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Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 1:30 am
by Skang
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 1:34 am
by joegrizzly
LOL

Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 4:45 am
by Altron
Put absolutely as much time and effort as you can to get things sounding as great as audibly possible. Follow "the moneyshot thread" in this forum, because it has some amazing tips. Also I just bookmarked this today, so I will share it with you. It is an EQ guide and it will help you grasp how to use an EQ a bit better.
http://www.loopblog.net/tutorials/music ... M.facebook
Anyways as far as your tunes sounding "full", from my experience getting your track to sound full sometimes will be done in the mastering stage of things. Stereo widening is a technique that is used a lot on the master bus, and it can make your mix sound a bit more spaced out, or it also can have a tendency to wash out your sound if used in high amounts. Try to avoid doing any process that involves putting something on the master bus until your song is sounding as great as possible and mixed well. Once you have done that, maybe have a look around in the forums for some mastering advice.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:06 am
by quantum_physics
lol , am i bothering you with my basic questions ?
anyway ; i ve read some really usefull tips

many thx !
i applied your techniques during the night , some worked , sme didn't
i didn't manage , in exemple , to make pads fit , even with sidechaining , it clashes with the main bass :/
maybe i didn't put the right notes , i've put long notes , i may try the short ones .
except that , it is fuller than yesterday !
still not perfect , but i am on it today again !
PS = my set up Is A Mac pro + Cubase 6.5 & a little key controlled , nothing more

Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:11 am
by quantum_physics
Oops , i forgot to link you to another thread i created
http://www.dubstepforum.com/viewtopic.php?f=8&t=242680
i would like to reproduce an electro chord / stab , but still can't do it properlly , i need your help again if you don't mind

it's the kind of sound that flux pavilion uses a lot , and i think tantrum desire did some great ones too .
many thanks guys

Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:34 am
by hutyluty
Hi Lisa, welcome to the forum, hope you're enjoying your time here.
Will you marry me?
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:51 am
by quantum_physics
hutyluty wrote:Hi Lisa, welcome to the forum, hope you're enjoying your time here.
Will you marry me?
erm .. no way lol
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:52 am
by wub
Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl

Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 10:58 am
by quantum_physics
wub wrote:Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl

yes i was thinking the same thing

maybe i would have lied , and call myself 'jimmy' or andrew' or any guy name ...
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:04 am
by wub
In terms of your original question;
- Try adding ambient layers of sound (pads/background noise) to give some extra texture without over powering the main elements.
- Experiment with panning left or right on certain elements (not full panning, adjust to taste). Think of the tune as a box. Right in the middle of the box is the listener. You have the whole box to fill with sound, if that helps on a conceptual level?
- For shakers/percussion, try recording in the hits by hand using your controller...you'll get variations in placement and velocity, giving it a human element. Some of them may sound off...my advice would be to get your drum beat running and record a 16 bar shaker/perc line by hand, then listen back and chop out the bits you don't like, and loop the bits you do.
- Finally, get yourself a copy of a tune you like, and listen to it over and over, making notes on what element are in the mix and arrive at what times, for example;
wub wrote:For
this Shackleton tune I had the following notes;
Vinyl crackle in background
Bongo loop
Vocal sample
Synth/deep pads
Synth/Higher bleeps
2nd vocal sample
Piano hook
Drop into synth bleep, different pattern
synth pads build
bass drop, gradual with [can't read my handwriting here]
sub kick & stuttery snare
Bongos come back
vocal samples on heavy delay
Variation in bongos
Bass drops
Piano comes back
2nd vocal sample
Bongos in and out
Piano variation
Synth bleeps
Drop, roll out, strip out
Syntax is a bit off in some of them, and haven't used the 'correct' terms for some of the elements, but the main thing is that I associate my notes with what I was hearing as the tune progressed. Then fired up FL and tried to recreate what I'd heard, using the above as a template. Didn't sound anything like the original, but it was enough of an excerise to give myself a grounding in a few new methods, plus had a pre existing structure to base things on, even if the finished product was quite far removed from the original.
Try and replicate the structure to give you an idea of what changes make on the feel of the tune. When you're happy, do it with another tune. Repeat.
Then try and replicate the way the sounds are interested. Don't necessarily confuse this with having to replicate the sounds themselves, just their arrangement and arrival in the tune.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:06 am
by hutyluty
quantum_physics wrote:hutyluty wrote:Hi Lisa, welcome to the forum, hope you're enjoying your time here.
Will you marry me?
erm .. no way lol
i'll win you over eventually babes.
wub wrote:Guys, can we stop acting like twats just because it's a new member and SHOCK HORROR it's a girl
Sorry.. My natural instincts just kicked in, what can i say..
Ps. To make a tune seem fuller the way to go is definitely pads real low in the mix with reverb. Also, get a field recorder and record some rain/ crowd noise/echoey churches or whatever and hipasd them before putting them in thete. You might not hear them but theyll change the feel of your tune loads.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:44 am
by quantum_physics
i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits
something's done wrong , no doubt .
you advice short notes ? long notes ?
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:50 am
by JTMMusicuk
quantum_physics wrote:i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits
something's done wrong , no doubt .
you advice short notes ? long notes ?
you should post an example of your track in progress on here and we can get a better idea, just stick it on soundcloud and either post the link or embedd it
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:56 am
by quantum_physics
JTMMusicuk wrote:quantum_physics wrote:i definitelly get the idea behind adding background noises , like pads in exemple .
but i really don't know why , it messes my space everytime , i clashes with the main elements , i do something wrong here , but i still did not discover what
i used the spectrasonics atmosphere that has a lot of textures , ambiant noises , pads , etc
i nearly tried all the sounds , but nothing fits
something's done wrong , no doubt .
you advice short notes ? long notes ?
you should post an example of your track in progress on here and we can get a better idea, just stick it on soundcloud and either post the link or embedd it
yes but it's very at early stages , so i am a bit shy :/
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 11:58 am
by Electric_Head
It just makes it much easier for us to help.
There are producers at all levels here.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 1:16 pm
by Killamike49
quantum_physics wrote:
he mentionned pads too , but is it little notes , long notes that never change of notes (if that makes sense ) or chords ?
I usually write pads in with alot of space in between the notes. Like, a major chord inverted over like 2-3 octaves would sound real pleasing and would fill out alot of space without clashing as long as it's in key.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 1:40 pm
by quantum_physics
Killamike49 wrote:quantum_physics wrote:
he mentionned pads too , but is it little notes , long notes that never change of notes (if that makes sense ) or chords ?
I usually write pads in with alot of space in between the notes. Like, a major chord inverted over like 2-3 octaves would sound real pleasing and would fill out alot of space without clashing as long as it's in key.
will try that now

by reverted u mean reversed ? or take the 3rd & 5th and detuning 'em an octave ?
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 1:46 pm
by Killamike49
Exactly. Inverted chords are the same notes as a normal chord, you just change the root.
For example you have C E G
C is the root E is the 3rd G is the 5th.
You move C up an octave, it's the first inversion/
Is you move the C and the E up an octave it's the second inversion, i think.
It sorta changes the root, but not really, just play around with it and you'll see what i mean

Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 2:04 pm
by hasezwei
what generally helps is the following:
send all your percussions to a channel with a 100% wet reverb, highpass it so your bass wont phase out and have it so low in the mix that you feel like you dont hear it but notice the difference when you mute it.
i also do the same with field recordings sometimes, just recordings of places. wind, cars in the distance, stuff like that. depending on where you record you capture the spatial image, for example i have some recordings i made in empty industrial buildings, some made in the winter near a river et cetera.
search for 'half life sounds (samples!)', it's the sound folders of the game half life 2. theres enough background ambience and other interesting sounds to keep you busy for the next months.
Re: Problems to make my tunes "Full"
Posted: Fri Apr 20, 2012 2:06 pm
by Killamike49
hasezwei wrote:what generally helps is the following:
send all your percussions to a channel with a 100% wet reverb, highpass it so your bass wont phase out and have it so low in the mix that you feel like you dont hear it but notice the difference when you mute it.
i also do the same with field recordings sometimes, just recordings of places. wind, cars in the distance, stuff like that. depending on where you record you capture the spatial image, for example i have some recordings i made in empty industrial buildings, some made in the winter near a river et cetera.
search for 'half life sounds (samples!)', it's the sound folders of the game half life 2. theres enough background ambience and other interesting sounds to keep you busy for the next months.
I CANNOT find this pack, despite many hours spent googling. Everytime i find a link that looks promising, it's either megaupload, or it's expired, or it's Trojan.exe. If you could link me up, i would fucking love you. Forever.