Re: 'Old-school' sound?
Posted: Sat Apr 02, 2011 11:23 pm
Half time feel usually means the backbeat or the snare on the 3 I believe
felixWBO wrote:No no, this is exactly the kind of advice I'm looking for. I know the sound but have no idea how it translates into production terms; more technical stuff would probably go straight over my head, so general is definitely better for me at this stageBasic A wrote:Drums : Sparse, lotta ethnic percs and ect., woody reverby snappy sounds n all that... snappy/cracky snares... Make em have an evil halftimey shuffley feel, saturate them as individuals then saturate them as a bus.
Bass : Start simple wavewforms, add lots of wet/dry distortions, like old school cabinet emulators and analog pedal emulators and all that... split freq's, reverb on the upper portions of your bass sounds to gel with drums.
Melodics : Mangled vocals, reversed guitar/piano/rhodes/we... pile on the saturation, use tons of tape delay, let things swell in the listeners persption and climax and fade away and ect... Eerie synths with alot of saturation...
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Be more specific youll get more specific answersHaving said that, I am curious to know how an 'evil, haltimey, shuffley feel' could be achieved. Quantize to swing I'm guessing for the shuffle? But half-time? (I'm really embarassed to say but I don't know how to make a halftime beat!) As for evilness, I imagine that can't be done 'box-ticker' style and is just the kinda thing you have to experiment to find? (although if you have any advice on that one, feel free to share!)
Thanks so much for the advice guys, amazing response and so many useful suggestions, without even putting them into practice yet I feel like I'm understanding a lot better already. Will have to re-read this thread in this thread tomorra to absorb it all lol
Yeah shuffle means sixteenth-note swing. If you're in FL you can slide a little bar in the step sequencer to change the amoung of swing. Swing btw is the difference in length between the even and odd sixteenth notes.felixWBO wrote:No no, this is exactly the kind of advice I'm looking for. I know the sound but have no idea how it translates into production terms; more technical stuff would probably go straight over my head, so general is definitely better for me at this stageBasic A wrote:Drums : Sparse, lotta ethnic percs and ect., woody reverby snappy sounds n all that... snappy/cracky snares... Make em have an evil halftimey shuffley feel, saturate them as individuals then saturate them as a bus.
Bass : Start simple wavewforms, add lots of wet/dry distortions, like old school cabinet emulators and analog pedal emulators and all that... split freq's, reverb on the upper portions of your bass sounds to gel with drums.
Melodics : Mangled vocals, reversed guitar/piano/rhodes/we... pile on the saturation, use tons of tape delay, let things swell in the listeners persption and climax and fade away and ect... Eerie synths with alot of saturation...
![]()
Be more specific youll get more specific answersHaving said that, I am curious to know how an 'evil, haltimey, shuffley feel' could be achieved. Quantize to swing I'm guessing for the shuffle? But half-time? (I'm really embarassed to say but I don't know how to make a halftime beat!) As for evilness, I imagine that can't be done 'box-ticker' style and is just the kinda thing you have to experiment to find? (although if you have any advice on that one, feel free to share!)
Thanks so much for the advice guys, amazing response and so many useful suggestions, without even putting them into practice yet I feel like I'm understanding a lot better already. Will have to re-read this thread in this thread tomorra to absorb it all lol