Page 2 of 2
Re: Feeds Me (Drums)
Posted: Sat Nov 09, 2013 2:05 pm
by bouncingfish
Ah, that could be one thing. If the kicks are is higher than the sub, the two of them will not interfere as much, and so the kick will sound cleaner in the mix and that could be what creates the feeling of the kick being 'light' and being 'on top of' the bass instead of in the middle of it.
Thanks for the synth tip, I'll try to synthesize a kick now and see how it goes (I never do that unless I'm doing hardcore kicks, so it'll probably be shit, but you have to start somewhere).
The clicky transient is something I still have no clue how to create, though.
Re: Feeds Me (Drums)
Posted: Sun Nov 10, 2013 5:10 pm
by Ink Eyes
Trainrek wrote:theedman wrote:
you need to turn the drive up a bit more bro, what i've found is that when you turn the attack all the way up you have to turn the drive up roughly half way to bring the db level back to what it was
Thanks, i'm deaf now.
But I love that little plug for kicks and snares.
Idk good sample selection, layer if need be, and then eq'd to fit, with varying levels of compression, some saturation, and like maybe Camelcrusher Tube or something in very incremental amounts on a send always works for me.
Re: Feeds Me (Drums)
Posted: Sat Nov 16, 2013 6:16 am
by Ledger
bouncingfish wrote:The clicky transient is something I still have no clue how to create, though.
>Take any sample on the face of the earth, or take white noise
>Chop it down to as small as you can get it in your DAW of choice
>Place transient shaper with as much attack as you want, no release
>Bounce down
>Place transient sample just before rest of sample
By the last step, I'm referring to placing the transient, then place the rest of the drum sample that doesn't have a transient right after so that the transient is completely untouched, making it cleaner and sharper. Also, once you've got the transient hitting harder than all hell, mix it into the rest of the drum to make it sound nice and natural. Then, when you load the drum hit as a whole into a sampler, place whatever on that drum hit to make it punchy and bam! You got a Feed Me transient/drum hit.

Re: Feeds Me (Drums)
Posted: Thu Nov 21, 2013 9:20 am
by ill mindset
parallel (or New York) compression will make a noticeable difference right away. When I layer kicks, I'll add an instance of "The Glue" compressor to the kick bus to gel the samples together. seems to work. as well as tweaking the ADSR on one of the kicks so they hit at the exact same time
I think he might use light saturation on his drums too. A little sizzle for crispness
Re: Feeds Me (Drums)
Posted: Fri Nov 29, 2013 5:07 pm
by bouncingfish
Thanks guys!
Re: Feeds Me (Drums)
Posted: Sat Nov 30, 2013 4:32 pm
by Augment
sofarmusic wrote:bouncingfish wrote:The clicky transient is something I still have no clue how to create, though.
>Take any sample on the face of the earth, or take white noise
>Chop it down to as small as you can get it in your DAW of choice
>Place transient shaper with as much attack as you want, no release
>Bounce down
>Place transient sample just before rest of sample
By the last step, I'm referring to placing the transient, then place the rest of the drum sample that doesn't have a transient right after so that the transient is completely untouched, making it cleaner and sharper. Also, once you've got the transient hitting harder than all hell, mix it into the rest of the drum to make it sound nice and natural. Then, when you load the drum hit as a whole into a sampler, place whatever on that drum hit to make it punchy and bam! You got a Feed Me transient/drum hit.

This is a nice and simple guide to a good transient, used it in the past alot myself. White noise + eq + compression/distortion maybe, then bus it with a snare sample without a transient, compress the two together and bounce. The transient shaper is not really necessary, since you can just use the volume fader on the transient channel.
Works wonders if you want the snare to punch through in the mix like zomboy/skrillex/feed me etc
Re: Feeds Me (Drums)
Posted: Sat Nov 30, 2013 6:11 pm
by mthrfnk
blinkesko wrote:sofarmusic wrote:bouncingfish wrote:The clicky transient is something I still have no clue how to create, though.
>Take any sample on the face of the earth, or take white noise
>Chop it down to as small as you can get it in your DAW of choice
>Place transient shaper with as much attack as you want, no release
>Bounce down
>Place transient sample just before rest of sample
By the last step, I'm referring to placing the transient, then place the rest of the drum sample that doesn't have a transient right after so that the transient is completely untouched, making it cleaner and sharper. Also, once you've got the transient hitting harder than all hell, mix it into the rest of the drum to make it sound nice and natural. Then, when you load the drum hit as a whole into a sampler, place whatever on that drum hit to make it punchy and bam! You got a Feed Me transient/drum hit.

This is a nice and simple guide to a good transient, used it in the past alot myself. White noise + eq + compression/distortion maybe, then bus it with a snare sample without a transient, compress the two together and bounce. The transient shaper is not really necessary, since you can just use the volume fader on the transient channel.
Works wonders if you want the snare to punch through in the mix like zomboy/skrillex/feed me etc
This technique's pretty cool, I used to try and blend hi/low end from different kicks but... I just took a clap that was pretty punchy, chopped the transient and boosted + distorted to hell, eq'd the low end out and fed it into my Kick buss... boom really punchy kick.

Re: Feeds Me (Drums)
Posted: Sat Nov 30, 2013 6:25 pm
by Augment
mthrfnk wrote:blinkesko wrote:sofarmusic wrote:bouncingfish wrote:The clicky transient is something I still have no clue how to create, though.
>Take any sample on the face of the earth, or take white noise
>Chop it down to as small as you can get it in your DAW of choice
>Place transient shaper with as much attack as you want, no release
>Bounce down
>Place transient sample just before rest of sample
By the last step, I'm referring to placing the transient, then place the rest of the drum sample that doesn't have a transient right after so that the transient is completely untouched, making it cleaner and sharper. Also, once you've got the transient hitting harder than all hell, mix it into the rest of the drum to make it sound nice and natural. Then, when you load the drum hit as a whole into a sampler, place whatever on that drum hit to make it punchy and bam! You got a Feed Me transient/drum hit.

This is a nice and simple guide to a good transient, used it in the past alot myself. White noise + eq + compression/distortion maybe, then bus it with a snare sample without a transient, compress the two together and bounce. The transient shaper is not really necessary, since you can just use the volume fader on the transient channel.
Works wonders if you want the snare to punch through in the mix like zomboy/skrillex/feed me etc
This technique's pretty cool, I used to try and blend hi/low end from different kicks but... I just took a clap that was pretty punchy, chopped the transient and boosted + distorted to hell, eq'd the low end out and fed it into my Kick buss... boom really punchy kick.

Yeah it's worth mentioning that this method applies to kicks aswell haha.