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Re: MAKING A TUNE SOUND MORE FULL
Posted: Sat Jul 31, 2010 7:19 pm
by macc
Basic A wrote:
Stereo enhancers on elements they wont hurt, everyone always seems to forget about stereo enhancers because we caution against them so hard on masters and bass instruments and shit, but, on leads and top end percussion and what have you...
Dont underestimate what colored compression and subtle saturators,ect. can do either man. keep the vintage warmer off your master but that muffucka is gold in the busses.
Pads. Pads can fill out octave frequencies your other instruments dont get too without drawing focus away from whats important. Same with atmospheric sounds n all that raz.
Delays and verb, on sends. Great way to get seperate percussion elements really interacting with each other... just remember if your sending your kicks/snares into shit to roll the low frequencies off with an eq, reverbs tend to make mud out of these faster then they make anything pleasant.
IDK man get creative.
Great fucking post.
Re: MAKING A TUNE SOUND MORE FULL
Posted: Sat Jul 31, 2010 9:59 pm
by dankface
reignz wrote:how about add more than just drums and bassline


Re: MAKING A TUNE SOUND MORE FULL
Posted: Sat Jul 31, 2010 10:58 pm
by FSTZ
mixing around your drums and melodies helps
I also use the dynamic maximizer that comes with cubase 5
Re: MAKING A TUNE SOUND MORE FULL
Posted: Sun Aug 01, 2010 7:52 am
by Moxxiedubstep
Try working with a Mid-Side encoder/decoder. have the mids/highs set on "Side" and anything below 100 hz set to "Mid" and in mono.
Stereo Narrower/Expander works aswell.
Re: MAKING A TUNE SOUND MORE FULL
Posted: Fri Aug 20, 2010 9:19 pm
by BananaBomber
safe cheeers guys!!!
Re: MAKING A TUNE SOUND MORE FULL
Posted: Fri Aug 20, 2010 9:53 pm
by Hellomadame
Awesome stuff in here !!
Re: MAKING A TUNE SOUND MORE FULL
Posted: Fri Aug 20, 2010 11:22 pm
by MidnightMassDubstep
hasezwei wrote:i use a lot of sampled ambience for this. for example background tracks from half life 2, just wind or... well ambience sounds, it's hard to describe

but if you have the game you'll find the folders. i have them really low in the mix and hipassed so they don't clash with the sub. i've gotten the idea when i read about burial having footsteps in a tune, first it's someone walking on the streets and then it's someone walking in a church. tbh i never found out which track they were talking about but the idea seemed great
btw, adding a complex delay (like the more fucked-up settings on logic's delay designer) to a mostly white-noise ambience sound can create a sound that's a bit like shattering glass in space (yes i know there's no sound in space but you get me).
yeah this! there is loads of stuff on freesound where people have just got loads of hq 10 minute samples of like, sewage pipes, busy streets, wind and allsorts of shit. freesound ftw when it comes to ambience.