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Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Wed Feb 02, 2011 8:34 pm
by WeBang
VSTs - Massive
or Reason's Maelstrom
very easy for risers......
Massive you can turn of all the osc, and just use white noise at a high or low pass filter to it. Add effects like Delay reverb what not. You can even add osc put a lfo on the pitch and adjust the rate as it rises.
other good stuff are drum build ups. the obvoius Kick build up or snare build up
Also try reverse effects and time stretching shit from Youtube to MP3 Converters.
This used to be one of those things that I hated in production and now its pretty much the easiest part of production. Once you learn how to make a rizer you can make many different kinds
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Thu Feb 03, 2011 1:51 am
by nicksarazen
What would be the types of things you look for on Youtube to mp3 convert?
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Thu Feb 03, 2011 5:37 am
by nowaysj
Look for what interests you.
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Fri Feb 04, 2011 10:05 pm
by WeBang
^^^^What he said
for instance a stomp of some sort would go BOOOOOOOOOOOOFFFFF
Reversed it would go OOOOOOOOOOOOOOOOOOOOOOOOOOOPuh with some reverb.
Also you can do like take any lil creepy vocal sample drop it into a sampler
"killer"
k k k k k kkkkkkk kkkkkkkkkkkiller slowly have the velocity rise up in the samples!!!!
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Tue Aug 07, 2012 7:06 pm
by outdropt
Had to bring this one back up,
There are so many things you can do
1st. We could do a build up. Have high end synths low passed, towards the end of your 16/32 bar loop exponentially raise the filter. At about 8 bars in start building up the drums so by the time your at 15/31 its getting hectic. But the last bar leave empty or place a snare on the 1/2. Have risers, using same rules as synths. Remove the bass (if any is playing) towards the end. With the drums, highpass 70hz and slowly rise until 200hz, near the end when shit is getting crazy. Last bar, leave empty or use a vocal.
Moving into the next 16 bar phrase, echoing out previously used vocals/risers/synths creates forward movement.
Breakdown.. Reverse same risers used in buildup. Maybe have the build up risers and reversed risers on separate audio channels. and have the build up risers send to a bus with reverb/delay so it carries into the next loop. Simplify beat.. Maybe halftime or just continue with kick, no snare depending on what your transitioning to. have the synths come in as well as bass.
Little transitional things every 4bars keeps things interesting, maybe at the 8 bar mark cut 1/2 a bar before the repeat and replace with some synth you used previously. Smaller versions of the risers you used previously, paired with effects like filter delays/reverb ect are good to keep things moving every 8 bars.
Sometimes empty space is the best way to keep the track moving.
Also you can create dissonance in a pad to create a certain feel. Slowly detune the pad until the end of a 16bar loop. This is more for an eerie feel.
Have drums for specific things, maybe a relaxed latin themed drum kit for breakdowns, buildups. And keep your fat kick and snare for the drops.
Everything listed above would most likely be considered "brostep" techniques, but its what i like to use
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Tue Aug 07, 2012 8:42 pm
by Maxxan
I try to refrain from throwing in FX from a vengeance kit or whatever (of course we all do at times, but as much as possible). I like to work with what I got in the track but throw some effects on the stuff I already got so the transition is more seamless and less 'hey the break is coming lets throw in some white noise'. I like to throw a delay on a couple channels and then automate it up towards the break, then kill the sound and just leave the delay sort of as a downsweep, sometimes with some noise underneath.
Soundcloud 1:54-ish in this track, delay on the lead and vocals.
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Tue Aug 07, 2012 9:02 pm
by outdropt
Vengeance sweeps are great, but in layers. I develop my own sweeps sometimes but there are artifacts in Vengeance samples that are unachievable with single synth patches.. Im sure most of there stuff is layers and layers of sampled sounds that would take me a lot of time to achieve.
This past track im working on i setup the drums, FX (impacts, sweeps, background sounds, oddities) first then developed the high end over it + bass. So far i think its the best thing i came up. So i think this might be my new way of doing things but before i had sections filled out and then i would throw the sweeps and whatnot on.
But with sweeps if you layer in certain ways you could keep the track progressing, or give it foward momentum. I found this possible even with only drums and fx.. Now i will start to throw chord progressions in too really keep things moving, and it builds up from there. < ha another pun.
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Tue Aug 07, 2012 9:36 pm
by Dystinkt
Try to think of transitions as another musical element within the tune. Look at some of skreams heavier tunes, the fx/risers seem like part of the rhythm or melody rather than just some random fx. My tutor at college has a pretty good term for transitions, he calls them musical punctuation.
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Wed Aug 08, 2012 2:31 pm
by outdropt
Cheeky wrote:Try to think of transitions as another musical element within the tune. Look at some of skreams heavier tunes, the fx/risers seem like part of the rhythm or melody rather than just some random fx. My tutor at college has a pretty good term for transitions, he calls them musical punctuation.
Thats a good way to look at it. For me its a driving force behind my developed sounds, then will add effects to these sound to transition along with the sweeps. I wouldnt use random effects everywhere. I would push a 16 bar loop forward by adding an impact on the 8th bar then build up to another loop or breakdown, ect ect.
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Thu Aug 09, 2012 2:17 am
by JoryS
I'll usually grab a Vengeance sample for high frequency sweeps; as for risers or other musical elements I always try to utilize the synths/drums I already have in my track.
For example, take your kick drum, stick a huge, dense reverb on it, bounce the audio. There's a quick impact.
Then take the midi clip, reverse it and throw a filter-sweep on it. There's a quick sweep
A technique that DJ's use for buildups: loop a sample of the track and begin to shorten the loop. As the length of the loop decreases to 1/32, 1/64, 1/128, the pitch will rise.
and by using the elements already in the track it keeps it very cohesive.
Props to the guy who said "Automate everything!". Create movement by automating Eq sweeps, Reverb dry/wet, decay times, cutoffs, pitch. Have fun cutting vocal samples.
And almost ALWAYS, drop the master gain a few db during the buildup and pop it back up full when the main part kicks in again. Illusion of loudness!
Re: Transition Effects/Risers/Breakdowns/Other Effects
Posted: Mon Aug 13, 2012 12:54 pm
by WeBang
JoryS wrote:
And almost ALWAYS, drop the master gain a few db during the buildup and pop it back up full when the main part kicks in again. Illusion of loudness!
velocity automation always helps her to!