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Posted: Thu Nov 22, 2007 4:36 pm
by dj $hy
kidkut wrote:You should be good up to 10 mins at 45, im no expert on this but have had plenty of 8+ min tunes pressed and had no issues.

I really dont like this impact tune syndrome, hence pushing the latter on immerse I guess.

I really dont buy into this 'impact' tunes being the only ones that smash a dance, it will be if thats all you give people to listen to ala modern dnb, but seen plenty of places absolutely go off for the deepness as im sure other people have.

Im not saying tunes need to be long and/or deep, just keep it varied, no one style is good for any scene.
Not saying you can't. Its a quallity thing. You get a nice loud press if a tunes short compaired to a longer one. Thats from Leon @ Transition & Lemon @ Ear To The Ground...

Thing is most of dub runs off at 10K so cutters love Dubstep, dont stress the cutter!!

I'm from the other side then as I do like the impact side myself. I also love the deep stuff dont get me wrong. I mean we all came from the deep side but as a raver in a club I know that back in the day DMZ's weren't as live o as they are now. Its not a good or bad thing but I have to say back in the day @ 3rd bass it did get a lil too much with every tune being deep as.

Key is variation and I think nowadays thats what we have. Its a good thing too as the music gets more popular more people will come and will have more to listen too.

Shonky maybe its your age ;)

Posted: Thu Nov 22, 2007 4:56 pm
by shonky
DJ $hy wrote: Shonky maybe its your age ;)
You're probably right :wink:

To be honest I'm not mad into the ponderous, deep stuff either, I used to like the more 2 steppy bits and the interplay between the rhythms but I remember them a/ not being boring and b/ not really putting as much emphasis on the drop if it had one at all. There is more than an either/or choice which seems to be being forgotten.

Must say even though I'm getting decrepid now, I do find myself looking at dancefloors of people barely moving to minimal stuff and wanting it to do something more. Ee young people today, they go to a club and don't even dance, this never happened in the rave years. :wink:

Posted: Thu Nov 22, 2007 5:26 pm
by pete_bubonic
It depends on what the producer is trying to say. I mean I don't make high impact tunes, I try to tell stories and all that poncy bullshit, but I still keep tunes around 4.30->5 minutes. For me it feels right and there are far too many tunes in all genres that are 7/8 minutes long when they really *really* don't need to be.

Posted: Thu Nov 22, 2007 5:40 pm
by osk
Love some of the ten minute Basic Channel/Maurizio type tunes which you just can't find a way out of...

It all depends on the picture the artist is trying to paint. Long for the hell of it is just plain stoooopid, just as tunes built for the drop and the drop alone are often forgotten a few weeks after purchase.

Posted: Fri Nov 23, 2007 9:01 am
by pete_bubonic
wrong button^

Posted: Fri Nov 23, 2007 10:40 am
by forensix (mcr)
most of my recent tunes have been 6mins+ I am not a high impact man - doubt i ever will be because I like tunes to progress and evolve I find it tough to do this in 4 1/2-5mins range.

Maybe because i grew up listening to albums rather than mixes i want my whole tune to be heard from start to finish - not just have one drop before its' mixed out again

Posted: Fri Nov 23, 2007 11:00 am
by shonky
forensix (mcr) wrote:most of my recent tunes have been 6mins+ I am not a high impact man - doubt i ever will be because I like tunes to progress and evolve I find it tough to do this in 4 1/2-5mins range.

Maybe because i grew up listening to albums rather than mixes i want my whole tune to be heard from start to finish - not just have one drop before its' mixed out again
Yeah, there's plenty of tunes that could do with being played a bit longer, I'd rather hear long blends with those tunes than just trying to cram as many tunes into a set as possible. I don't really like desperate attention seeking people and I think impact drops seem to be the musical equivalent.

Posted: Fri Nov 23, 2007 11:04 am
by batfink
so the consensus is...

longer is better than shorter unless it isn't in which case shorter is better than longer.

excellent.

Posted: Fri Nov 23, 2007 11:06 am
by corpsey
It depends on the type of track really. I mean, a tune like say Rubber Chicken you wouldn't want to hear going on for 7 minutes...

I do love a good slow burn tune, something which progresses over time. That's probably my favourite sort of tune- a quite simple rolling bassline and elements developing around that.

Posted: Fri Nov 23, 2007 12:47 pm
by fushimi
...and there's also the spectacle of DJs keeping a mix going for what seems like hours just to show how long they can keep them together, leaving a mix with absolutely no dynamic impact.

Posted: Fri Nov 23, 2007 1:18 pm
by forensix (mcr)
Fushimi wrote:...and there's also the spectacle of DJs keeping a mix going for what seems like hours just to show how long they can keep them together, leaving a mix with absolutely no dynamic impact.
where can you buy hour long tunes from?

Posted: Fri Nov 23, 2007 1:27 pm
by shonky
Fushimi wrote:...and there's also the spectacle of DJs keeping a mix going for what seems like hours just to show how long they can keep them together, leaving a mix with absolutely no dynamic impact.
A good dj should be able to keep a long mix interesting without having to resort to drop to drop mixing. Move from one style to another, add in tracks with more offbeat riddims, halftime to 4/4, whatever.

Posted: Fri Nov 23, 2007 2:23 pm
by fushimi
forensix (mcr) wrote:
Fushimi wrote:...and there's also the spectacle of DJs keeping a mix going for what seems like hours just to show how long they can keep them together, leaving a mix with absolutely no dynamic impact.
where can you buy hour long tunes from?
Do you not know what "seems like" means?

Posted: Fri Nov 23, 2007 2:33 pm
by duskkeysound
Showing my age here, but Jeff Mills - easily one of the most technically proficient DJs of any scene - used to rock the 2 minutes max per track thing without it sounding rushed, just full of energy (although admittedly fairly dull to people not into Detroit).

I don't recall it being one drop after another either - it was more about the switch, if you know what I mean.

Personally, if it's a drop tune - keep it short and sweet, if it's a roller - make it king-size!

Posted: Fri Nov 23, 2007 2:57 pm
by osk
Yeah man. He's renowned for that shit. Saw the great man in Manchester a few weeks back... Was superb.

Posted: Fri Nov 23, 2007 3:00 pm
by forensix (mcr)
Fushimi wrote:
forensix (mcr) wrote:
Fushimi wrote:...and there's also the spectacle of DJs keeping a mix going for what seems like hours just to show how long they can keep them together, leaving a mix with absolutely no dynamic impact.
where can you buy hour long tunes from?
Do you not know what "seems like" means?
do you know what "over exaggeration" means?

Posted: Fri Nov 23, 2007 3:04 pm
by nubian minds
Osk wrote:Check the Peveralist Dubwar podcast for dubstep mixed as it should be (IMHO)..!

Let the tune breathe a little, see what it has to say. A tune is a tune, not 32 bars.

(A lot of Pinch's album is quite short I noticed - doens't stop it working for me!)
man,that mix was wicked!!!!

absolutely loved it.

Posted: Fri Nov 23, 2007 3:05 pm
by dj $hy
DuskKeysound wrote:Personally, if it's a drop tune - keep it short and sweet, if it's a roller - make it king-size!
:lol:

Posted: Fri Nov 23, 2007 7:16 pm
by ory
I reckon it's a bit of a joke when a tune like Digital Mystikz - Thief In The Night is under 3 minutes long. You gave it a full side on the sampler, make the most of it yeh?

Posted: Fri Nov 23, 2007 7:25 pm
by claw
Northern light wrote:I've noticed this and totaly support it. few producers are able to keep a track interesting for more than 5 mins
:!: