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Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 11:23 am
by serox
grooki wrote:don't worry about a long post. Long post good. Funnily enough I have just discovered the FL envelope controller after years and years of using FL. And I think it is the answer to your problems. Yes it pretty much allows you to apply Sytrus-like envelopes to any parameter.

It sounds like you have done all the right things as far as hooking up the LP cutoff to one of the Articulators. One thing you may not have done to enable the envelope is to select the articulator that you have chosen, and then in the keyboard in the top right choose the key that will trigger than envelope. So say you choose C5, in the piano roll for the Controller you need to have C5 playing at the same time that the Bass note (which can be any note) is playing. C5 is the trigger key for that envelope.

So obsiously you'd make different trigger keys for each Articulator, and have those trigger keys play in the Controller Piano Roll in the order that you want the different envelopes to trigger.

Does this fix the problem?
Could u screen shot this for me please? :oops:

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 11:27 am
by serox
I normally have about 15 Love Filters on the go all doing different things. Wicked tool.

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 12:28 pm
by nowaysj
serox wrote:
grooki wrote:don't worry about a long post. Long post good. Funnily enough I have just discovered the FL envelope controller after years and years of using FL. And I think it is the answer to your problems. Yes it pretty much allows you to apply Sytrus-like envelopes to any parameter.

It sounds like you have done all the right things as far as hooking up the LP cutoff to one of the Articulators. One thing you may not have done to enable the envelope is to select the articulator that you have chosen, and then in the keyboard in the top right choose the key that will trigger than envelope. So say you choose C5, in the piano roll for the Controller you need to have C5 playing at the same time that the Bass note (which can be any note) is playing. C5 is the trigger key for that envelope.

So obsiously you'd make different trigger keys for each Articulator, and have those trigger keys play in the Controller Piano Roll in the order that you want the different envelopes to trigger.

Does this fix the problem?
Could u screen shot this for me please? :oops:
You'd love the envelope controller bro. Search envelope controller in the production forum, you'll find some recent posts by grooki that will show you just how to use this, if this post isn't enough.

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 12:41 pm
by serox
Sorry but you cannot use search at this time. Please try again in a few minutes.
:/

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 10:47 pm
by JigSaw
Basic A wrote:
nothingno wrote:In case if you didn't know FL has a built in LFO in the event editor. If you right click on what you want to control then edit events, ALT+O or tools LFO you can make your own LFO's in the automation. You might have to tweak it a bit depending on the wave sharp you want but its still quick and easy.
This only does sines?

this doesn't just use sines, it does triangle and square also. but, it has like no tension control. size of oscillation, range of oscillation, speed of oscilation. you can even cut a triangle wave up and get a half wobble (wop, wop, if you dig onomatopoeias), but that's not nearly enough wobble control to get you past making youtube "remixes",

good starter technique though

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Tue Jul 20, 2010 11:24 pm
by Basic A
You ahve to be able to record, idc... drawing a whole brostep tune worth of auto in event data would kill me.

Re: 2 fl8 questions (lfo related, and envelope related)

Posted: Wed Jul 21, 2010 2:06 am
by JigSaw
Basic A wrote:You ahve to be able to record, idc... drawing a whole brostep tune worth of auto in event data would kill me.
i agree automation is more efficient, but, linking controllers, patches etc are advanced fodder, for someone who's not very strong with fl, you can fight your way through custom event wobbles, and get decently fast at it