Interesting how the initial patch sounds so simple, compared to the end product.
Great tutorial!
Re: The Official Growl Bass Thread
Posted: Mon Aug 26, 2013 6:09 pm
by Devilsindub
I personally like to modulate vocal samples with FM synthesis than run it through a Vocoder. Obviously using distortion and EQ automations are effective as well. Anyhow, I think you can get some pretty awesome growls when using this method. I'm sure many of you have used it a few times.
-Comprodox
Re: The Official Growl Bass Thread
Posted: Mon Aug 26, 2013 8:20 pm
by bouncingfish
Devilsindub wrote:I personally like to modulate vocal samples with FM synthesis than run it through a Vocoder. Obviously using distortion and EQ automations are effective as well. Anyhow, I think you can get some pretty awesome growls when using this method. I'm sure many of you have used it a few times.
-Comprodox
Do you actually mean that, or do you mean modulate an FM sound with vocal samples, using a vocoder?
I never thought of having the vocal sample as the carrier...
Re: The Official Growl Bass Thread
Posted: Mon Aug 26, 2013 8:34 pm
by Devilsindub
Holy hell!! Just realized I said that totally backwards Ha Ha! Thanks for the correction Bouncingfish.
Re: The Official Growl Bass Thread
Posted: Wed Aug 28, 2013 5:47 am
by GregoryTJ
hookjunior wrote:Here is a new sort of growl i like to make. Check it out =]
Something I did today. My friend was claiming that zomboy uses FM synthesis, I told him not. And made this in massive. Took a while, but not too complicated. The filters (band reject) is the growler in this case and it's suppperrrr sensitive. You get a growl in certain spots that sound completely different from other spots if you fuck with the cutoff and bandwidth and all that.
Something I did today. My friend was claiming that zomboy uses FM synthesis, I told him not. And made this in massive. Took a while, but not too complicated. The filters (band reject) is the growler in this case and it's suppperrrr sensitive. You get a growl in certain spots that sound completely different from other spots if you fuck with the cutoff and bandwidth and all that.
That's very impressive.
Wavetables / what creates the squelchiness?
Re: The Official Growl Bass Thread
Posted: Sun Sep 01, 2013 10:45 am
by HimanshuVikal
Just some growls that I made. I just put them together. Let me know how they sound
That sounds super clean dude! Can you instruct me on how to accomplish that? I don't want to limited to only Harmor, Sytrus, and Massive.
Re: The Official Growl Bass Thread
Posted: Wed Sep 04, 2013 10:04 pm
by GregoryTJ
Devilsindub wrote:
That sounds super clean dude! Can you instruct me on how to accomplish that? I don't want to limited to only Harmor, Sytrus, and Massive.
Basically I took the default preset then fed it in to a waveshaper which turns it from synth pipe organ sounding crap to a vowel ish kind of FM noise. The waveshaping curve is the important part really, just set that curve how you want the output wave to look, try looking at the waveforms for certain basses you like and taking the first half of a phase and roughly copying it to the waveshaper curve...
Next I put it through a comb filter which adds some more vowel movement and peaks to the wave.
After that maybe a compressor then a softclipper/saturator (or a waveshaper with a soft curve).
Lastly some reverb and modulation on the comb and waveshaper (experiment with different settings.)
That is it
P.S. Sytrus and 3xOsc tend to distort (aliasing) at high frequencies, although that shouldn't matter with basses and growls.
Re: The Official Growl Bass Thread
Posted: Wed Sep 04, 2013 10:10 pm
by Devilsindub
Thanks man!! I appreciate you taking the time to help me out with that. I'll try it out and see what happens.
Re: The Official Growl Bass Thread
Posted: Thu Sep 05, 2013 12:13 am
by R3b_Official
That's pretty neat! What wave shaper do you have? I'm always missing some effects, like I final got a comb filter and was good investment. How dose a wave shaper work? As in technical side if you know?
Re: The Official Growl Bass Thread
Posted: Thu Sep 05, 2013 12:20 am
by GregoryTJ
A waveshaper works by taking each sample in the input signal and changing its volume based on a curve. I use the default FL Studio waveshaper as it allows for infinitely complex curves.
One problem with some waveshapers is if a sample goes above 0dB or wherever the curve ends it will clip the value back to 0dB, so you have to make sure your sound peaks below 0dB unless you like that distortion.
A waveshaper is technically a distortion unit but I use it for a lot of things other than blatant distortion, they are very useful tools, heck I even used one as a pseudo transient shaper on a kick before.
All sorts of free waveshapers exist but if you have FL use the default one!
Also for my comb filter I use FL Love Philter.
Here are the Love Philter comb presets (I think I grabbed them from Image Line forums but I can't remember.)
Damn... Sorry to say but Fl has the best stock plugins out of every daw. I wish there was a built in harmor or more fxs in ableton. The only thing I can say we got is out group channels and can modulate thing pretty well and the work flow is pretty smooth.
I'll look up a couple wave shapers and mess around a bit and see what I can get.
Re: The Official Growl Bass Thread
Posted: Thu Sep 05, 2013 3:22 pm
by GregoryTJ
Yeah FL stock plugins are seriously unappreciated.
Best ones in that pack:
Delay Bank
Love Philter
Parametric EQ 2
Waveshaper
Wave Candy
I use "stereo enhancer" from that pack all the time to make bass mono after I frequency split a signal.
Why don't u just make the channel mono? :p
Because it isn't a channel, I do all the resampling and splitting inside of patcher. Also sometimes I like to leave it with a tiny bit of stereo width left because I am weird like that.
Patcher makes it nice because I don't have to route a bunch of mixer channels around.