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Re: Long time.

Posted: Thu Oct 13, 2011 2:55 am
by Turnipish_Thoughts
Triphosphate wrote:
-[2]DAY_- wrote:
Triphosphate wrote:I could be wrong but I think as things get louder the brain sometimes interprets them as being higher pitch, a psychoaccoustic phenomena. It's a negligible change though, and I think higher frequencies are subject to it more so than lower. But you won't really 'hear' 10hz so much as feel it anyways.
i think its the inverse of this.... as in, when you raise the pitch to higher frequencies, your brain interprets it as louder even though its the same amplitude.


Anyway frequency is how fast the cone moves, and amplitude is how far it moves.
Ah you're absolutely right. But above post is also right that distortion adds harmonics. But yes... A tone at 1000hz for example is still 1000hz wether it's -10db or 0 db.
Fletcher Munson Curves
Image

changing Frequency will alter the perceived loudness of said frequency at a consistent decibel output. This ties into frequency masking.
Image

Where the perceived loudness of a specific frequency will 'mask' that of a similar frequency in accordance with the diagram above. Note the unbalanced nature of the bell curves. A frequency has a higher propensity to mask frequencies of a similar decibel higher in frequency than itself at a rate of decreasing linearity the further away from the masking frequency the masked frequency resides, as stated, with a high propensity to higher frequencies than lower. Mixing engineers and M.E.'s use this rule of psychoacoustics often in their work as a way of masking unwanted content of sounds that don't add constructively to the mix.

Note that the perceived loudness will perform frequency masking, which depending on the area of the frequency spectrum in question and the amplitude in question, may be quite removed from the objective (true) loudness of the frequency in respect to how much said frequency should be masking that of another frequency.

A live piano for example, as each note has such a complex harmonic nature will have a certain timbre created by the various forms of frequency masking happening at different areas of the pitch register. Trying to retain that delicate balance of a realistic sounding piano in the recording studio to be played back in a digital medium, one has to take into consideration perceived loudness and frequency masking as turning up the amplitude on the mixing desk (to place the piano in the mix) will alter the perceived loudness of the bass register, which in turn will mask frequencies in the lower mids/mids that were adding important elements to the timbral relationship of the overall sound. One would have to carefully apply appropriate EQ to counteract this effect.

Re: Long time.

Posted: Thu Oct 13, 2011 12:10 pm
by Skrew
You guys make me feel so noob and I'm starting college for this stuff. =[

Re: Long time.

Posted: Thu Oct 13, 2011 6:08 pm
by Triphosphate
Don't worry man, there are plenty of producers out there who make it and don't even know about this concept. I'm going to school for audio production too. I haven't taken my course on psychoaccoustics yet, but I'm gonna be more ready than my classmates thanks to DSF. :)

Re: Long time.

Posted: Thu Oct 13, 2011 8:28 pm
by Skrew
I'm actually going to community college first for 2 years to get an assoiates in business specialization. Then I'm going to a univeristy about 2 hours away to get a bachelor in music production and recording engineering: jazz emphisis. Probaby play football too.

I haven't actually touched a DAW for awhile over a year now. I'm just getting stuff together. I starting making music WAY before I was prepared too and now I'm sort of just backtracking my steps.

And sorry for no spell check, on my phone.

Re: Long time.

Posted: Thu Oct 13, 2011 8:34 pm
by Triphosphate
Degree in music production? Is it a BA or a BS? My friends who have BA's in music are starving artists, my friends who have BS's in audio engineering are happily working in post production studios. Just putting that out there. Be careful with that.

Re: Long time.

Posted: Thu Oct 13, 2011 10:29 pm
by Skrew
Music is my second choice. I want to play in the nfl even if its on the practice squad. Still get paide couple hundred grand a year.

But when I get on my laptop, I'll post all the classes and stuff.

Re: Long time.

Posted: Thu Oct 13, 2011 11:49 pm
by Skrew
So here's what it is. From what I read, it's a Bachelor of Music.. My campus visit isn't until a couple months.



Only other school around that has a Music Production course is Hampton but that's a pretty ghetto school. I'd rather get my money's worth.

Bachelor of Music in Music Production and Recording Technology: Jazz Emphasis | Minor in Guitar(or Piano, haven't chosen yet.)

The technical portion of the curriculum includes courses in the design and application of recording systems, sound reinforcement, mixdown, electronic music, popular song and jingle writing and lyric writing. The program is supported by classes in tonal and 20th century theory, aural skills, sightsinging, keyboard harmony, conducting, instrumentation, arranging, form and analysis and participation in a variety of ensembles.

I'll also complete academic studies in English, social and behavioral science, business, philosophy or religion, mathematics, acoustics and kinesiology or dance. I'll probably choose philosophy since I'm not very religious and dance.

Re: Long time.

Posted: Fri Oct 14, 2011 12:03 am
by Triphosphate
It's a bachelor's in arts then... I'd be leery. It's way easier to find a job in the field with the bachelors in science. Or so I've heard, anyways, I haven't graduated yet.

Re: Long time.

Posted: Fri Oct 14, 2011 12:36 am
by Skrew
I mean, it's not important to me if I get a good job or not. I don't care if I live in an apartment for my whole life, as long as I'm making music I will be happy.


By the way, can you point me to some decent samples for dubstep? Like kicks, snares, ect.

I was browsing through Massive and "Chaotic Mess" seems like it's be really cool intro sound. Never made a dub(bro)step song though. Hope it turns out well.

Re: Long time.

Posted: Fri Oct 14, 2011 12:43 am
by Triphosphate
http://www.dubstepforum.com/tutorial-fi ... 33155.html ;) lots of links in there...
http://www.youtube.com/watch?v=C21KZPuft-Y <-- they drop hints on good samples and how to get your samples sounding better ;)

Re: Long time.

Posted: Fri Oct 14, 2011 12:55 am
by Skrew
Triphosphate wrote:http://www.dubstepforum.com/tutorial-fi ... 33155.html ;) lots of links in there...
http://www.youtube.com/watch?v=C21KZPuft-Y <-- they drop hints on good samples and how to get your samples sounding better ;)
Thanks, will get them tomorrow. I have to go to my grandma's to get decent connection 'cause I live in the mountains.
:H: 18 hours remaining on a 80MB download.

Re: Long time.

Posted: Fri Oct 14, 2011 12:59 am
by Skrew
And not to bomb you with questions, but I'm looking for a few things. Trying to find a decent EQ, Compression, and Reverb. hardware or software doesn't matter.

But I really just need a EQ for now. Something free. I don't like FL's effect plugins too much. Looking for something similar to Adobe Audition's EQ.

Re: Long time.

Posted: Fri Oct 14, 2011 1:08 am
by SunkLo
Fabfilter Pro-Q, DMG Audio Compassion, and 2CAudio Aether or 112db Redline Reverb. Not free, but the best ones I use. There's a thread on freeware around here if you search.