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Re: How to Improve at Synthesis and Sound Design

Posted: Thu May 26, 2011 12:48 pm
by Mehlovich
quality post, big up!

8)

Re: How to Improve at Synthesis and Sound Design

Posted: Fri Aug 26, 2011 7:59 pm
by JDjoplin
Mind officially blown. Great advice. Thanks!

Re: How to Improve at Synthesis and Sound Design

Posted: Mon Dec 05, 2011 2:40 am
by Randomic
What I usualy do in FL is open up Massive and start recording automation. Then I just experiment a whole lot of sounds and save the session when I'm done. That way, I can always go back to the session, play it, and save presets of specific sounds I like throughout the session. Thats how I've built my preset warehouse :)

Re: How to Improve at Synthesis and Sound Design

Posted: Thu Apr 12, 2012 2:23 pm
by goochrock13
this is a great post really helpful-it's easy to get caught up in knowing exactly what u want and then struggling for ages to get it and in many ways it's counterproductive! so yeh, thanks for reminding me of that!!

Re: How to Improve at Synthesis and Sound Design

Posted: Thu Apr 12, 2012 2:57 pm
by Climax
static_cast wrote:1) Learn when to stop - when a sound is good enough, or when a sound is never gonna be good.
Because you're almost certainly gonna tweak one of those parameters later and make it sound shit again.

Did this last night... GD ctrl+z doesnt work on Massive... I was pissed lol

Re: How to Improve at Synthesis and Sound Design

Posted: Thu Apr 12, 2012 3:48 pm
by Killamike49
Climax wrote:
static_cast wrote:1) Learn when to stop - when a sound is good enough, or when a sound is never gonna be good.
Because you're almost certainly gonna tweak one of those parameters later and make it sound shit again.

Did this last night... GD ctrl+z doesnt work on Massive... I was pissed lol
Haha. When i first starting producing i really liked borgore (i know), and i made a real nice yoy. I moved like two knobs in sytrus and i could not get it to sound that way again, i was heated. Haha.

Re: How to Improve at Synthesis and Sound Design

Posted: Thu Apr 12, 2012 11:11 pm
by bigdaveo11
Awesome posts OP, some good info following as well. Had a quick question to go along with bouncing at different lengths. When you have a sound you like do you bounce at different pitches/keys as well. Do you keep in mind the key of a current track you are working on that could possibly use this sound and bounce out at a few pitches within the notes used in your scale/key?

Additionally, this answer will obviously vary for everyone and is more of an opinion question but in your tracks, how do you go about determining whether you layer your sounds or not? Do you usually layer? I always come up with a neat sound and can't decide if I want to go further and layer additional sounds or not. I know its by ear and I need to work on stopping when it sounds good instead of trying to cram in layers. I feel like once I improve my skills I will be able to decide what type of sound I want layered/if I want to layer at all

Thank you for your time.

Re: How to Improve at Synthesis and Sound Design

Posted: Tue Jul 24, 2012 5:22 pm
by Talált
^ his first question was mine, what key/pitch do you record, because i don't know how to pitch up/down a sample in FL studio without changing the length/playback speed

Re: How to Improve at Synthesis and Sound Design

Posted: Wed Jul 25, 2012 12:52 am
by Warwolt
Considering how complex patches can become pretty dependent on what notes you're laying I wouldn't worry to much about it. If you feel like you want to keep yourself to a certain scale or key you should do that, but feeling restrained by it defeats the whole free jam session in a way.

Re: How to Improve at Synthesis and Sound Design

Posted: Wed Jul 25, 2012 3:00 am
by twilitez
If your inside any kind of 'recording-dedicated' project, save all the time!
Or be subtle with everything you do.

Re: How to Improve at Synthesis and Sound Design

Posted: Wed Oct 10, 2012 1:58 am
by Four Fingers
Very nice guide here. I'll try this approach for sure.
SunkLo wrote:start tuning some samples to a musical pitch with a comb filter.
Could someone clarify what is a comb filter for me please. And how you can tune multiple samples to a certain pitch with it.

Thanks!