe I'll use just four seconds of audio from that whole half hour—but it'll be an awesome four seconds. [laughs] Happy accidents.

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How did you end up with the Moog Voyager?
I just wanted one so bad forever. I've used it on almost everything I do since about 2010. It's not always the featured thing [in a track], but it gets used—I go to it for something, always. I have this weird justification for buying gear, which is if I use a piece of gear in a track, and the track does well, then it paid for itself and I can keep it. I literally do sell everything that doesn't end up in a track. I just get rid of it!

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So then, which song made it so the Sherman Filterbank could stay in the rig?
Ah, the Sherman Filterbank is in my very first album's opening track; "Warming Up the Bass Machines" is just an 808 getting totally mangled through that filter bank. And then I did all this drum & bass stuff that no one ever heard that had all been gnarled out by it too. That was actually my Sherman Filterbank 1, and I just got the Sherman Filterbank 2 about six months ago. That is not on a track yet, so it has to get in the mix soon or it's out of here.

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Do you feel pretty confident that it will make the cut?
Yes. It's a really aggressive-sounding filter, and it is one of the only things on my desk where I can say—for sure—that you could not make the same sounds in the digital world. It's a little too messed up and raw.

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You have three sets of speakers for your monitoring set-up. What do you check on each of them?
I use the Event [Opals] on everything. Those are the nice, expensive ones and they sound great. The Yamaha [HS80Ms] are actually really good, and pretty cheap, about $200 each. If you are just starting out and need to buy a pair of speakers, I think those are a good first pair. For me, they serve as a really nice "B" check, especially in this room because they are a lot hotter on the treble. On the very top are the [Avantone] Mixcubes, [and I use those] to see if any of my bass is going to register on someone's speakers in their 1992 Honda Civic. Literally, they are just speakers to see if your mix is going to sound good in every situation. It's really cool to listen to them though, because if your mix sounds good on those, you're really looking good.

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Even though you're making music for clubs, you still make sure it will sound good on a variety of systems?
Yeah, definitely, because you know that people are just going to put it on their iPod or laptop and they're just not going to get that same earth-shattering bass experience that they might get at the club. And it's actually true that a lot clubs have really shitty sound. It's not like everybody is going to Fabric every weekend. Sometimes it's just a guy DJing at a bar with pair of Mackie monitors.

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You have a turntable on the desk too, is that there for sampling?
It's just there to help me get good ideas from all my old drum & bass and hip-hop records. I don't do a lot of sampling, but I will sometimes sample a drum sound or a bass patch. I don't take loops. Loops are awesome if you're an old-school hip-hop producer, but for me, it just wrecks the chances of a song being able to do anything because you have to go clear a bunch of samples—it limits the flight pattern of the song in the world.

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On a good, productive day how much work are you getting done? Are you always building in steps or is there ever a day when you bang out a track in one sitting?
No way! There is never a day when I can make an entire track and it's [completely] done. That's never happened. [laughs]

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And you do all your own mixing as well?
Yeah. I would love to not be doing that though, because that's the part that kills me. The mixdown is actually taking more days than the creation of the song. Because [technology enables you to do] everything now, you do everything. It's three different jobs actually—making the song, mixing the song, and then mastering the song—and you can't be amazing at all three of those jobs unless you're an absolute genius. It sucks that everybody is doing all three of those jobs now. In the best-case scenario, you would just be creative 100% of the time, and the first part is where you'd put all of your energy. Then you'd go to a studio with a guy or girl you trust and they'd do the mixdown with you, but you wouldn't be spending tons of brainpower on it. Then you'd send it off to your mastering person, which is something I actually do. That's part of the downside to the fact that we can do everything now—everybody is kind of medium-good at everything instead of being really good at just one of those jobs.

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