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Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Mon Nov 30, 2009 6:47 pm
by unwind
Track 2, 6 and 12 aren't playing for me...
Anyone else having this problem?
EDIT: I think it's sorted now. Might have just been random.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Mon Nov 30, 2009 10:03 pm
by dblth1nk
NAIL BITER!
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 2:16 am
by whoatommy
I wasn't gonna vote.....but i'm gonna have to now, I would hate for the wrong track to win.....7 is good....but I would say it's a little mindless? Can't even nod along to it. So 2 gets my vote...even though there wasn't one track that stood out to me...
out to #8 too....feelin it
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 5:13 am
by tavravlavish
wish i had could spend more time talking about each track but i dont really feel like it, some cool sounds came out, a lot of talent as far as sound sculpting goes, i feel like thats always the case people are pretty good at making sounds just not good at writing songs. 9 need to work on your drums, some cool sounds in your song the beat just wasnt there and the kick sounded really weak. 8 loved the bass. 2 gets my vote, the song as a whole was solid.
good job urry body.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 5:15 am
by tavravlavish
start the next packkkaaage
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 6:19 am
by dblth1nk
I agree #7 should not of won. It was mine

Shit brick limiter on the master and done in 2 short evening sessions. #2, great track, my choice as well. Can't wait for the new pack to try out some of the shit I have been learning on this board. Great job to everyone that took part.
Let's get this next bitch going!

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 7:01 am
by tavravlavish
#2 show your greasy features and get going on the next one!! make it nice and small plzz
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 12:10 pm
by Ongelegen
Congrats to #2, looking forward to the next one.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 1:46 pm
by wrexile
Yup, nice one whoever #2 was : ) We need a list.
Good job to all. Lurkin fwd to the next one

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 2:29 pm
by stinjee
#2, thats where my vote went, big up

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 6:22 pm
by alphacat
tavravlavish wrote:...people are pretty good at making sounds just not good at writing songs.
<rant>
Dude, this is a whole other thread right here. I absolutely agree. Part of the problem - if you see it as a problem, anyway - is the old formulaic house music approach to songwriting: adding and subtracting. Add a high hat... then add another break... then add a melody... now remove the melody... then the break... then the hat... then pause on some ambience or a vocal sample... bring it back with a generic house music kick drum doubling-&-redoubling buildup...
What about
parts, people? It doesn't have to be verse/chorus/verse like rock, but for fuck's sake - why the same goddamn 2 notes for 6 minutes?! Why come up with a decent melody or hook... and then play only that one thing straight through the entire goddamn song until we're sick of it?
Even in classical music, where a theme is stated and then variations on the theme are presented - they're still changing it up, restating the theme in new ways, new keys, new tempos. Nobody's asking you to be like Yes or a Broadway musical with 14 different changes or whatever - just mix it up a little for fuck's sake.
</rant>
And now I step down off the soapbox.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 6:40 pm
by HAACK
Congratulations to Unwind!
We all look forward to the next sample pack competition, voting thread is now closed.
Note:
The dubstep community has a great line up of individuals who really have potential with their music, in addition we all in some form or manner support each other and that is what I love about DSF. As usual proper tunez on all fronts, looking forward to the next sample pack.
Cheers.

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Tue Dec 01, 2009 9:36 pm
by unwind
Cheers for the votes and the feedback everyone, much appreciated.
I loved hearing what everyone else made out of this one, I think its crazy how different everyone's came out considering they all had the same noises.
Im not at home at the moment so I ain't got time to compile the samplepack, but ill get on it tomorrow when I get back from work.

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Wed Dec 02, 2009 3:18 am
by wrexile
Nice one unwind! ^_^
I reckon you should take yer time with the sample pack. There's no rush. I don't know about anyone else but I like to have a lil' break before the next one starts. Allows your musical mind to reset and take a different approach (even more so than just because of the new pack of samples).
But it's totally up to you : )
alphacat - I know what you mean. I guess each person wants different things out of their music. And if that's to stick to a "formulaic" structure or to go mental is their choice. I'd rather people didn't go for a style that's akin to another "top producer", but if they get their enjoyment out of it then go for it I say : )
Sometimes I feel that Dubstep works with that sort of production, otherwise it gets too cluttered and the random nature of the track doesn't work in ways. Though sometimes it can be absolutely brilliant! ^_^
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Wed Dec 02, 2009 2:30 pm
by joelvibes
haha I finished mine waayy late.:
http://joelvibes.bandcamp.com/track/wri ... omp17-pack
& I didn't go for the "complete sample rape" I just thought id'e use them how they are (with minor edits).
Anyways checkin these out

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Wed Dec 02, 2009 5:37 pm
by Razzil_CT
I think 24 votes is pathetic. More people need to vote, and I'm sure more people are actually listening to this stuff.
Number 12, my tune, got no votes... you can't even see that in the results though, cuz everything got all screwed up and my track wasn't posted along with the others (not my fault

). But yea just to put that out there.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Wed Dec 02, 2009 5:55 pm
by Razzil_CT
alphacat wrote:tavravlavish wrote:...people are pretty good at making sounds just not good at writing songs.
<rant>
Dude, this is a whole other thread right here. I absolutely agree. Part of the problem - if you see it as a problem, anyway - is the old formulaic house music approach to songwriting: adding and subtracting. Add a high hat... then add another break... then add a melody... now remove the melody... then the break... then the hat... then pause on some ambience or a vocal sample... bring it back with a generic house music kick drum doubling-&-redoubling buildup...
What about
parts, people? It doesn't have to be verse/chorus/verse like rock, but for fuck's sake - why the same goddamn 2 notes for 6 minutes?! Why come up with a decent melody or hook... and then play only that one thing straight through the entire goddamn song until we're sick of it?
Even in classical music, where a theme is stated and then variations on the theme are presented - they're still changing it up, restating the theme in new ways, new keys, new tempos. Nobody's asking you to be like Yes or a Broadway musical with 14 different changes or whatever - just mix it up a little for fuck's sake.
Dude you're missing a big point on this. You can't compare rhythmic-based music with harmony-based music (classical) that easily and label dubstep/house/dnb/etc as repetitive. Precisely with the advent of funk in the 60s, music began to have a groove. A groove is broken once too much variation is added. Have you ever listened to a rock song, heard the intro or bridge, and said, "I wish more of that song had that riff in it!"? Well that's precisely why holding a groove was so important in funk. Funk is dying in popular culture (except in hip-hop) because everyone wants to push the envelope and play extremely improvised jazzy crap (early 20th century jazz is the only jazz for me). But, groove is so important for electronic music (dnb, house, dubstep, hip-hop, etc - all music highly influenced by funk). I do agree that repetition is a problem sometimes, but that doesn't mean that a song has to jump around from a to z and back to keep the listener interested. The problem, IMO, is that producers make music to be played by djs, and not as songs good enough to be heard on their own. That means it only needs to be interesting for no more than 2 minutes. I think classic instrumental dub reggae had the right idea. When it comes to any funk-influenced and -derived genres, you simply can't break the groove, so variation actually becomes a huge challenge of trying to marry simplicity with complexity. Therein lies the beauty of funk and funkiness.
Listen to Skream's recent stuff. I doubt you can say the man's music lacks variation - but he still NEVER breaks the groove.
What I would like to comment for all the producers in the world out there - if your intro ain't that interesting, KEEP IT SHORT. And work on an outro too... stop depending on djs to cut your song halfway through, cuz most djs suck, and you'll never gain popularity outside of our tiny little communities without songs that are good by themselves.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Wed Dec 02, 2009 7:13 pm
by wrexile
Razzil_CT wrote:I think 24 votes is pathetic. More people need to vote, and I'm sure more people are actually listening to this stuff.
Number 12, my tune, got no votes... you can't even see that in the results though, cuz everything got all screwed up and my track wasn't posted along with the others (not my fault

). But yea just to put that out there.
Yea man, this one got a bit messed up. I think maybe the deadline should have been extended (again, if it was once already) and possibly more time taken over the whole thing. There's too much rushing that happens in my eyes.
I'm sorry that your tune was overlooked mate. I guess we've just got to keep improving the process which, in time, will happen.
But it's all just a bit of fun : ) We shouldn't get too serious about the whole thing or the fun stops, which is the main point of the comp.
Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Thu Dec 03, 2009 1:14 am
by tavravlavish
wrexile wrote:Razzil_CT wrote:I think 24 votes is pathetic. More people need to vote, and I'm sure more people are actually listening to this stuff.
Number 12, my tune, got no votes... you can't even see that in the results though, cuz everything got all screwed up and my track wasn't posted along with the others (not my fault

). But yea just to put that out there.
Yea man, this one got a bit messed up. I think maybe the deadline should have been extended (again, if it was once already) and possibly more time taken over the whole thing. There's too much rushing that happens in my eyes.
I'm sorry that your tune was overlooked mate. I guess we've just got to keep improving the process which, in time, will happen.
But it's all just a bit of fun : ) We shouldn't get too serious about the whole thing or the fun stops, which is the main point of the comp.
true, I just like to see it run smoothly, when I first started doing these (which wasnt very long ago) shit was a little more punctual and I liked that, not more serious just more punctual, a deadline was a deadline, if a tune was accidentally not put up it the person would make a quick post about it and it would get taken care of, the rules were always posted by the winner, the music would get posted a few days after the deadline. More people were participating, listening and voting too, I feel like when things are more punctual and not sloppy everything is more enjoyable for everybody. maybe we should push the deadline back a bit? I always liked 3 weeks, but if its the winners choice thats cool too.

Re: DSF SAMPLE PACK 17 (VOTING NOW OPEN)
Posted: Thu Dec 03, 2009 2:30 am
by wrexile
Yarrr 3 weeks sounds good to me

The rush seems to take your mind off the quality and work process of the track and onto "Garrrr shit! Am I going to finish in time?!?!" which is no fun at all
